IF ~~ THEN BEGIN Armory
SAY ~Alright, the armory it'll be.~
IF ~~ THEN DO ~StartStore("FWStor01",LastTalkedToBy())~ EXIT
END
IF ~~ THEN BEGIN Arsenal
SAY ~Alright, the arsenal it'll be.~
IF ~~ THEN DO ~StartStore("FWStor02",LastTalkedToBy())~ EXIT
ENDWeiDU spitted out an parsing error at last character of the DO block in the Armory state. StartStore is exactly the same as in Action.ids.After decompiling Ribald.dlg (with --trans --nocom) there is an state very much alike:
IF ~~ THEN BEGIN 2
SAY @11
IF ~~ THEN DO ~StartStore("ribald",LastTalkedToBy())
~ EXIT
ENDAnd here I got the same error.






