Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
*: yes, I'm a math student, start mocking

Posted 10 June 2005 - 06:18 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 12 June 2005 - 02:31 AM
You mean every mage/sorcerer, right? While this would be a great change, it would be quite hard to accept every single character running around with his/her own familiar..Another component: anybody can summon familiars.
Posted 13 June 2005 - 09:02 AM
Sure better than some silly restrictions IMNSHO. I'm sure in PnP being a spawn of a God isn't required to have a familiarYou mean every mage/sorcerer, right? While this would be a great change, it would be quite hard to accept every single character running around with his/her own familiar..Another component: anybody can summon familiars.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 10 July 2005 - 10:26 AM
Another idea: making all RealTimer stuff (banters, romance...) faster, by a non linear scaling (if I get around to writing the Fourier series* by hand).
Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
Posted 10 July 2005 - 10:37 AM
Coding schedule is somewhat late, but it will be doneAnother idea: making all RealTimer stuff (banters, romance...) faster, by a non linear scaling (if I get around to writing the Fourier series* by hand).
Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
Cespenar wants that, oh yes!
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 30 January 2006 - 10:30 AM
Posted 30 January 2006 - 01:04 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 02 February 2006 - 04:29 AM
Posted 02 February 2006 - 04:50 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 04 August 2006 - 07:40 AM
Posted 05 September 2007 - 04:59 PM
Posted 06 September 2007 - 01:38 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 06 September 2007 - 07:53 AM
Not sure how I could do that (save marking all items as undestroyable, which'd make them unsellable, or something). IIRC, Level Drain doesn't destroy items, though.
Posted 06 September 2007 - 11:04 AM
I think you are talking about this Pro5's tweak pack.I'm sure there is a way cause I heard of a tweakpack already out there that makes disintegrate, petrify powerless to destroy items as if the difficulty was easy or something. I just can't remember the name of that tweak.
Deactivated account. The user today is known as The Imp.
Posted 06 September 2007 - 12:48 PM
I think you are talking about this Pro5's tweak pack.I'm sure there is a way cause I heard of a tweakpack already out there that makes disintegrate, petrify powerless to destroy items as if the difficulty was easy or something. I just can't remember the name of that tweak.
Posted 07 September 2007 - 01:35 AM
Deactivated account. The user today is known as The Imp.
Posted 07 September 2007 - 06:44 AM
Posted 07 September 2007 - 06:58 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 07 September 2007 - 09:30 AM
Deactivated account. The user today is known as The Imp.
Posted 20 September 2010 - 08:33 PM