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Tashia Banter Music


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#1 toughluck

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Posted 29 November 2004 - 09:37 AM

Instead of being treated as a music (and thus turn off area music and ambient sfx), it is treated as a vocal of Tashia, meaning that despite music (and ambient effects) should be turned off, it doesn't. In fact, it usually triggers area music, meaning that both effects mix. It perhaps wouldn't be a problem with original music, since they are louder and shorter, but I've decided that two music pieces from IWD2 (namely Kuldahar Valley ('bad' music) and Targos ('good' music)) are very well suited for the task (granted, Tashia does come from the Icewind Dale). It is not a problem sometimes (when music doesn't trigger), since it fits the mood very well, but if music does trigger - well, it's weird...

#2 Bri

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Posted 01 December 2004 - 07:40 AM

Would you please clarify what you are exactly asking about?

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."


#3 Lord Ernie

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Posted 01 December 2004 - 02:14 PM

I think he means to mention something of a bug in the Tashia music, saying that it doesn't block out the area music, so you get a (fairly poor) mix of the two. The last part of the paragraph, though, I don't quite understand myself.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett


#4 toughluck

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Posted 01 December 2004 - 10:00 PM

Well, yes, maybe I should have split the reply in two parts.

Lord Ernie (thanks!) already explained the bug, so there's no point in me repeating.

The last two sentences were about the music I've used in the mod - it is music from IWD2, and I were commenting on how well it fits Tashia's dialogues, unless mixed with area music. I guess that's what my original intent was...

**Added:
Oh, and perhaps digging into it a bit more, maybe one part is still unclear.
I meant also that the area music is very often triggered by Tashia talking to you. Now this problem is a bit tougher - it may be hardcoded that NPCs who do not have their own music (as per original romanceable NPCs) use area music as 'their own' when talking to you.
I don't know what the case with Kelsey is, and if they found a workaround to that problem, or if they ever stumbled upon it...

Edited by toughluck, 01 December 2004 - 10:04 PM.


#5 toughluck

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Posted 04 December 2004 - 12:07 PM

Is anyone doing anything with the mod? I doubt it's more than to write some "CancelMusicPlayback," or somesuch, so maybe someone will give it a shot?

#6 Lord Ernie

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Posted 05 December 2004 - 11:23 AM

The mod will be reworked later on (soon is somewhat too soon, I'm afraid). I reckon this will be looked at as well at that time.

Edited by Bri, 08 December 2004 - 07:34 AM.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett


#7 Bri

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Posted 08 December 2004 - 07:33 AM

Okay, thanks for clarifying the situation. It will be looked into when Tashia is updated. However, as for the music already in use, I do find it appropriate (if occasionally a tad loud) when compared to the rest.

Edited by Bri, 08 December 2004 - 07:35 AM.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."


#8 toughluck

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Posted 09 December 2004 - 04:19 PM

One more thing: the voiceovers. They are mixed up:
One of the flirts (look at Tashia) results in "What, I got something on my face, is my hair okay, What are you looking at?" dialog, but instead of being voiced over as (tashiax) it is done by (tashiay) (I'm all scrubbed and ready to work, sir), and the opposite:
When clicked on, one of the ("rare") dialogs should be voiced by (tashiay), but is instead voiced as (tashiax).

Furthermore, (tashiaf (selection "what is it?"); tashiaq (it's a beautiful day outside); tashiaz (critical hit)) are all recorded with reverb characteristic of an empty room. If it's supposed to be a beautiful day outside then the reverb should not be there. The other two should be simply left alone. In addition, most people these days have EAX enabled sound cards. Myself included. That means the sfx should really not have any effect to them at all, and should be recorded and edited as clean as possible.

#9 Bri

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Posted 10 December 2004 - 07:46 AM

There is basically no voiceover for Tashia other than the soundset put together by Arian, so at the moment there will probably be no work on it in that direction.

"I read about the evils of drinking, so I gave it up." "You gave up drinking?" "No, I gave up reading..."


#10 Arian

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Posted 14 February 2005 - 12:11 AM

Hey, if someone wants to do voice acting, I'm sure it can be put in...  :D

The soundset was just ripped from The Loungest Journey.

"The very identity of every reasoning being is defined by the language, the communication between that being and others around it." -- Drizzt Do'Urden (R.A. Salvatore, "Exile")