No cutscene at Umar
#1
Posted 28 December 2004 - 01:48 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#2
Posted 28 December 2004 - 02:06 PM
the file is listed as a .txt, but it's really a .zip: rename the extension after you've downloaded and unpack as normal into yr override folder.
Attached Files
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#3 -Guest-
Posted 29 December 2004 - 11:42 AM
IF PartyHasItem("CBLTCNT1") // Letter of Introduction PartyHasItem("CBLTCNT2") // Broken-Sealed Letter // !PartyHasItemIdentified("CBLTCNT2") // Broken-Sealed Letter Global("CbPlayerCanGoToSoubar","GLOBAL",0) Global("CbMayorAndRolfCutscene","AR1100",0) THEN RESPONSE #100 SetGlobal("CbMayorAndRolfCutscene","AR1100",1) CreateCreatureOffScreen("CBUHCUT1",0) // No such index END
Note the line I've commented out. The problem seems to be that the moment you pick up the second letter, it becomes identified even if you don't open it. Move your cursor over the top of the unopened letter and wait for the tooltip; it says "Broken-sealed letter" but investigating the cbltcnt2.itm file shows that the general (unidentified) text says "Sealed letter". Commenting out the identification line allows the cutscenes to start running.
I even tried picking up both letters and heading straight for Umar without looking at or reading either one; the script still failed to run. Yes, I do have the soubar_101 patch installed! - so I have no idea why this should be happening.
-Y-
#4
Posted 29 December 2004 - 11:43 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#5
Posted 29 December 2004 - 01:22 PM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#6
Posted 29 December 2004 - 02:19 PM
ha! i didn't even *think* you'd identified the letter! yes, the quest stops if you identify it: always safest to give it to a dumb fighter, rather than a clever bard to mind, just in case...
Ah - b*ll*cks! I know what's done the damage: the G3Tweaks mod 'Identify Everything' option. Worth remembering that, I guess.....
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#7
Posted 29 December 2004 - 04:47 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 30 December 2004 - 07:07 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#9
Posted 30 December 2004 - 01:03 PM
However, I did create a patch as promised.
@Seanas
I posted your cutscene fix here too.
-Y-
Edited by Yovaneth, 30 December 2004 - 01:06 PM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11 -guest-
Posted 15 October 2011 - 05:26 AM