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Laedon does Refinements 1.x


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#81 Littiz

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Posted 04 January 2005 - 12:28 PM

@TGM: sure thing, but don't worry, I'll be back with that little list when you've done with your exams :D

@Caedwyr: uhm, yes and no. There's a list of the current changes in the readme, but of course it's not very deep with the details.
Yet, the modified descriptions indeed changed to match the new form of the abilities, so you should be almost fine by simply using the list of the stuff to proofread.
If you have doubts in some cases, just ask and we should be able to trace what changed, I'd be happy to hear your opinions about the new and modified stuff in any case :)
Anyway, I repeat, take your time, and many thanx for your help! :)

Edited by Littiz, 04 January 2005 - 12:28 PM.

Ever forward, my darling wind...


#82 Jinnai

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Posted 04 January 2005 - 06:12 PM

Good, it should be done that way then, following Littiz's suggestions.

Bigg/Littiz, can you take care of the changes on the robe? I have 5 exams for January (and my job at the same time), which makes it hard for me to concentrate on modding these days.

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Or it can just be made -3 all around.
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#83 T.G.Maestro

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Posted 05 January 2005 - 12:05 AM

@TGM: sure thing, but don't worry, I'll be back with that little list when you've done with your exams

No, don't get me wrong, I can work on the mod here and there, it's only that I cannot guarantee any deadlines for January - depending on the RL situation, sometimes I might work a full day on this stuff, while sometimes I won't be here for a week.
So please send me that list either way. ;)
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#84 Littiz

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Posted 06 January 2005 - 01:44 AM

I meant the three points I assigned to you recently, when I told you: "beware, I'll keep this mail!" :glare:
You have still one or two little points left :P

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#85 T.G.Maestro

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Posted 11 January 2005 - 01:06 AM

As I remember, I have only one point left - to check the falling of paladins and how it affects some paladin specific HLAs. For this, I have truly no time for now, so if someone can take this task off my shoulders (Bigg? :ermm: :whistling: ), I'd be grateful.
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#86 the bigg

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Posted 11 January 2005 - 02:39 AM

Sure, what should I check? Maybe for Rangers, too? :)
Remember that Cleric / Rangers are hardcoded as buggy when falling, so there's nothing I can do for them :( )

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#87 Littiz

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Posted 11 January 2005 - 03:08 AM

I just needed someone to test the script I recently added to handle Fallen paladins and the new HLAs (rangers are not included since their new abilities don't involve "virtue").
The second missing point was about Whirlwind duration, we weren't certain about the setting.

You did one point out of three assigned :P
Fine, fine I've not time either, ATM :D

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#88 T.G.Maestro

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Posted 12 January 2005 - 01:38 AM

[QUOTE]The second missing point was about Whirlwind duration, we weren't certain about the setting.
[QUOTE]
Many weeks ago, I already said that it has a 2 turns duration, and it seems fine to me. It works nice that way.
This means 2 out of 3. :P
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Refinements v2 has been released!
Go and visit the website or the forum for more info!

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#89 -silas-

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Posted 12 January 2005 - 09:19 PM

Just an observation for you guys that's relevant to this thread:

Game balance is a good thing. Personally, I avoid using the Robe of Vecna, the Staff of the Magi and Celestial Fury. I also never lay traps, at all. Traps aside, those three weapons are pure cheese that the game designer left there as easter eggs. To me, it shows lack of self-discipline on their part. The solution? I play without them, and my game is more fun. Ditto casting Chain Contingency or Wish in battle, or the Timestop/IA combo. Easy enough.

But here's the thing: any player can make any game balanced by changing their playstyle. At the end of the day, though, I'd rather fork over hard-earned cash for a game that's balanced out of the box. Insofar as the refinements mod attempts to improve on the (let's face it) lazy work of the TOB designers, I don't see anything wrong with improving balance by, say, nerfing an item.

Would people complain if the Robe of Vecna was nerfed? Sure, people used to having it would be surprised. But you point to the mod's replacement, spellcasting speed increase HLA. Players might not like that, but if they want things to be the same why are they installing mods in the first place? Balance is more important. Replacing the stupid UAI with use scrolls was the right thing to do. So is nerfing the Robe, if it leads to abuse when your mod is installed. (Notice that if, it's what this is really all about.)

Anyway, if components of Weidu mods can be mixed and matched, why not just make "balanced Robe of Vecna" an optional component, and let players decide this stuff.

Also, out of pure curiosity: if this mod is about refining TOB, why are new kits involved? Should they be a separate mod? (I'm aware that Weidu makes this moot -- just curious.)

#90 Jinnai

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Posted 12 January 2005 - 09:26 PM

Replacing the stupid UAI with use scrolls was the right thing to do. So is nerfing the Robe, if it leads to abuse when your mod is installed. (Notice that if, it's what this is really all about.)

Anyway, if components of Weidu mods can be mixed and matched, why not just make "balanced Robe of Vecna" an optional component, and let players decide this stuff.

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Really the problem with tobes is not that they lower speed, but it is by the amount and the fact it doesn't stack.

Edited by Jinnai, 12 January 2005 - 09:27 PM.

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