A whole new setting in DA
#1
Posted 04 December 2004 - 07:21 PM
#2
Posted 05 December 2004 - 01:28 AM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#3
Posted 05 December 2004 - 01:44 AM
Edited by Archmage Silver, 05 December 2004 - 01:53 AM.
#4
Posted 05 December 2004 - 03:17 AM
I would have been this <---continue ad absurdum---> happy if they'd gone for something completely different than the Tolkienesque demi-human enchilada, while they were at it, but I guess that wasn't to be. Ah well. I just hope the "other playable races" won't translate into a mysterious offshoot of the elven race called the Dark Ones. :P
#5
Posted 05 December 2004 - 03:40 AM
I think it`s a good idea, seeing the effort they are supposed to put in it, it can`t go THAT wrong.
#6
Posted 05 December 2004 - 05:36 AM
#7
Posted 05 December 2004 - 05:59 PM
I would have been this <---continue ad absurdum---> happy if they'd gone for something completely different than the Tolkienesque demi-human enchilada, while they were at it, but I guess that wasn't to be.
Check out The Fall then (a game which khayman alerted me to last night ) as they have gone for a similar to fallout setting. It looks very cool, I got the trailer for it (which they seem to have even written a song for themselves, which is also very cool.) Also they managed to create a new world for the elder scrolls series without too much harm, in fact the elder scrolls world rocks. Perhaps this will end up in the same vein?
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#8
Posted 05 December 2004 - 11:35 PM
To keep it on topic, if the setting will feature halflings or at least half-elves, then I`m going like it.
#9
Posted 06 December 2004 - 02:45 AM
1. A lot of players (who tried BG, IWD, NWN or ToEE) are already used with the system and this way they will not waste their time reading a manual for a new setting.
2. A new developed setting only for Dragon Age can't be as complex as AD&D. AD&D has probably hundreds of books and manuals and the result is a maximum attention for details. For instance, I think about Tamriel and Toril : while Toril's history is very detailed, Tamriel's history is extremely vague. The same about their geography, mythology, religion, economy and so on. OK, maybe players don't care too much about it, but, for me, I like to know something about the world where the plot is set.
#10
Posted 06 December 2004 - 09:14 AM
1.08: What world does Dragon Age take place in?
Dragon Age is set in a new world developed by BioWare. A large team of writers and artists have been busy detailing the societies, religions, history, races, monsters, and economy of the Dragon Age world. Several new languages are also being developed for Dragon Age by a linguistics expert.
And add a brand new ruleset. This sounds good to me, at least now.
#11
Posted 06 December 2004 - 01:34 PM
For instance, I think about Tamriel and Toril : while Toril's history is very detailed, Tamriel's history is extremely vague. The same about their geography, mythology, religion, economy and so on.
This is also a bonus though, because the games can write the history and change what happens, rather then certain events not being able to occur because accordng to the history of that world they didnt. Imagine what would happen if some company made a game that changed some large even in Toril's history? There would be riots in the streets! I suppose that The Elder Scrolls series is a bit different, because the games and their makers have the freedom to change the history and make up events, and I always like it when I read a history book in Morrowind detailing what my character in Arena did. And Tamriel's history isnt nearly as vague as you claim, but because the game created the history it isnt pre-defined. From this point of view the new world is a good thing, however as Feanor says there are a lot of people who like familiar settings and there are many people who probably know Toril's history far better then Earth's
Edited by Tom, 06 December 2004 - 01:35 PM.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#12
Posted 06 December 2004 - 02:53 PM
True enough. And we should take into consideration those for whom the learning curve of BG1, for instance, was still too steep. The Candlekeep area was quite challenging and who am I kidding. So they don't want to RTFM. Too bad.1. A lot of players (who tried BG, IWD, NWN or ToEE) are already used with the system and this way they will not waste their time reading a manual for a new setting.
(And too bad I need a version of reality where original games actually sell for that to work. )
On the other hand, we can always hope that the DA setting will be very complex. True, it probably can't be as complex as FR or the like, considering how many years those have been in existence (and, simultaneously, in the making), but it'll be unexplored. For better or worse -- without that patina of having been lived and played in. Or maybe that patina of having been run through so many times that even jokes about a dwarf's beard just aren't funny anymore. Ha ha.2. A new developed setting only for Dragon Age can't be as complex as AD&D. AD&D has probably hundreds of books and manuals and the result is a maximum attention for details. For instance, I think about Tamriel and Toril : while Toril's history is very detailed, Tamriel's history is extremely vague. The same about their geography, mythology, religion, economy and so on. OK, maybe players don't care too much about it, but, for me, I like to know something about the world where the plot is set.
That can be a bonus, but has its risks, too. I haven't played Morrowind or Arena (only Daggerfall...) so I suppose I can?t avoid using ToB as a warning example: I thought the fanfares of Charname's impact on the world got a bit tedious. When Elminster made his final appearance, was I supposed to think, "Gee, I pwn"? What I thought was, "Shoddy writing. Why should the world revolve around my character, powerful though she is?" Sure, I want to see that my character?s actions have consequences, but if too much of the game world is determined by how I play, the illusion of being in a world with a life and breath of its own fades.This is also a bonus though, because the games can write the history and change what happens, rather then certain events not being able to occur because accordng to the history of that world they didnt. Imagine what would happen if some company made a game that changed some large even in Toril's history? There would be riots in the streets! I suppose that The Elder Scrolls series is a bit different, because the games and their makers have the freedom to change the history and make up events, and I always like it when I read a history book in Morrowind detailing what my character in Arena did. And Tamriel's history isnt nearly as vague as you claim, but because the game created the history it isnt pre-defined.
But? I don?t want to believe that they?d go that far.
Instead, I want to believe in this sales pitch.A large team of writers and artists have been busy detailing the societies, religions, history, races, monsters, and economy of the Dragon Age world. Several new languages are also being developed for Dragon Age by a linguistics expert.
#13
Posted 06 December 2004 - 05:17 PM
Futurama quotes rock
#15
Posted 06 December 2004 - 11:11 PM
#16
Posted 12 December 2004 - 07:58 AM
'Blink your eyelids periodically to lubricate your eyes.' ? Page 16 of the HP 'Environmental, Health Safety Handbook for Employees'.
Eagles may soar, but weasels never get sucked into jet engines.
#17
Posted 13 December 2004 - 04:54 AM
Well, then you won't be disappointed!
1.08: What world does Dragon Age take place in?
Dragon Age is set in a new world developed by BioWare. A large team of writers and artists have been busy detailing the societies, religions, history, races, monsters, and economy of the Dragon Age world. Several new languages are also being developed for Dragon Age by a linguistics expert.
And add a brand new ruleset. This sounds good to me, at least now.
urmmm.... you dont believe everything the devs say, do you? i think the history and rules wont be as complex as some may used to be but i like it this way. i dont know if i would play it if its just another d&d game.
#18
Posted 13 December 2004 - 08:09 AM
#19
Posted 15 December 2004 - 01:28 PM
I welcome Bioware's decision, it was a wise one. They are not encumbered with licenses and other crap that hinders development. Hopefully they hired talented people who are able to build a complete world from the grounds up.
#20
Posted 16 December 2004 - 01:29 AM