Quote: Posted 12/17/04 05:50:37 (GMT) by 3lb3r3th
Of course raise dead spells aand town priests help, but in thge beginning when resources are scare and death is rather frequent it IS a bit annoying.
See, I challenge this idea. I know it's very ingrained in people's minds, but the main problem with having Raise Dead spells and priests who resurrect party members at every temple is that it turns death into a hindrance. It's okay to design encounters so that death of one or more party members is expected simply because death is relatively meaningless. That's how they design MMORPG's, after all... death is just meant to slow you down.
Encounters don't have to be designed that way, however. And since there is no such thing as a Raise Dead spell in DA, we're going to have to find a way around it without deliberately making everything a cakewalk (and, yes, that is our intention). The main idea, as I think Jay mentioned, is to avoid the kind of difficulty that leads to frustration while still being challenging.
The author is David Gaider.
It seems that Dragon Age will give up the traditional Raise Dead spells ! Opinions ?
As for me, I admit it's more challenging and logical this way, but I will certainly miss this "cheese". NWN, for instance, became too easy at high levels (points Stone of Recall), but, on the other hand, there was not much a choice since no tactics were possible...
Edited by Feanor, 20 December 2004 - 08:31 AM.