Just an observation for you guys that's relevant to this thread:
Game balance is a good thing. Personally, I avoid using the Robe of Vecna, the Staff of the Magi and Celestial Fury. I also never lay traps, at all. Traps aside, those three weapons are pure cheese that the game designer left there as easter eggs. To me, it shows lack of self-discipline on their part. The solution? I play without them, and my game is more fun. Ditto casting Chain Contingency or Wish in battle, or the Timestop/
IA combo. Easy enough.
But here's the thing: any player can make any game balanced by changing their playstyle. At the end of the day, though, I'd rather fork over hard-earned cash for a game that's balanced out of the box. Insofar as the refinements mod attempts to improve on the (let's face it) lazy work of the
TOB designers, I don't see anything wrong with improving balance by, say, nerfing an item.
Would people complain if the Robe of Vecna was nerfed? Sure, people used to having it would be surprised. But you point to the mod's replacement, spellcasting speed increase HLA. Players might not like that, but if they want things to be the same why are they installing mods in the first place? Balance is more important. Replacing the stupid UAI with use scrolls was the right thing to do. So is nerfing the Robe, if it leads to abuse when your mod is installed. (Notice that if, it's what this is really all about.)
Anyway, if components of
Weidu mods can be mixed and matched, why not just make "balanced Robe of Vecna" an optional component, and let players decide this stuff.
Also, out of pure curiosity: if this mod is about refining
TOB, why are new kits involved? Should they be a separate mod? (I'm aware that
Weidu makes this moot -- just curious.)