loot system
#21
Posted 02 July 2005 - 12:05 PM
#22
Posted 02 July 2005 - 02:43 PM
I think a more realistic inventory system would solve these problems. There is a real reason people dont carry around 4 or 5 sets of leather armour - its too heavy! limiting characters to a realistic inventory would force players to choose what to take with them. Gems would become useful for transporting large values without any bulk and characters would loot for gold and jewelry, not plate armour and two handed swords!
The_Swordalizer
Amen to that!
I think that a realistic inventory would force players to buy a carriage .
#23
Posted 02 July 2005 - 04:17 PM
Personally though, I think your suggestion would be a really cool addition.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#24 -Guest-
Posted 05 July 2005 - 01:28 AM
Having certain items flagged as "bulky", with a character only allowed to carry one bulky item at a time (not including what he is equipped with) would cut down on the hoarding. I think some hoarding is fun, but when you spend more time managing your inventory than actually questing I think somethings wrong
Games like Half Life and Deus Ex are showing that the hallmarks of RPG's (character development, a strong story and realistic gameworld) can be applied without the typical trappings of AD&D style hit points and levels. Maybe a move away from inventory management would be a good thing.
The_Swordalizer
#25
Posted 05 July 2005 - 02:32 AM
#26
Posted 05 July 2005 - 02:18 PM
Well, to pick a nit, Deus Ex allowed you to carry a rocket launcher, flamethrower, sniper and bulletproof vest all at the same time, which isn't entirely realistic. But that's off topic. Anyhow, I agree that magical weapons should be rare and monsters should drop common weapons or crude weapons unless otherwise specified. Then there should be the different quality weapons, providing attack & damage bonuses, with different materials and qualities it would be more interesting. And perhaps the possibility for spellcasters to enchant a weapon, though it would take rare components for the spell.
Magical weapons WERE rare in BG1, its just in BG2/ToB when every other monster or guard carried a +4 ubersword of death.
And how is that different from any other FPS game?
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#27
Posted 06 July 2005 - 07:08 PM
I don't mind acquiring a magical weapon here and there, but I dislike being overpowered... it takes away challenge and makes the game rather boring. If I happen to pick up a lot of juiced up items, I keep one or two and sell the rest.
As far as making the inventory more realistic, I think it defeats the purpose of role-playing. That's what the bags of holding and such are for. After all this is a fantasy setting.
#28
Posted 07 July 2005 - 06:22 AM
I think that it would be cool if there were more non-magical special weapons.
For example mastercrafted, poisoned, serrated, light, heavy etc.
#29
Posted 07 July 2005 - 07:48 AM
#30
Posted 08 July 2005 - 05:20 AM
Well, to pick a nit, Deus Ex allowed you to carry a rocket launcher, flamethrower, sniper and bulletproof vest all at the same time, which isn't entirely realistic. But that's off topic. Anyhow, I agree that magical weapons should be rare and monsters should drop common weapons or crude weapons unless otherwise specified. Then there should be the different quality weapons, providing attack & damage bonuses, with different materials and qualities it would be more interesting. And perhaps the possibility for spellcasters to enchant a weapon, though it would take rare components for the spell.
Magical weapons WERE rare in BG1, its just in BG2/ToB when every other monster or guard carried a +4 ubersword of death.
And how is that different from any other FPS game?
That's because the enemies in BG2 were uberpowerful as well. After all, the hoard of a dragon is bound to include some very powerful items, isn't it ?
#31 -Guest-
Posted 08 July 2005 - 10:25 PM
The_Swordalizer
#32
Posted 09 July 2005 - 01:34 AM
#33
Posted 09 July 2005 - 03:13 AM
Edited by Delight, 09 July 2005 - 03:14 AM.
#34
Posted 09 July 2005 - 03:21 AM
#35
Posted 16 February 2006 - 02:06 AM
As for invnetory, I think bulk points plus weigth would make it realistic/plausible enough. It's a major pain to carry around 20 pounds of foam peanuts (high bulk), or a bar of gold (high weight).