Some that I have found and were quite obvious were:
GELPAS (in BHGELPAS.DLG)
After the following text (StrRef:128206):
No. Personally, I think it is all rumor and hog wash. There is nothing here that my guards can't handle. As such, I will be keeping a close eye on you since you are not needed. Don't do anything to insult the baron or this town!
You only have the option "I wouldn't dream of it", which leads on to Gelpas saying "Good". Then, the only option is to end the dialogue, and Gelpas doesn't particularly want to speak with you ever again. However, looking this up in NI leads off to another string of dialogue that does not make any sense. This is quite major because in order to start the warehouse, new bandits, and lighthouse parts of the mod, I had to SetGlobal "BHHandQuestAccept" to 1.
MARKER AND WORLDMAP ISSUES
Just three fairly major things here:
1. The StrRefs of the markers look incorrect in BH0700 (sewers)
2. The StrRef of the marker in the basement level of Bone Hill that leads to the area with the Statue and the Beholder/Spectator looks incorrect (can't recall the area code here)
3. All the World Map labels of BoneHill totally incorrect
ITEM TEXTS
Just one here:
1. Zahrdahl's notebook shows incorrect description text
Not sure whether this is only due to my install (check my sig), but if anyone else with a similar build to me could verify any of these that would help in determining whether this really is a global issue not just an isolated one.
Overall, as a first run, I found SoBH quite enjoyable, although the tavern wench bug was a little annoying and some areas seemed really barren (lotsa walking and not much interesting to do in some areas when exploring, such as climbing up all those mountains in Bald Hill). Thanks for all the hard work, Sir BillyBob.
Edited by Ascension64, 23 December 2004 - 03:31 AM.