New component(s)
#1
Posted 15 December 2004 - 02:51 PM
I thought that Dual-able barbarians would be a cool addition. In particular, a lot of items have misplaced unusability flags, that I will correct.
Opinions?
Other tweaks suggestion?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#2
Posted 16 December 2004 - 08:47 AM
A caster monk should be able to get wizard or cleric spells, but as downside should get less damage bonus (fists should still be the primairy weapon) or not able to use "Evil" spells like demon summening or necromancy type spells.
A fighter monk should be able to succesfull use weapon together with his fists and the downside should be less bonusses like Magic Resistance or speed bonusses
#3
Posted 16 December 2004 - 12:11 PM
I could of course create a new kit, but there is already one like this: the bard kit Arcane Fist, available at Sorcerer's at http://www.sorcerers...PCollection.zip.
And there isn't much point in copying that work
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#4
Posted 17 December 2004 - 02:13 AM
#5
Posted 17 December 2004 - 02:23 AM
#6
Posted 17 December 2004 - 08:50 AM
*End of Shameless Self-AD*
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#7
Posted 18 December 2004 - 06:22 PM
After seeing a thread in the Refinements forum (http://www.shsforums...ndpost&p=156225)
I thought that Dual-able barbarians would be a cool addition. In particular, a lot of items have misplaced unusability flags, that I will correct.
Opinions?
Other tweaks suggestion?
I personally love the idea! Both the Barb and Item changes sound good to me.
It is too bad about the monk ... and all the other dual class combos that I would love to play. Ranger/Bard, Druid/Sorcerer, etc. However only the Barbarian is really doable since it is coded as a Fighter kit rather than a standalone class.
Still a Barbarian / Druid or Barbarian / Cleric would be cool! Heck even a Barbarian / Mage would be interesting. Barbarian / Thief is a classic of fantasy litature too....
#8
Posted 18 December 2004 - 06:34 PM
- The transitioned former modder once known as MTS.
#9
Posted 19 December 2004 - 05:46 AM
I remove the extra flags AND keep the rightful ones (heavy armour).
Another idea I already coded: Improved Difficulty system. You can set the difficulty of the scripts (Ascension, for example) without having to change the damage rate, and possibly keeping the benefits of normal level (perfect HP, no permanent dying, and so on...)
Note: I stole the idea from a thread I saw in the RTW forum. Cuv has already given approval for this theft : http://www.shsforums...topic=12961&hl=
Pointed out in case some troller came here to bitch this out.
Edited by the bigg, 19 December 2004 - 12:20 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#10
Posted 19 December 2004 - 12:30 PM
**EDIT** Dual monks could be done by simulating them with a kit. That is how the bladesingers were done for TDD, and how Hlid did the drudic sorcerer. He is usually more then willing to help with that stuff too.
Edited by MajorTomSawyer, 19 December 2004 - 12:31 PM.
- The transitioned former modder once known as MTS.
#11
Posted 20 December 2004 - 03:10 AM
No, that is the matter of modders. What I do is to contol the difficulty of the scripts with a variable, rather than with the in-game slidebar. Some mods (like the Ascension) offer more (or smarter) enemies if your difficulty setting is higher. You can now get that without the higher damage rate, or, even better, with the benefits of Normal setting (perfect HPs, all spells are automatically learned, no permanent dying).I like smarter enemies sometimes. I hate it when they are given a TON of new abilites they never had (according to standard D&D material). One of the things I liked about BP was that enemies would not just stand around in a cloudkill (which is why you threw stinking cloud firt). Is that what you are working on?
That is, I don't increase the difficulty of the game per se, I just let the enemies be smarter (if coded so by an external mod) without having them dealing out 200% damage.
I know, it's simply that I don't want to duplicate work.**EDIT** Dual monks could be done by simulating them with a kit. That is how the bladesingers were done for TDD, and how Hlid did the drudic sorcerer. He is usually more then willing to help with that stuff too.
There are already:
- A magic-user monk (arcane fist, available at sorcerer's)
- A kind of fighter / monk (Shed's Ykari monk)
Edited by the bigg, 21 December 2004 - 02:39 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#12
Posted 20 December 2004 - 09:44 AM
Actually, this is a brilliant idea. :thumb:Another idea I already coded: Improved Difficulty system. You can set the difficulty of the scripts (Ascension, for example) without having to change the damage rate, and possibly keeping the benefits of normal level (perfect HP, no permanent dying, and so on...)
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#13
Posted 03 January 2005 - 04:57 AM
Another nit is that I'm going to repackage the mod again in more parts: Mazzy the Paladin, Stivan the Hunter, The Bigg Quest Pack (= Mprolla & Large Scale Battle) and The Bigg Tweak Pack (= Imprisonment fix, Drop Weapons in Panic removal, Nature's Beauty's reduced blindness, Unlimited Limited Wish & Wish, Cheesy Wish & Limited Wish, Improved Difficulty System)
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#14
Posted 18 January 2005 - 07:08 PM
Futurama quotes rock
#15
Posted 18 January 2005 - 07:16 PM
And I pubblish my mods so that people will play them.
I play The Bigg Pack. Even if I have never successfully found Stivan.
- The transitioned former modder once known as MTS.
#16
Posted 19 January 2005 - 12:32 PM
Another reason why I removed the dual-able barbarian is that having 2 mods providing the same component isn't a good thing (the current way to code a situation like this involves being spammed by people who try to install both). An Cam will never "give up" the barbarians, so I prefered easiness of use on part of the player instead of my honour.And I pubblish my mods so that people will play them.
I play The Bigg Pack. Even if I have never successfully found Stivan.
About Stivan, you haven't missed a thing (there are exactly 2 banters).
Darn.. He isn't in the Docks, he is in the Bridge Dristict: I wrote wrongly in the readme.
@ Fallen Demon: it isn't really code-heavy
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#17
Posted 28 March 2005 - 01:07 PM
I'm going to fix that. Dynamically. Up to now, nobody took his time to do a fix, even in the lame way
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#18
Posted 29 March 2005 - 01:31 PM
Another thing: fixing minhp items. In the original game, enemies with the minimum HP effect (a troll, somebody with a double wind...) were still killable by morphing to a mind flayer and sucking their brain away (For example, this is how Elmonster dealt with Draconis in Kevin Dorner's solo mage journal).
I'm going to fix that. Dynamically. Up to now, nobody took his time to do a fix, even in the lame way
http://www.shsforums...wtopic=6835&hl=
The tp2 is now 404, but I bet I have it lying around somewhere.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#19
Posted 30 March 2005 - 01:13 AM
Anyway, I'm sure nobody has done that in a COPY_EXISTING_REGEXP fashion, and that is needed for a spell added by Refinements, so...
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#20
Posted 04 May 2005 - 02:18 AM
Original post if you can read Italian: http://www.forumfree...stpost#lastpost.
Note: the minhp idea is scrapped, since it's going to be included in newer Baldurdash anyway.
Edited by the bigg, 04 May 2005 - 02:19 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.