First you've got to define this for yourself. Do you want a ROLEPLAYING game, or an fantastic adventure game ? Because without a minimum of reality, you cannot be playing a RPG*.
*Note, RPG is misused continuously for a game where your character interacts with others and has a choice of dialog. We should use IG instead, but we don't for two reasons. One people never really tried using that term, second that terms also means In-Game .. which would be confusing
.
Second, you've got to ask yourself : What do I want ?
#1 A adventure RPG ?
#2 A traditionnal* RPG ?
*By traditionnal I mean, the bioware style
This question is important since I don't think many people would like/need a good physics engine for baldur's gate. But if one plays gothic, he wants/needs a good physic engine.
I personnaly much rather adventure RPG's, since they usually are the games that are closer to real roleplaying. You actually get in your characters skin and you control him as you wish him to do (I works if you've got imagination, a roleplaying mind, and maybe a touch of crazyness
). Games where you control multiple characters are NOT rpg's. Well they can be, but to a very small extent.
It's basicly like playing
AD&D (or
D&D ..) with one character that you role play, and 5 in back of him who are deph, mute (but can still spellcast
), who follow you around and help you bash creatures. I dunno if you've ever had a priest like that follwing you in a
d&d game, but it sucks bad (Not that I did it !!
, well ok but I was 10
).
Some where in the end, things have to make sense. With to much lack of logic, the fantastic world drops out.
As Tom said multiple times, it all has to do with balance.
Food ? I can easily forget about it while I'm playing. So I don't think i'll be upset if my char doesn't have to eat etheir
.
Weapon Damage ? Well, we obviously don't want to die when or char is level 20 and that
mr. hobgobelin shot an arrow and it pierced our helm and it our brain
. But than again, I don't want to go pee while my char is standing surrounded by goblins, since they can't touch me and/or there damage is too low.
Aging ? Could be cool if there are age related things in the quest. But I can pass easily, since I don't see myself aging in real life while I play
. BUT, something should be done about sleeping .. which kills alot of the logic. (I know you could not do it, but it's to tempting.)
Armor ? Makes sense, if you've gotta one char it's a great idea. But when you've got 6 chars to deal with, its a pain more than anything else.
Crafting ? Again, a pain if you've got 6 chars. It could be cool if well added to the storyline. A very good example of this is Gothic 1&2 (which where some of my favorite games, since everything is logical, and well balanced).
NPC ? For sure a lot of
npc is cool. But you need a limit, else we'll all have ou throw away our 2.4ghz for 3.4
, which is not what most people can afford !
Cities ? A lot of places to venture is fun. But this is usually useless for the storyline. Mostly for power gaming. Take KotOR, basicly no where to go except storyline oriented places, and it's still a great game!
Finaly
XP. Well .. it all depends on what system you use. Explain my own system would take to long (and this post is already to long
). I can live with White Wolf and
D&D evolution. But my favorite was by far (and still is) ultima online.