loot system
#1
Posted 22 December 2004 - 07:20 AM
i would like the d2 system with the tweak that bosses have static treasure or always drop unique like god items.
#2
Posted 22 December 2004 - 08:32 AM
#3
Posted 22 December 2004 - 08:36 AM
IWD II style would be good enough for me.
What is that, then?
what is your favorite loot system? do you wanna have a complete random system? or preset everything? or have randomness except major/boss/hard battles? or something entirely different?
i would like the d2 system with the tweak that bosses have static treasure or always drop unique like god items.
Difficult/ Unique enemies should always have pre-determined loot. As for the grunts, their random trinkets are a bit annoying. I'd rather have gold and the occasional minor item.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
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#4
Posted 22 December 2004 - 08:55 AM
Well, the normal enemies drops are generated randomly, though some drops are always the same. Boss drops are the same, only minor changes. Some of the best items are random drops, so you don't necessarily see them at all.QUOTE(Archmage Silver @ Dec 22 2004, 05:22 PM)
IWD II style would be good enough for me.
*
What is that, then?
#5
Posted 22 December 2004 - 12:50 PM
Well, the normal enemies drops are generated randomly, though some drops are always the same. Boss drops are the same, only minor changes. Some of the best items are random drops, so you don't necessarily see them at all.QUOTE(Archmage Silver @ Dec 22 2004, 05:22 PM)
IWD II style would be good enough for me.
*
What is that, then?
Ugh, no way. Go for preset as much as you can, with the generic enemies maybe having some random system of like a potion or not, or something like that.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#6
Posted 23 December 2004 - 02:22 AM
Well, the normal enemies drops are generated randomly, though some drops are always the same. Boss drops are the same, only minor changes. Some of the best items are random drops, so you don't necessarily see them at all.QUOTE(Archmage Silver @ Dec 22 2004, 05:22 PM)
IWD II style would be good enough for me.
*
What is that, then?
Ugh, no way. Go for preset as much as you can, with the generic enemies maybe having some random system of like a potion or not, or something like that.
I would like preset, because it allows some "cheese" find out from a walkthrough which good weapons can you find first and choose your specialisation points according to that (what I did in BG)
#7
Posted 23 December 2004 - 03:15 AM
I would like preset, because it allows some "cheese" find out from a walkthrough which good weapons can you find first and choose your specialisation points according to that (what I did in BG)
Shocking . Item drops should definitely be random, then!
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#8
Posted 23 December 2004 - 03:23 AM
I would like preset, because it allows some "cheese" find out from a walkthrough which good weapons can you find first and choose your specialisation points according to that (what I did in BG)
Shocking . Item drops should definitely be random, then!
Shed, you spoil all my cheesy tactics !
#9
Posted 23 December 2004 - 03:36 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#10
Posted 23 December 2004 - 09:37 AM
The game should also support pre-determind drops as well, so you can positively ensure the player gets something if/when they need it.
It would be good if the item drops were also keyed to creature type, so monsters could drop armor they could concievably make/buy/steal, and not everyone would carry 4 or 5 unused healing potions.
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#11
Posted 23 December 2004 - 10:48 AM
#12
Posted 24 December 2004 - 09:46 AM
Futurama quotes rock
#13
Posted 24 December 2004 - 10:14 AM
#14
Posted 27 December 2004 - 05:26 AM
At first, you should be able to loot the corpses of your enemies for free equipment, After that, it just becomes irritating.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#16
Posted 27 December 2004 - 08:01 AM
I'd also suggest something similar to Dungeon Seige's loot - you can press 'z' and your characters automatically collect the ground items, or you can drag out a box, and they will collect ground items that are inside the box.
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#17
Posted 27 December 2004 - 01:55 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#18
Posted 27 December 2004 - 04:15 PM
#19
Posted 30 June 2005 - 01:40 PM
I don't think this is a problem, though the cheap items might have a flag which removes them before the area gets saved. If you don't touch the item.Yes, I agree. But woukd it be too much if every goblin dropped leather armor and axe/bow?
If you touch it, it will become a normal item.
#20 -Guest-
Posted 02 July 2005 - 06:22 AM
The_Swordalizer