Raise Dead
#41
Posted 21 June 2005 - 10:47 PM
It would prevent its use on a constant scale because it would just make everyone in your party weaker and weaker.
Just my 2 cents that I'm throwing in
#42
Posted 21 June 2005 - 10:50 PM
#43
Posted 22 June 2005 - 03:49 AM
Or just use the option that Raise Dead drains one level permanently untill more xp is gain.
I think Archmage's idea is better, simply because, if it drained ability scores, I know I wouldn't actually ever use Raise Dead.....I try and buff my chars as much as possible....so that would make it silly...
Dovienya se sagain tovya
Sene sovya caba'donde ain dovienya
#44
Posted 22 June 2005 - 07:11 AM
Or just use the option that Raise Dead drains one level permanently untill more xp is gain.
I think Archmage's idea is better, simply because, if it drained ability scores, I know I wouldn't actually ever use Raise Dead.....I try and buff my chars as much as possible....so that would make it silly...
I concur. It won't be so costly, but it would be a sacrifice nonetheless.
#45
Posted 22 June 2005 - 11:46 AM
Or just use the option that Raise Dead drains one level permanently untill more xp is gain.
I think Archmage's idea is better, simply because, if it drained ability scores, I know I wouldn't actually ever use Raise Dead.....I try and buff my chars as much as possible....so that would make it silly...
I concur. It won't be so costly, but it would be a sacrifice nonetheless.
Altho, from playing NWN, tbh I would just load anyway...even the smallest of XP losses made me wince....
Dovienya se sagain tovya
Sene sovya caba'donde ain dovienya
#47 -Guest-
Posted 23 June 2005 - 08:42 AM
I think Raise Dead is simply too common in BG2 from a realistic background perspective. A world where the rich can pay to bring themselves back from death would be very different to the world BG2 portrays...
I hope a more realistic method can be found than KOTOR - noone ever gets seriously hurt or injured as long as one party member survives. I found nearly all the combat in KOTOR incredibly easy, and really missed the tactical combat of BG2. In fact, I still haven't finished KOTOR and have gone back to playing BG2 in the meantime!
In the end the reason I play BG2 isn't for its Raise Dead or its spell mechanics - its because Black Isle put so much effort into creating a living, breathing world and a great story and characters.
The_Swordalizer
#48
Posted 25 June 2005 - 02:01 AM
...there was also a check to see if it succeeded (based on your CON).
This is also in BG, although the only character its even happened to me with was Viconia and her 8 CON .
I agree with your post, I would dearly like to see a bit more tactics in the game than there is in KotOR.
*Points to the register button at the top*
And the front rank died
And the general sat and the lines on the map
Moved from side to side.