In the same vein, how would I make it so that the NPC would initiate dialogue and leave immediately after a certain quest was completed?
Thanks for any help.

Posted 24 November 2004 - 05:34 PM
Posted 26 November 2004 - 03:15 PM
Edited by Sillara of the Tamari, 27 November 2004 - 02:02 AM.
Posted 26 November 2004 - 03:31 PM
If you wanted him/her to initiate a dialogue, I would rather do this:For the other, you can script in an area check in her .baf, something like:
IF
!AreaCheck("ARxxxx")
THEN
RESPONSE #100
LeaveParty()
END
This would just cause her to stand around, or worse, trigger her standard booted dialogue, but you could put extra dialogue in her P file to cover this contingency.
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