Manual of the Planes
#1
Posted 07 December 2004 - 10:34 AM
Estuans interius
ira vehementi
Sephiroth
#2
Posted 07 December 2004 - 02:22 PM
#3
Posted 07 December 2004 - 09:13 PM
#4
Posted 07 December 2004 - 09:28 PM
#5
Posted 08 December 2004 - 06:28 AM
However, the Planescape setting was discontinued at the start of 3E, which is why I assume there is little background fluff in the MotP. If you want a Planescape game, I'd suggest the MotP and the Player's Handbook, and get hold of some old 2E source material to base your quests around. There's also a site called http://www.planewalker.com (I think) which is the, uh, most-official-unofficial Planescape page for 3E. I think they're working on some publications which should have all the other stuff you need.
Bear in mind that in 3E the Forgotten Realms cosmology changed and no longer matches the standard dnd/Planescape cosmology.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#6
Posted 08 December 2004 - 07:01 AM
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#7
Posted 08 December 2004 - 11:29 AM
I would like to look at it before deciding how bad it is
Estuans interius
ira vehementi
Sephiroth
#8
Posted 08 December 2004 - 01:06 PM
IIRC this is because there no longer are any factions in Sigil - the Lady ended up forcing them to either renounce their faction, leave her city, or die.this book doesn't for example go in to to much details about the factions that are in Sigil.
#9
Posted 08 December 2004 - 01:28 PM
Most of the elemental Planes are gone. Now it's just the 4 basic elemental planes and the two energy planes. Both the quasi-elemental planes and the para-elemental planes are gone. It went from 18 Planes to 6.
They changed the way the planes are set up. Now the Astral leads to both the Inner and Outer Planes and the Ethereal and Shadow planes lead to demiplanes and other Prime worlds. Another pointless change.
From what I've read, it seems like a basic summary of stuff. I didn't see much on the Blood War, which is odd. They've also made the Yugoloths (the craftiest lower planar creatures and possibly the group controlling the Blood War) quite a bit dumber.
Oh, there's now a Plane of Faerie. :bash:
#10
Posted 08 December 2004 - 07:52 PM
#11
Posted 08 December 2004 - 09:54 PM
what will they remove next, Lady of Pain?
and what in the Nine Hells is plane of faerie
Estuans interius
ira vehementi
Sephiroth
#12
Posted 08 December 2004 - 10:11 PM
My opinion after reading more of the book is that it's mainly good if you want 3E stats for creatures. Other than that, it's not very good. It's basically a brief summary of the basic setting info, with some pointless changes thrown in.
#13
Posted 09 December 2004 - 12:27 AM
Edited by NiGHTMARE, 09 December 2004 - 12:27 AM.
#14
Posted 09 December 2004 - 12:56 AM
Hmmm, is there anywhere you can donate funds to homeless ooze elementals? It's not that I want to help them, really, it's just that I don't want them near me!
Edited by Stone Wolf, 09 December 2004 - 12:57 AM.
#15
Posted 13 December 2004 - 02:20 AM
Edited by Archmage Silver, 13 December 2004 - 02:21 AM.
#16
Posted 13 December 2004 - 04:44 AM
#17
Posted 18 December 2004 - 08:53 AM
#18
Posted 18 December 2004 - 09:41 AM
#19
Posted 20 December 2004 - 07:39 AM
#20
Posted 20 December 2004 - 08:36 AM
Sorry Stonewolf and Silvermage, but I do not agree.
The Fearie world is optional and an example of how you can create something. The paraelementals live in pockets. Let say for example a piece of the earth plane is on the fire plane, that is where magma elementals now live.
Quasi/Para-elementals still are there. Only not with there own homeplane if one does not want to make them. The elemental plane of cold is given as an example on how one can reset them in.
But Planescape is/was a setting. Just like Fearūn is a possible setting. In 3e you still have the Fearūn books, but they are rare. I thought I even saw a Planescape setting book.
Manual of the Planes does not equal the Planescape books! One can not cover everything in one book what used to be three if I remember correctly. Manual of the Planes is for one who wants to planeshift onto many planes coming from the prime. As to the fact that in Planescape Sigil in the concordant domains of the Outlands was your home base. Therefor a lot is not needed to tell. Once again I think I saw a more detailed book on Sigil.
Furthermore the factions still exist, only instead of I believe 42 there down to 15 or something, including The Bleak Cabal, Sensates, Xaosithects, Dustmen, Godsmen, Doomguard and several others.
3e is in comparison to 2e simplified. Because there was so much one could learn in 2e, people started to be come lost in details and rules. 3e is build more easily and gives options to add agian 2e things. A really great book for that would be Unearthed Arcana, which brings back the weapon groups (a mixture of 2e and 3e) and character flaws.
[edit] Sorry to say this to you Stonewolf and Silvermage, but you are talking somewhat rubbish. An orc has +4 to Strenght as an Ogre +8. An Orc does not become more powerfull than a ogre unless by magic, but it is now good comparing them if you don't give the ogre the same options. This also because the scale is different you don't have 18/00 anymore it goes up, in my eyes, more logical. Also the top line is anymore at 25, but is far beyond that. Fighter gods have strenghts in the 50.
Furthermore is it more strange to have fighters strengths based with an extra score instead of equal. If a rogue has 18 strength it should be the equal of an fighter with such a strength.
22 Int for a standard mage? Man where do you look? None of the standard races have +2 to Int and the max is 18 at the beginning. Increasing the stat naturally will take a mage to be level 16 untill he has 22 Int. Of course everything can be boosted by magic, but so it also is within 2e.
Weapon speeds was a good thing of 2e for example which is a shame that is gone, but you hack down 3e more than you guys should, cause it looks to me you just watched at it a bit and didn't read carefully enough.
Let me end with the fact that is of course and always will remain a manner of opinion what you think is best. However no flamewar is needed to be made out of this. Though I would want to ask to read somewhat more carefully the rules and texts in the book.
*to get to the real topic* No, Wiskas I do not have it digital. I have the book itself
The Deathsangel
Edited by Deathsangel, 20 December 2004 - 08:45 AM.
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~