
What I mainly dislike of party based rpg's is that your npc's take too much attention (equipement et directions). So I often find myself playing only one characteur

Posted 09 February 2005 - 04:50 AM
Posted 12 February 2005 - 05:08 PM
Strange... That's what I love the most about it. I mean managing 6 npc instead of just one (yes, inventory, directions, levelups... everything). We are just different that's all.What I mainly dislike of party based rpg's is that your npc's take too much attention (equipement et directions).
Posted 14 February 2005 - 10:28 PM
Strange... That's what I love the most about it. I mean managing 6 npc instead of just one (yes, inventory, directions, levelups... everything). We are just different that's all.What I mainly dislike of party based rpg's is that your npc's take too much attention (equipement et directions).
Posted 15 February 2005 - 12:24 AM
To like gothic two you need to have played gothic 1
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What I mainly dislike of party based rpg's is that your npc's take too much attention (equipement et directions). So I often find myself playing only one characteur.
Posted 15 February 2005 - 04:27 PM
Posted 15 February 2005 - 04:44 PM
Posted 23 February 2005 - 10:02 PM
Posted 24 February 2005 - 03:17 AM
revision of the hit point system.
Now, the hit points you HAVE, represents how well you will fight (on a percentage of your max level and max hp's).
For example: if you are level 10 and have 100 hp's, you will have your saving throws and to-hit rolls like a level 10 fighter. If you have 90 hp, it will be level 9 saves and to-hit's. (this assumes you had 10 hp/level). This approximates getting wounded from battle, as well as the effect of losing your "quasi" hit points--the hit points above level 1. This does NOT apply to magic spells, damage from fireballs, etc, or any sort of innate or other magical abilities or level requirements that don't affect hand to hand or resistance to spells--only hit points and direct combat related skills, unless the spell itself directly affects a combat skill. So a level 10 mage with 40 hp, reduced down to 4 hp, can still cast a fireball as a level 10 mage.
This would apply to every being in the game
Yikari, monk NPC
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Posted 24 February 2005 - 11:50 PM
Wouldn't this make killing any creatures exponentially easy? It would also give magic users a big advantage. Why should their magic be equally potent, regardless of their state of health?
I doubt it could work.
Posted 22 March 2005 - 12:15 PM