New component(s)
#21
Posted 10 June 2005 - 06:18 AM
Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
*: yes, I'm a math student, start mocking
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#22
Posted 12 June 2005 - 02:31 AM
You mean every mage/sorcerer, right? While this would be a great change, it would be quite hard to accept every single character running around with his/her own familiar..Another component: anybody can summon familiars.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#23
Posted 13 June 2005 - 09:02 AM
Sure better than some silly restrictions IMNSHO. I'm sure in PnP being a spawn of a God isn't required to have a familiarYou mean every mage/sorcerer, right? While this would be a great change, it would be quite hard to accept every single character running around with his/her own familiar..Another component: anybody can summon familiars.
Of course, you'll have to police yourself with regards to NPCs like Tashia who have their own familiar, but I'm sure people won't mind
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#24
Posted 10 July 2005 - 10:26 AM
Another idea: making all RealTimer stuff (banters, romance...) faster, by a non linear scaling (if I get around to writing the Fourier series* by hand).
Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
Cespenar wants that, oh yes!
#25
Posted 10 July 2005 - 10:37 AM
Coding schedule is somewhat late, but it will be doneAnother idea: making all RealTimer stuff (banters, romance...) faster, by a non linear scaling (if I get around to writing the Fourier series* by hand).
Translating in common language: a 24 hours realtimer could be hastened down to 2 hours, while a 30 minutes timer could be brought to 15/20, and not certainly 30/12.
Cespenar wants that, oh yes!
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#26 -Guest-
Posted 30 January 2006 - 10:30 AM
And next thing. Ranger/Druid familar or animal compain. They should got animals! Not Pseudodragons or something like that!
#27
Posted 30 January 2006 - 01:04 PM
Anyway, I lost all relevant files some months ago and can't find the willingness to resurrect that component (at least for now); however, thanks for the suggestions, I'll keep them in mind for when I do actually work on that
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#28 -Guest-
Posted 02 February 2006 - 04:29 AM
Yarpen
#29
Posted 02 February 2006 - 04:50 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#30
Posted 04 August 2006 - 07:40 AM
#31
Posted 05 September 2007 - 04:59 PM
How about stopping items from being lost when a party member/enemy char is either level drained to death, or disintegrated or petrified etc. Same goes for when an enemy is imprisoned. It's very annoying and also makes the level draining vampire "Valen" from the NPC mod, completely useless since many items are lost when she level drains enemies...
Either of those above situations make the player load his game which sucks.
Thanx for everything anyway most of the tweaks here really rock ^^
#32
Posted 06 September 2007 - 01:38 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#33
Posted 06 September 2007 - 07:53 AM
Not sure how I could do that (save marking all items as undestroyable, which'd make them unsellable, or something). IIRC, Level Drain doesn't destroy items, though.
I'm sure there is a way cause I heard of a tweakpack already out there that makes disintegrate, petrify powerless to destroy items as if the difficulty was easy or something. I just can't remember the name of that tweak.
As for level drain, It doesn't destroy items if the victim has "still" levels left while dying. If it is level drained to 0 level and "die" from the level drain and NOT the damage dealt, then ye items might get destroyed too.
#34
Posted 06 September 2007 - 11:04 AM
I think you are talking about this Pro5's tweak pack.I'm sure there is a way cause I heard of a tweakpack already out there that makes disintegrate, petrify powerless to destroy items as if the difficulty was easy or something. I just can't remember the name of that tweak.
Deactivated account. The user today is known as The Imp.
#35
Posted 06 September 2007 - 12:48 PM
I think you are talking about this Pro5's tweak pack.I'm sure there is a way cause I heard of a tweakpack already out there that makes disintegrate, petrify powerless to destroy items as if the difficulty was easy or something. I just can't remember the name of that tweak.
Exactly ^^. These 2 tweaks could actually merge and make one out of the 2. But as it seems, I could ask pro5 to actually implement the level drain not losing items tweak that I have in mind to actually make Valen playable too But that's another issue I guess...
#36
Posted 07 September 2007 - 01:35 AM
But that's just my dream, or is it?
Deactivated account. The user today is known as The Imp.
#37
Posted 07 September 2007 - 06:44 AM
#38
Posted 07 September 2007 - 06:58 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#39
Posted 07 September 2007 - 09:30 AM
Sorry Bigg, if we toke this threat a lot off from it's original purpose.
Deactivated account. The user today is known as The Imp.
#40
Posted 20 September 2010 - 08:33 PM