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#1 Ascension64

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Posted 24 December 2004 - 08:47 PM

3. AR7900 (Bridge into Baldur's Gate)
At the position x=807 y=1359, there is some water that is totally black.

Edited by Ascension64, 25 January 2005 - 09:22 PM.

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#2 Ascension64

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Posted 25 December 2004 - 08:01 AM

Removed.

Edited by Ascension64, 30 January 2005 - 07:11 AM.


#3 Ascension64

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Posted 26 December 2004 - 03:19 AM

I have one instability issue:

1. Random crashing just before and/or after changing areas within Beregost (reloading seems fine in this case)

Edited by Ascension64, 25 January 2005 - 09:39 PM.

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#4 Ascension64

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Posted 26 December 2004 - 08:29 AM

Removed.

Edited by Ascension64, 30 January 2005 - 07:12 AM.


#5 Ascension64

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Posted 31 December 2004 - 08:48 AM

Removed.

Edited by Ascension64, 25 January 2005 - 09:30 PM.

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#6 Ascension64

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Posted 01 January 2005 - 03:37 AM

Removed.

Edited by Ascension64, 25 January 2005 - 09:31 PM.


#7 Ascension64

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Posted 01 January 2005 - 04:56 AM

An update on the dream in Chapter 7:

1. Chapter 7 Dream Text Screen (DRMTXT-6.2DA)
The good reputation StrRef 19276 does not execute, but StrRef 19278 does.

Nothing else seems to be incorrect, so this may be a corruption of the dialog.tlk file. Note that this also exists on my base BP-BGT-NeJ install without any patches. Please post if you also get a problem here. If you are unsure of which dream, it is the one where there is a fountain on the right of the picture and double doors on the left.

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#8 Ascension64

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Posted 02 January 2005 - 06:34 AM

Removed.

Edited by Ascension64, 30 January 2005 - 07:05 AM.

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#9 Ascension64

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Posted 11 January 2005 - 10:50 PM

Found the problem/s for resting while crashing. It seems that when there is a *bogus* spell that a PC knows or has memorized, resting causes a crash, no matter what. Remember this for future reference. The particular *bogus* spells and the related crash are detailed below:

Something with Skie causes crashing when trying to rest. This is the critical one, since you have to drop Skie before you can rest. I am not sure what exactly this is and it might not have anything to do with Skie. I know it definitely has nothing to do with Eldoth, because removing him still causes the CTD, but pressing Ctrl-Y on Skie when she is in the party seems to alleviate the problem (?!). If anyone else could second this issue (it could just be my install, but I dont think so) and suggest possible ways to test what is really wrong, shoot away.

This is a fatal error in the Delver kit, of which Skie is one. One of the spells that the Delver gets is Bind Wounds (SPDELV2.SPL). This spell is foubared, but not sure why yet.

This problem has now seemed to *spread*, so to speak such that this can migrate into the DSotSC forums as well.  Now, I find that the same thing happens with Skeezer Lumpkin VI.  Can't have him in my party anymore.  Please post if you have any ideas about what the problem could be.

A not-so-serious bug, and easy fix is to delete from spellbook. The foubared spell is Heavy Fog (SPWI524.SPL). Also do not know what is wrong yet.

Both of these spells come from DDanyto103.bif, which is part of The Darkest Day.

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#10 hlidskialf

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Posted 11 January 2005 - 11:46 PM

Heavy Fog was a known bad spell fixed in the initial BP release eons ago. Why is it croping up here I wonder?

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#11 seanas

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Posted 12 January 2005 - 04:51 AM

is Heavy Fog added by DSoTSC? cos the version i've got in my DDanyto103.bif works fine - i have my spellcasters use it pretty frequently.

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#12 Ascension64

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Posted 12 January 2005 - 07:11 AM

is Heavy Fog added by DSoTSC? cos the version i've got in my DDanyto103.bif works fine - i have my spellcasters use it pretty frequently.

View Post

No it isn't. Otherwise there would be two copies. Do not know what is wrong, but removing the spell from memory from the NPC in my savegame did the trick. I've tried many other approaches to no avail. What do you know about SPDELV2.SPL (Bind Wounds)?

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#13 King Diamond

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Posted 12 January 2005 - 07:37 AM

StrRef number 102083 mistakenly refers to INTRO3F.wav that doesn't exist and never be played during chapter 1 narration.

It shoul be changed to INTRO3.wav

Edited by King Diamond, 27 January 2005 - 08:23 AM.

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#14 Yacomo

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Posted 12 January 2005 - 01:53 PM

To finish off, I have two instability issues, one is extremely critical:

1. Random crashing just before and/or after changing areas within Beregost (reloading seems fine in this case)


I may have a hint concerning this instability: Experienced it today as well, did some experiments and it 'seems' to have disappeared after I gave Perdue his sword back; and it started appearing after I started chapter 3.

Reloading does not always help in this case - I have one save that always crashes.

#15 horred the plague

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Posted 12 January 2005 - 06:08 PM

I've got a theory on why Heavy Fog isn't working, and I'm going to try and fix it for the s&h(&h, hehe) patch 5. The targetting choices (Effect State) are 0: Play over place cast, or 1" Play over target. Each and every 3d effect in this spell has a parameter of 2.

Not sure it will work, but it's worth a shot :rolleyes:

#16 Ascension64

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Posted 25 January 2005 - 09:38 PM

I've updated my posts in this thread to contain the remaining bugs after S&H patch 5. I think Heavy Fog is also fixed but unsure about that.

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#17 King Diamond

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Posted 29 January 2005 - 05:21 AM

A map bug in Durlag's Tower:

2. ARD014 (see attached screenshot)
Just look at Keiria and Imoen shoot through those walls at the Greater Ghoul!  The door is not open and no one should be able to see through the walls into this area



This will help

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#18 Ascension64

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Posted 30 January 2005 - 07:07 AM

Works well. Good job, KD.

The bug at the very top of this thread (the black water one), are you able to do anything about that?

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#19 King Diamond

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Posted 31 January 2005 - 01:55 AM

Works well.  Good job, KD.

The bug at the very top of this thread (the black water one), are you able to do anything about that?

View Post


I checked that one too. It comes from original BG1 tileset (I mean - exactly in BG1 game). There's NO background (some stones or such) - just green overlay. So I don't know...really... :rolleyes: ... if such minor thing is worth ~16MB uploading/downloading + few hours of overlay/graphics redrawing..... up until somebody would want to make BGTv2 package with all fixes of course ;) .

At least - not now...may be a little bit later....

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#20 Ascension64

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Posted 31 January 2005 - 03:12 AM

I checked that one too. It comes from original BG1 tileset (I mean - exactly in BG1 game). There's NO background (some stones or such) - just green overlay. So I don't know...really...  :rolleyes:  ... if such minor thing is worth ~16MB uploading/downloading + few hours of overlay/graphics redrawing..... up until somebody would want to make BGTv2 package with all fixes of course  ;) .

At least - not now...may be a little bit later....

Alright. As long as people know about it, which is what this thread is for, then everything is fine.

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