nobody flamed.
Didn't say you were
. Carry on.
what you mean by hardcore?
I am talking about the learning curve of a game. If a game is too complicated, has hundreds of obscure spells, or (in a beat-em-up) requires knowledge of special combos to play, then it the best experience is had by those who put in the time to study the manual and practise. This would be a game for "hardcore" or dedicated gamers. RPGs are usually complicated, so it is easy for
On the other hand, we have arcade style games, when short-term satisfaction is the idea, when anyone with no prior experience can play the game.
Dragon Age should be easy to play and get into with little experience, but the more time invested in the game, the better it becomes
.
big no. it is more important that is has new features and then it must work. so partly both. i rather like something new with flaws then the same shit with another name. why do you think i dont play many new games? they are all the same. i play the shooter 'sw:battlefront' because is has new features and is not a simple clone.
There is a proverb: "If it ain't broke, don't fix it". I am not advocating clones at all. Only the best parts of a working system should be kept, and otherwise new things looked for. Something entirely new is not necessarily any better than something entirely old
. Of course, if no new features are in a game, it will be boring
. Overall, doesn't it rather depend on how it plays, with some tried and tested, and some new and exciting, gameplay?