Revised Celestials
#21
Posted 28 October 2004 - 08:41 AM
#22
Posted 28 October 2004 - 09:54 AM
Nope, it is a bit complicated:Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.
It seemed a nice method for me.
Refinements v2 has been released!
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Member of The Silver Star team.
#23
Posted 28 October 2004 - 10:45 PM
I view falled as a state between good and evil. They haven't turned into fiends, but they are no longer good. IE the fallen status represents a middle ground, like a neutral character betweem good and evil.I don't understand you here Jinnai. You mean that only neutral characters should be able to summon EVIL celestials...?Well if the fallen versions of the creatures were only summonable by neutral characters i could see them being okay...but....
You could always change the alignment.
I just don't see why you're giving the ability to summon fallen status creatures and fiends to evil characters.
Edited by Jinnai, 28 October 2004 - 10:49 PM.
#24
Posted 29 October 2004 - 01:47 AM
Nope, it is a bit complicated:Re: the innate wish. There is no dialogue right? The Solar uses 'Wish' and something happens right?
1.: The Solar casts the spell;
2.: The Djinn negotiates with the Solar, but YOU have the option to choose from the options (as if you would roleplay the Solar);
3.: the Solar "casts/activates" the chosen effect.
It seemed a nice method for me.
And for enemy solars, how it will be ?
#25
Posted 29 October 2004 - 06:37 AM
Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.And for enemy solars, how it will be ?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#26
Posted 30 October 2004 - 03:05 AM
Have done once with only two spells (Sucineri in TOB, MTP), and it was a pain in the a**. Have done with 8 spells (Large Scale Battle), but without checks (fully random). Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).Since we have no scripter ATM, I can't tell you much. Not sure if they'll use it at all.And for enemy solars, how it will be ?
BUT this time I will do it correctly. Promised.
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Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#27
Posted 30 October 2004 - 03:12 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#28
Posted 30 October 2004 - 07:13 AM
You can start spamming me with general mail, though, and I will do my best to read/reply/suggest/code, as time allows.
EG, I'm going to try doing Illasera (she isn't really script-heavy after all )
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#29
Posted 02 November 2004 - 01:08 AM
what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).
#30
Posted 02 November 2004 - 05:21 AM
Given you cast Wish, in situtation A you need wish 1 at best, wish 2 slightly less, and so on. In situation B, though, You'd prefer 2 instead of 1. Finally, in situation C you need wish 4.what exactly do you mean? it is more than a year ago since i had probability but perhaps i can help....Still, it will be a great teaching for me in Probabilities if I want to do it correct. (Probability calculus will be in my next year of Uni, not this one, so it will be a great challenge).
Wish options are granted according to a complex alghoritm (IESDP should clarify).. Knowing that, I need to calculate:
chances that 1 appear, then chances that 2 appear but 1 not, and so on (for situation 1)
chances that 2 appear, then chances that 1 appear but 2 not, and so on (for situation 2)
And then I need to script all of that in a CPU-friendly way (little detail, eheh). (maybe a rat...).
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#31
Posted 02 November 2004 - 07:23 AM
#32
Posted 02 November 2004 - 11:55 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#33
Posted 19 August 2005 - 06:35 AM
1. What spell allows you to summon a Solar in Refinements ?
2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.
And fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).
#34
Posted 19 August 2005 - 11:18 AM
Divine Intervention.1. What spell allows you to summon a Solar in Refinements ?
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.
AFAIK it was 1 pick even in the original game.2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.
Dunno. Worth more than a thought
And so we can summon fiendsAnd fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).
(Ok, we have to revise fiends too, sometime )
Edited by Littiz, 19 August 2005 - 11:19 AM.
Ever forward, my darling wind...
#35
Posted 20 August 2005 - 02:34 AM
Divine Intervention.1. What spell allows you to summon a Solar in Refinements ?
Of course, the chance of getting one is small (5%, IIRC).
