I was reading through a few .d files earlier tonight (specifically, naliaj.d, having decompiled it from the basic bioware naliaj.dlg), and noticed that when I attempted to compile the .d file (using weidu 95), I got a parsing errors. Nothing had been changed in the file itself; it was merely decompiled. To (attempt to) compile the .d file, I was just typing weidu naliaj.d at the command prompt. The output I got was as follows:
[ACTION.IDS] parsed
[./data\Default.bif] 5847739 bytes, 444 file entries, 0 tileset entries
[GTIMES.IDS] parsed
[TRIGGER.IDS] parsed
[SCRLEV.IDS] parsed
[OBJECT.IDS] parsed
[CLASS.IDS] parsed
[action list near line 895, column 14 of naliaj.d] PARSE ERROR at line 1 column 38-38
Near Text: >
[Global] not found in ACTION.IDS
ERROR: parsing [naliaj.d]: Parsing.Parse_error
ERROR: Parsing.Parse Error
Downloaded WeiDU 89, which hasn't any errors with the compiling. Anyway, just thought you might be interested, as I'm relatively sure it's a WeiDU 95 problem and not *just* my inexpertise.
WeiDU Parse Errors
Started by Tassica, Jan 02 2003 09:56 PM
1 reply to this topic
#1
Posted 02 January 2003 - 09:56 PM
#2
Posted 03 January 2003 - 02:51 AM
There are a lot of errors in original BG2 dialogue files. Just run a check with NI and you will see.
WeiDU 95 now checks the action/trigger syntax thus it will not compile d files if there are errors (or what WeiDU considers as an error) in it.
WeiDU 95 now checks the action/trigger syntax thus it will not compile d files if there are errors (or what WeiDU considers as an error) in it.