Alternative .BCS Compiler?
#1
Posted 20 November 2004 - 01:33 PM
Is there any other good compiling program I can use to compile my BCS file?
#2
Posted 20 November 2004 - 01:35 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#4
Posted 20 November 2004 - 01:45 PM
http://www.mcwrench....hp?showtopic=90
Visit the IESDP
#5
Posted 20 November 2004 - 02:01 PM
I think DLTCEP uses weidu for it's decompilation and compilation of scripts. Theres a tutorial on setting up DLTCEP (and how to get it to use weidu):
http://www.mcwrench....hp?showtopic=90
Okay, I successfully installed my mod, but the NPC doesn't show up in game.
Here's the script I used:
IF
Global("R#BlitzOn","AR0305",0)
THEN
RESPONSE #100
SetGlobal("R#BlitzOn","AR3005",1)
CreateCreature("r#blitz",[572.314],3) // <Invalid Strref -1>
END
Do you see anything wrong with this?
And it says I have an <Invalid Strref -1> on this line. What does that mean?
Help!
Edited by Blitz, 20 November 2004 - 02:02 PM.
#6
Posted 20 November 2004 - 02:17 PM
COPY_EXISTING ~ar0305.are~ ~override~ WRITE_ASCII 0x94 ~ar0305~
Either way you add it, you'll need to test it with a new game or a game that has not visited the area yet--*.are files get saved in the savegame file.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#7
Posted 20 November 2004 - 02:23 PM
One last question: Blitz shows up with a green circle around him (like the PC). How do I change it to a blue circle, like normal NPCs have?
EDIT: Oh...and why do millions of him spawn instead of just one?
EDIT: And I KNOW i'm pushing my luck here, but where are soundsets stored?
Edited by Blitz, 20 November 2004 - 02:32 PM.
#8
Posted 20 November 2004 - 02:46 PM
The soundset is also in the creature file. If you're looking to add new sounds, you'll have to wait until you get to the WeiDU portion of your coding. If you want to use an existing set of sounds, find a creature that uses what you want and just set it up in your cre file the same way.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#9
Posted 20 November 2004 - 03:17 PM
And where can I GET soundset files?
Using good ol' DLTCEP, I can assign my character a soundset, but I can't find them. I'm looking for the default Shadow Thief soundset.
#10
Posted 20 November 2004 - 03:25 PM
Below we see a dialogue file. I'm getting parse errors because of the "EXITS."
Nothing looks wrong. It looks just like the tutorial. What is wrong with my EXITS?
BEGIN r#tab
IF ~NumTimesTalkedTo(0)~ THEN BEGIN FirstMeeting
SAY ~You are disturbing me. What is it you require?~
IF ~~ THEN REPLY ~What is your purpose here?~ GOTO One
IF ~~ THEN REPLY ~Nothing, sorry to bother you.~ GOTO Two
END
IF ~~ THEN BEGIN One
SAY ~Tis none of your concern.~ EXIT
END
IF ~~ THEN BEGIN Two
SAY ~Then begone.~ EXIT
END
#11
Posted 21 November 2004 - 04:02 AM
IF ~~ THEN BEGIN One
SAY ~Tis none of your concern.~
IF ~~ THEN EXIT
END
IF ~~ THEN BEGIN Two
SAY ~Then begone.~
IF ~~ THEN EXIT
END
#12
Posted 21 November 2004 - 07:22 AM
Thanks!
#13
Posted 21 November 2004 - 12:12 PM
A good idea would be to look up a .cre-file of a Shadow Thief. Then, you can copy the string-numbers and assign them to your creature.Thank you.
And where can I GET soundset files?
Using good ol' DLTCEP, I can assign my character a soundset, but I can't find them. I'm looking for the default Shadow Thief soundset.
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#14
Posted 21 November 2004 - 02:58 PM