
Launch cancelled
#61
Posted 30 January 2005 - 07:21 PM
I erased all the files in my Override folder before installing RoT. RoT froze immediately after character creation. I then restored the erased files to the Override folder, just for good measure, and RoT froze again after character creation.
Original Characters and Creatures - http://www.iegmc.org/dnd
#62
Posted 30 January 2005 - 10:15 PM
I think one of my friends has english version of SoA and ToB so I will try installing RoT on it.
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Sephiroth
#63
Posted 13 February 2005 - 07:28 PM
I think one of my friends has english version of SoA and ToB so I will try installing RoT on it.
Any updates to report? Anyone? Anyone? Bueller?
Original Characters and Creatures - http://www.iegmc.org/dnd
#64
Posted 14 February 2005 - 07:24 AM
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Sephiroth
#65
Posted 14 February 2005 - 01:07 PM
But if I am needed for something just let me know and IŽll see what I can do.

#66
Posted 14 February 2005 - 04:55 PM
SConard? Seifer?
Original Characters and Creatures - http://www.iegmc.org/dnd
#67
Posted 03 March 2005 - 06:10 AM
IT WORKS
Tomorrow I'll try it with full install and/or ToB.
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#68
Posted 03 March 2005 - 10:22 PM

If you would be so kind, Wiskas, repeat your EXACT steps beginning with installing SoA and/or ToB. I will try to replicate your process.
Original Characters and Creatures - http://www.iegmc.org/dnd
#69
Posted 03 March 2005 - 10:36 PM
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Sephiroth
#70
Posted 05 March 2005 - 12:27 AM
Original Characters and Creatures - http://www.iegmc.org/dnd
#71
Posted 06 March 2005 - 02:34 AM
from three installs two worked and one didn't
Maybe the mod is incompatible with certain configs
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#72
Posted 06 March 2005 - 03:12 AM
Query: Why?
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#73
Posted 06 March 2005 - 03:58 AM
#74
Posted 06 March 2005 - 11:14 PM
A minimal install didn't work for me...dunno why. I even tried using your baldur.ini, Wiskas, with my own modified Alias section, but that didn't work either. I also tried your trick of starting a new game in straight SoA before installing RoT. That didn't work for me with a minimal install. So, I tried a full install, started a game in vanilla SoA, quit, then installed RoT and started another new game. That worked! I CLUA'd to RA5100, heard music and sounds, spoke to some of the villagers (even Fenedon Tremp) and CLUA'd a new item ("NewStQu"). Everything went well.
Something I noticed: all the icons on the game screen are colored a yellowish/gold. Do you see the same thing, Wiskas? And Gilgamesh, are the icons supposed to be colored gold?
Now we know the mod indeed works, but is there something we can do to make this easier for the masses to install? I spoke to Gilgamesh about putting an automatic installer together, and he tried to get help from the community, but nobody stepped up to the plate. Also, how did BP-BGT get around starting SoA once before installing the mod? There must be a solution that RoT can employ.
Original Characters and Creatures - http://www.iegmc.org/dnd
#75
Posted 08 March 2005 - 06:28 AM
#76
-Guest_Gilgamesh_*-
Posted 10 March 2005 - 08:22 AM
I have to go now but IŽll come back tomorrow to see what should be done next.
#77
Posted 11 March 2005 - 02:51 PM
Of course if at any point anyone is intrested in making an installer that would be most appreciated.

ThankŽs for figuring this out people!
#78
Posted 11 March 2005 - 02:55 PM
#79
Posted 11 March 2005 - 09:29 PM
I would also recommend WeiDU'ing this beast before releasing it. Or, at the very least, compressing it more so people don't have to download 900MB of data.
I also would like to see an installer made. I would never recommend stealing another person's work, but why not borrow an installer from somebody else? For the new World Map project, I know Yacomo borrowed, with permission, Sir BillyBob's installer that BillyBob used for Secret of Bone Hill. It should be as simple as getting an installer and tweaking it to unpack the RoT files instead of SoBH files.
Original Characters and Creatures - http://www.iegmc.org/dnd
#80
Posted 12 March 2005 - 04:57 AM

