Stats & Leveling Up
#1
Posted 22 December 2004 - 02:05 PM
Surely your skills should improve as you use them?
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#2
Posted 22 December 2004 - 02:10 PM
Actually, I'd prefer a re-think on the level system itself - to my mind, it doesnt make sense to gain HP on level up, or suddenly be able to wield a sword better (especially if I've actually been using a different weapon type, e.g. Mace), or become better at picking pockets and finding traps, all at once.
Surely your skills should improve as you use them?
So some sort of a slider then? (Yet another thing which is implemented to a degree in morrowind, seems you should all be playing that )
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And the general sat and the lines on the map
Moved from side to side.
#3
Posted 22 December 2004 - 02:19 PM
IIRC in Morrowind you gain skill points in weapon usage (for example), by using certain weapons?
It certainly makes more sense, but should the player should have some input in how he levels up/ progresses? IMO Leveling up is quite fun, and shouldn't be done away with .
What about how Deus Ex handles skills? It costs more XP to improve a skill, depending on how skilled you already are with it (so greater proficiency requires more XP).
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#4
Posted 22 December 2004 - 02:45 PM
The trouble here is the balance between realism and fun, the sliders are more realistic, but everyone loves levelling up.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#5
Posted 22 December 2004 - 02:54 PM
#6
Posted 22 December 2004 - 03:21 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#7
Posted 23 December 2004 - 02:39 AM
I actually dont think that the person should have control over it. I mean, if you constantly use a longsword, should you really be able to increase your dagger skills (for example.) This is where training comes in of course, and perhaps there could be both levelling and these sliders whereby the sliders control your skills - weapons, theiving etc - and you gain XP from quests and level up to determine HP boosts, Stat increases etc (and perhaps you get a certain amount to spend on skills also, reflecting knowlege that you may have picked up)
The trouble here is the balance between realism and fun, the sliders are more realistic, but everyone loves levelling up.
That sounds like Morrowind.
#8
Posted 23 December 2004 - 06:40 AM
what i also liked also was the chrono cross system.
#9
Posted 23 December 2004 - 10:59 AM
I think that Deus Ex system could work.What about how Deus Ex handles skills? It costs more XP to improve a skill, depending on how skilled you already are with it (so greater proficiency requires more XP).
#10
Posted 13 January 2005 - 02:29 AM
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#11
Posted 13 January 2005 - 03:06 AM
#12
Posted 13 January 2005 - 12:32 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.