Raise Dead
#21
Posted 07 February 2005 - 11:29 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#22 -Metanoia-
Posted 15 February 2005 - 04:45 PM
Besides, I've always considered reloading until everything goes perfect cheese. Ressurection on core+ mode in BGII works pretty well as you still do occasionally lose someone (death spells)... It's just a shame there's no dialog from other NPC's reguarding someone dying.
I guess in my mind I've thought of ressurection as smelly salts, reviving KO'd party members.
If they made it so party members 'Dying' wasn't always death, but could be them knocked out. Then after the battle you could findout what's wrong with them. Are they dead? Have they suffered a pretty bad wound, but live on? Where they just sucker-punched? That was you don't get that immortality cheese, and you still get to enjoy battles without having to reload until everything goes perfect.
Who knows, it could even add to a battle's fun. If you had to protect KO'd allies from getting finished off while they're down.
#23
Posted 16 February 2005 - 06:44 AM
#24
Posted 16 February 2005 - 08:18 AM
I rather die on my feet than live on my knees.
- Emilio Zapata
I am the cabbage man.
- Myself
#25
Posted 16 February 2005 - 11:00 AM
It was just never properly implemented in games so far.
Edited by Lightspeed, 16 February 2005 - 11:01 AM.
崇高与滑稽
·
#26
Posted 16 February 2005 - 08:41 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#27
Posted 17 February 2005 - 01:23 PM
I rather die on my feet than live on my knees.
- Emilio Zapata
I am the cabbage man.
- Myself
#28
Posted 22 February 2005 - 05:14 AM
Dovienya se sagain tovya
Sene sovya caba'donde ain dovienya
#29
Posted 22 February 2005 - 07:36 AM
#30
Posted 23 February 2005 - 09:49 PM
Perhaps the resurrection could be allowed to some powerful npcs only, not for the main char or the party. Dragons perhaps? Gold, Silver etc. etc.
And are you supposed to ask the dragon very nicely, "Please Mr Dragon, I need you to ressurect <Generic Fighter Name> so he can help us kill you."
Or do you intend to have peaceful dragons, who you just have to convince to help? That could work, but I still think they should require some sort of item.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#31
Posted 24 February 2005 - 03:13 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#32
Posted 03 March 2005 - 07:22 PM
That's basically what they are going to do. I don't think everyone understands what they meant by "no resurrection." Death will indeed be final -- but a party member going down in combat will not be dead. It sounds like the system used in KotOR1&2.If they made it so party members 'Dying' wasn't always death, but could be them knocked out.
How do I know this? Well, consider this post:
http://forums.biowar...412545&forum=84Posted 02/15/05 23:47:06 (GMT) by David Gaider
Yes.Posted 02/15/05 23:19:37 (GMT) by Meerclaw
I am extremely curious to know if any of the other characters in your party will be central to the main plot (like Bastila in KOTOR)
If there are characters as central to the plot as Bastila was in KotOR, they can't very well die in combat with some random, irrelevant enemies, can they? So in all likelyhood, a character will fall down upon dropping to the equivalent of 0 HP and you will be able to heal him up after the fight is over. The battle doesn't end until all the enemies are gone or the entire party goes down.
Edited by Althernai, 03 March 2005 - 07:23 PM.
#33
Posted 08 March 2005 - 10:15 AM
Lots of npcs from bg1 were 'resurrected' in bg2.I never used too much Raise Dead either (except for battles against illithids, where was very hard to prevent all my characters from dying).
And enemies can be and are resurrected in BG too--just for the record
What ? Which one, Kish ?
You could even tell them 'what, i thought i have killed you already'. And this even changed their dialogue path. LOL. BIIIG cheese.
#34
Posted 09 March 2005 - 02:41 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#35
Posted 12 March 2005 - 10:06 AM
He did die. Repeatedly He just kept living again afterwards. Its not that he didnt die. He died alright. He just lived again a while afterwards. So thereHehe . That was funny. The number of times Sarevok reappeared/ resurrected, was quite astounding. Why couldn't the man just die ?
Dovienya se sagain tovya
Sene sovya caba'donde ain dovienya
#36
Posted 15 March 2005 - 08:23 PM
"Aerie! Why did you die!"
"Oh great, Aerie died AGAIN!"
"Can't you stay alive for two seconds!"
"ARRGH, that's not fair, you can't sneak up on Aerie!"
"Defend yourself, stupid, and stop complaining!"
#37 -Guest-
Posted 19 June 2005 - 07:21 PM
When playing IE games, without using the most cheesy settings a character could really die if they sustained massive enough damage, their portrait dissaper and they cannot be ressurected. If their portrait is still there I didn't considered them to really be dead but just in a coma or something like that. This was still beyond the reach of the usual healing methods, thus the need to visit a temple or use a "ressurection" spell.
#38
Posted 21 June 2005 - 01:06 AM
Even when they were chunked to pieces?If their portrait is still there I didn't considered them to really be dead but just in a coma or something like that.
#39
Posted 21 June 2005 - 02:06 AM
Even when they were chunked to pieces?If their portrait is still there I didn't considered them to really be dead but just in a coma or something like that.
See his previous sentance: "When playing IE games, without using the most cheesy settings a character could really die if they sustained massive enough damage, their portrait dissaper and they cannot be ressurected."
I think the easier difficulty settings prevent this permanent death, but it would normally happen when they explode into chunks.
And you raise a good point, Guest. I hadnt thought about it that way - I still disagree with you, but its a good point.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#40
Posted 21 June 2005 - 02:40 AM