Its basically a whole lot of re-scripting (in Infinity Engine format), but since joinable NPCs have multiple dialogue files, it can get very confusing to look through and will take time to sort out. Hence a lot of work.Thanks for the reply. Yes, I can ctrl-q them, but Montarons 'leaving party' dialog will pop up immediately. If I ask him to stay, the dialog keeps popping up endlessly and if I allow him to leave, then ask him to rejoin, the whole procedure just starts over again.
What exactly does 'a lot of work to fix' mean? I am absolutely new to BGII modding, but I have quite some experience with Java-Programming (I do it for a living) - so for instance if lots of text files need to be modified in a complex but automatable (does this word exist) manner I might be able to offer some assistance.
Regards,
Yacomo

BP s_and_h Patch v4 released
#21
Posted 11 January 2005 - 10:45 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#22
Posted 11 January 2005 - 10:52 PM
I'll try to give myself an IE modding crash course this weekend, maybe I can find a way to at least stop Montarons dialog from popping up. I also hope that this will give me a better understanding of the problem. Maybe you can provide me with a link to a more in-depth description of the problem?
Anyway thanks a lot - I will live with the problem for now

Yacomo
MosPack 0.92 (mirror)
Yacomo's Cave
#23
Posted 11 January 2005 - 10:59 PM
What I've found is that these two script blocks reference the incorrect dialogue file:
IF GlobalTimerExpired("Montaron","GLOBAL") Global("FindNashkell","GLOBAL",0) Global("Chapter","GLOBAL",2) InParty(Myself) THEN RESPONSE #100 ActionOverride(Myself,StartDialog("MONTAP",[PC])) END IF GlobalTimerExpired("Montaron","GLOBAL") Global("FindNashkell","GLOBAL",1) Global("Chapter","GLOBAL",2) InParty(Myself) THEN RESPONSE #100 ActionOverride(Myself,StartDialog("MONTAP",[PC])) END
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#24
Posted 11 January 2005 - 11:13 PM
I'm currently at work - but I can monitor the forums anyway

You are right, I am not in Nashkel yet, but I guess I do still have time, otherwise Jaheira would also leave, wouldn't she?
And Montaron isn't saying anything about me taking too long, it is just the same dialog that appears when I remove him from the party manually. I am also able to ask him to rejoin, he will do it, but that dialog will pop up immediately afterwards. If I then deny Montarons question if he should leave the party the dialog just pops up again.
Regards,
Yacomo
MosPack 0.92 (mirror)
Yacomo's Cave
#25
Posted 12 January 2005 - 12:24 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#26
Posted 12 January 2005 - 04:30 AM
It looks like that Montaron (and Xzar maybe) want to tell you to hurry up and get to Nashkel (when I played through, Xzar whined before Jaheira did, so that is normal). I have attached two replacement .bcs files (rename .txt to .bcs). Copy them to override (make sure you backup originals because these files can't be supported). Then just load that same savegame and see what Montaron says. Let me know of any results when you have a chance to try it.
Hello Ascension64,
You are a indeed a master in the bug-hunting profession

As you guessed I was getting the wrong dialog, with your patch Montaron now asks me to hurry up with my travel to Nashkel.
Thanks a lot for your help!
Now: Do you think this is worth forwarding to hlid or seanas for inclusion in the next h_and_s patch?
On a more general note: I have seen that you found dozens of bugs in several mods and also managed to fix quite a number of them. Do your fixes make it into one of the 'official' fix packs? Or are you even planning making one by yourself?
Anyway, thanks again, your quick help is really appreciated :thumb:
Yacomo
Edited by Yacomo, 12 January 2005 - 04:31 AM.
MosPack 0.92 (mirror)
Yacomo's Cave
#27
Posted 12 January 2005 - 07:06 AM
Thanks, I just like to be thorough (and a little pedantic at the same time)You are a indeed a master in the bug-hunting profession
I guess we will let hlid/seanas read this and see, won't we?Now: Do you think this is worth forwarding to hlid or seanas for inclusion in the next h_and_s patch?
Currently I only use the program called Near Infinity to look up and edit such bugs. I have no knowledge of WeiDU. This means that any file with dialogue in it I cannot really fix. At the moment, most of the bugfixing I have done is for myself because of this, which strictly limits me to a specific order of install as well. In a manner of speaking, I am not *official* yetOn a more general note: I have seen that you found dozens of bugs in several mods and also managed to fix quite a number of them. Do your fixes make it into one of the 'official' fix packs? Or are you even planning making one by yourself?

Glad to hear the fix worked.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#28
Posted 12 January 2005 - 07:58 AM
#29
Posted 12 January 2005 - 08:23 AM
Oh, by the way, does S and H patch include Nej fix 1.4p? Since none of the BP-BGT-NEJ guides mentioned it, I left it out of my install. I installed S and H v4, and a couple of weidus though. Did I screw up?
Sorry to say this, but I guess you are screwed. This is from a post by marty in the following thread:
http://www.shsforums...showtopic=13229
1) Install BP-BGT-NeJ with autoinstaller
2) Apply 313 patch
3) Apply NeJ Fix 1.4p
4) Apply S and H patch 4
5) Run the CtB-BGT-BP-prep.bat file to prepare your game for CtB.
6) Now install CtBv150.
7) Install BG1NPCBGTv1Install DSotSCv12 (At this point your worldmap is trashed.)
9) Run Setup-CtB4BGT-BPv2. This will install the correct two areas AR3498 and AR3499 and correct worldmap.
10) Run the CtB-BGT-BP-end.bat to biff the files from the fixed areas (optional).
11) Install other mods - Ease-of-Usev20, BoneHillv11, etc.
I'm not sure, but I think I forgot this as well

Hint: Since both the s_and_h patchV5 and dsotsc15 are 'in the pipeline' for next week I guess it is best to leave your install 'as is' at the moment and wait until those two become available. I will do so

MosPack 0.92 (mirror)
Yacomo's Cave
#30
Posted 12 January 2005 - 02:00 PM
Edited by Sir BillyBob, 12 January 2005 - 02:00 PM.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#31
Posted 12 January 2005 - 02:26 PM
Yacomo: I don't know mate, I don't have CTB installed. I stayed away from it, since it's still being debugged as I heard.
#32
-Guest_Crusader_*-
Posted 15 January 2005 - 12:32 AM
Anyone knows how to fix this?
Many thanks
#33
Posted 15 January 2005 - 01:51 AM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#35
Posted 15 January 2005 - 03:22 AM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||