There might be some other instances, I don't remember.AFAIK it was 1 pick even in the original game.2. Did you limit the choice of paladin in regard to Summon Deva to one single pick ?
Or maybe a careful summoner should cast it at distance, to avoid getting blinded by heavenly light3. When a Deva is summoned, it uses Blade Barrier. Personally, I think you should drop this, since this way the Deva slashes his allies.
Dunno. Worth more than a thoughtAnd so we can summon fiendsAnd fallen celestials exist in Pnp. They usually become fiends. Baalzebul and Zariel are 2 famous examples (former archons).
(Ok, we have to revise fiends too, sometime )
1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.
2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ?
3. This way the deva forces the party to stay away instead of joining him in battle.
#36
Posted 28 August 2005 - 06:33 AM
#37
Posted 28 August 2005 - 12:09 PM
We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities.1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.
I didn't remember, I could one take a copy of the original paladin tables and see.2. Are you sure ? I think I was able once to pick more than one Summon Deva for Keldorn. Or my memory is playing tricks on me ?
It listed one deva, but maybe it was a pre-baldurdash thing or something...
I think we'll change this, indeed (the_bigg willing...)3. This way the deva forces the party to stay away instead of joining him in battle.
Ever forward, my darling wind...
#38
Posted 29 August 2005 - 01:20 AM
It's changed on my own HD. Do you want me to re-upload all 7 Mb each time I change a file, or go through the trouble of making progressive patches?I think we'll change this, indeed (the_bigg willing...)3. This way the deva forces the party to stay away instead of joining him in battle.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#39
Posted 29 August 2005 - 05:27 AM
We can revise it if it's too vague, not a priority though. I myself prefer verbose, non technical descriptions when it comes to spells and abilities.1. Whan about improving the description of Divine Intervention a little bit (in the readme, at least). It is of the most vague descriptions of an ability which I have ever seen.
At least in the readme. Neither Wish is not very specific, but I least I know what it does from walkthrough.
BTW, could you post what divine intervention does ? Pretty please ?
#40
Posted 31 August 2005 - 11:27 AM
This is for DI *evil* version only, the good version was shorter (no bad effects possible, but with a consistent chance of no result at all), but I don't have it right now. Since I'm too lazy to check the files one by one, we'll wait for TGM to return and ask him, maybe he has still a list
Oh, I *think* I updated the list with the latest changes
- 1-5%: Rift (summons 1-3 Greater Fire Elementals, attack everyone)
- 6-10%: Summon Lesser Demon Lord (hostile, attacks the caster);
- 11-15%: Summon Balors (hostile, attack the caster);
- 16-20%: Summon Balor (hostile, attacks the caster);
- 21-25%: Harm on caster;
- 26-30%: Volcano on caster;
- 31-35%: Firestorm on screen +3 A.Boneguards (3 ABs rise from the firestorm and attack everyone);
- 36-40%: Chaos on screen (affecting everyone, no save);
- 41-45%: Plague (Contagion on everyone, no save);
- 46-50%: Dispel Magic (affecting everyone, no save);
- 51-55%: STR Curse on enemies (drains 1D6 point of STR permanently, save vs. death at -6);
- 56-60%: DEX Curse on enemies (the same as above, but DEX);
- 61-65%: Miscast Magic on enemies (6 rounds, save vs. spells at -6);
- 66-70%: Blindness+Deafness on enemies (3 rounds, save vs. spells at -6);
- 71-75%: Flamestrike on enemies;
- 76-80%: - 3 Skeleton Warriors;
- 2 Skeleton Warrior archers;
- 2 Skeleton Archers;
- 2 Boneguards; - 81-85%: Summon Fallen Deva (controlled);
- 86-90%: Summon Balor (controlled); DID4
- 91-95%: Summon Lesser Demon Lord (controlled);
- 96-100%: Summon Fallen Solar (controlled).
Edited by Littiz, 31 August 2005 - 11:27 AM.
Ever forward, my darling wind...