beta tester wanted
#21
Posted 05 January 2005 - 01:54 AM
it's not public, I sent it only through pm.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#22
Posted 06 January 2005 - 02:40 AM
"I only installed the latest patch and baldurdash on my default backup map. I reaaaally hope there isn't some incompatibility with baldurdash because I don't like to install BGII over again..."
I already asked if the Baldurdash was the problem .
I always keep a backup of BGII in a folder but that backup (which I use for every new game) has the official patch AND Baldurdash..
But Baldurdash is the problem then?
Got nothing to say..
#23
Posted 06 January 2005 - 05:24 AM
the only thing I can say is that 3 guys who haven't baldurdash installed have no crash.
a question... before to install rtt have you at least created a soa game with that backup copy of bg2?
if the answer is no the game should crash after the creation of the character... maybe you have the crash after
try to do this:
run the file "Ripristino SoA e ToB" (Restore SoA and ToB) and wait the end.
now your original soa and tob is restored, run it and create a new soa game.
wait until you see Irenicus and after close the game.
now run the file "Ripristino RTT" (Restore RTT), and you will have again my tc installed.
try to create a new rtt game and see if there is still the crash.
sorry for this trouble. the ita version of rtt have been download by about 300 guys and this is the first time I read about a worldmap travel crash.
Lol, sorry that was just me.
"I only installed the latest patch and baldurdash on my default backup map. I reaaaally hope there isn't some incompatibility with baldurdash because I don't like to install BGII over again..."
I already asked if the Baldurdash was the problem .
I always keep a backup of BGII in a folder but that backup (which I use for every new game) has the official patch AND Baldurdash..
But Baldurdash is the problem then?
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#24 -Guest-
Posted 06 January 2005 - 01:03 PM
#25
Posted 06 January 2005 - 07:43 PM
I did do that new game thing before conversion, but I'll try this tomorrow.
ok... could i suggest you to join the forum? just not to call you "guest"
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#26
Posted 06 January 2005 - 08:16 PM
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#27
Posted 07 January 2005 - 02:41 AM
I'll try that conversion back and to RTT again now.
Will give the results in a minute.
Got nothing to say..
#28
Posted 07 January 2005 - 02:44 AM
If I got time I'll try a new game sometime.
But the holiday is ending and I still have got homework to do..
Maybe it's just a bad install. I don't know..
Got nothing to say..
#29
Posted 07 January 2005 - 02:54 PM
1-What language was the mod originally written in?
2-I was a professional software tester for a while, and I'd be happy to give it a go.
Edited by Sevariat, 07 January 2005 - 02:55 PM.
#30
Posted 07 January 2005 - 04:04 PM
Two things:
1-What language was the mod originally written in?
2-I was a professional software tester for a while, and I'd be happy to give it a go.
1- in italian
2- thanks! I'll send you a pm with the instruction to install the tc.
I was forgetting, have you tried to use the cluaconsole to move to the area, look?
I mean, have you tried:
MoveToArea("MD1500")
?
another thing... could you see if in your override folder there is the file md1500.tis?
maybe there could be a problem during the install and so there wasn't the tiz2tis conversion.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#31 -Guest-
Posted 08 January 2005 - 02:50 AM
The only .tis in my override is ar0072.tis.
So my guess is that the tiz2tis conversion didn't take place.
#32
Posted 08 January 2005 - 04:44 AM
I tried to CLUA already yes and you may have found the problem here.
The only .tis in my override is ar0072.tis.
So my guess is that the tiz2tis conversion didn't take place.
well! at least now we found the problem!
however this is very strange... have you see the dos windows during the install?
maybe you have closed the install before it finish.
this is what the install does:
1- the files of the tc (with the tiz file) are copied in a folder "rttinst"
-- now the dos windows start --
2- the original files of bg2 are copied in a back up folder "origbckup"
3- the tc files are copied in the main folder of bg2
4- there is the conversion tiz2tis
if the game starts in trademeet this means the points 1-2-3 are ok.
to solve the problem, to convert the tiz file and so to play to rtt download this:
http://rtt.altervist...tiz2tiscorr.bat
in the bg2 main folder (BGII -SOA) and run it.
it will convert the tiz files into tis and it will delete the tizs.
Edited by al17, 08 January 2005 - 04:48 AM.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#33 -Guest-
Posted 08 January 2005 - 08:17 AM
Didn't work either.
But I still have to try that reinstall.
I'll watch for the conversion this time and if it doesn't happen I'll run the command .bat -file you gave me here.
I'll chime back in when I'm finished!
#34 -Guest-
Posted 08 January 2005 - 06:31 PM
#35
Posted 09 January 2005 - 12:06 AM
Another reason why the uncompression doesn't happen could be a missing cachvald.2da entry? This is just an idea, i didn't really test.
#36
Posted 09 January 2005 - 05:24 AM
the problem isn't bg2 editing but it's the setup.
all the tiz files are in the override. after their copy there is a baf file that convert tiz2tis... the point 4:
*** 4- there is the conversion tiz2tis ***
for a strange reason during their install the tiz file haven't been converted to tis file and so it's inevitable a game crash if there isn't the tis file of that area.
the fact is that version of the setup is the same the italian guys download and it works. the italian2english pacth change only the tlk files and update some itm, spl, etc file.
probably look and the guest closed unintentionally the setup before the end or maybe something installed on their pc block the baf file (?).
I don't want to be repetitive but a lot of guy installed rtt without problem, for example the fw user bigrob
however here you can see all the windows there are during the setup. look, have you seen the windows with:
"start /w tisunpack.exe -o override override/mdXXXX.tiz"
?
Edited by al17, 09 January 2005 - 10:44 AM.
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#37
Posted 09 January 2005 - 06:44 AM
To be honest, I read whole your doc and just did what I was supposed to.
However I never monitor an installation so that the assumption that it might have gone wrong there can be correct. However when I ran that bat file of yours it still didn't work. I still have to try that full reinstall however so it can still be my comp!
Got nothing to say..
#38
Posted 09 January 2005 - 07:15 AM
try to install again rtt and see if there is a window with "start /w tisunpack.exe -o override override/mdXXXX.tiz". I wait news...
Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it!
#39 -Guest-
Posted 10 January 2005 - 05:35 AM
Sorry ...