Aliya, on Jul 10 2009, 06:05 AM, said:
Try resting after first ST. Do the apparition's quests and rest. That should do it.
Post the GlobalVariable, plz.
Posted 10 July 2009 - 06:48 AM
guest, on Jul 10 2009, 06:43 AM, said:
Ok, I'll try that =) How do you post the globalvariable? Oh wait, is that the stuff from Shadowkeeper? <-NewbieAliya, on Jul 10 2009, 06:05 AM, said:
Try resting after first ST. Do the apparition's quests and rest. That should do it.
Post the GlobalVariable, plz.
Posted 29 July 2009 - 10:12 PM
Posted 09 August 2009 - 10:37 PM
Alia, on Jul 29 2009, 10:12 PM, said:
Hey. I really love this mod, but I'm having a weird issue. I'm in chapter 6 now, and I had to finish up a few earlier quests before I went to the graveyard to get him kidnapped by Bodhi. I finished stuff up and then went to the graveyard, but now she won't kidnap Edwin the way she was before. I know it worked before because I accidentally went to the graveyard before I planned on it and Bodhi did kidnap Edwin, but not this time now that I'm actually ready for her...argh. I'm wondering if it's because I also have Solaufein in my party and he's been hitting on me more, but according to the Compatible Mods thread the two should work together. Has anyone come across this before? Thanks for any help you can give me.
Posted 12 August 2009 - 02:49 PM
Posted 13 August 2009 - 06:57 AM
Posted 14 August 2009 - 10:17 AM
Posted 14 August 2009 - 10:29 PM
Posted 02 September 2009 - 06:49 AM
Posted 13 September 2009 - 06:26 AM
Talathiel, on Aug 14 2009, 10:29 PM, said:
New Bug!
Fate Spirit in TOB Has 3 Edwins!![]()
The 1st is Non romanced Edwin.
And the other two are romanced Edwins. with various degree's of the flirt pack bug.![]()
Not that multiple Edwin's aren't nice to have.
Also if I play from my Final SoA save to ToB this happens:
"Edwin has nothing to say to you."
I must Start a WHOLE new game and import my character-file to get the romance to progress.![]()
Installed mods:
ER SoA & ToB w/ Flirtpack.
Ease of Use
Item Upgrade.
Help would be most appreciated.
Thanx.
Posted 24 July 2010 - 07:45 AM
Posted 28 December 2010 - 01:21 PM
Posted 04 January 2011 - 08:15 PM
Posted 31 January 2011 - 05:54 PM
Posted 13 June 2011 - 08:48 AM
Posted 13 June 2011 - 09:10 AM
Posted 13 June 2011 - 09:50 AM
Quote
On a side note - Degardan sometimes spawns far enought from party that his conversation doesn't fire, that might need fixing as well.
Quote
And that's where I am in game...
ROMANCEACTIVE at 1
LOVETALKCHECK at 40
IF InParty(Myself) RealGlobalTimerExpired("EdwinRomance","GLOBAL") Global("EdwinMatch","GLOBAL",1) Global("EdwinLoveTalk","LOCALS",40) Global("EdwinTerl","GLOBAL",0) THEN RESPONSE #100 RealSetGlobalTimer("SpawnTerlEdwin","GLOBAL",800) SetGlobal("EdwinTerl","GLOBAL",1) END IF InParty(Myself) GlobalTimerExpired("SpawnTerlEdwin","GLOBAL") !Global("Chapter","GLOBAL",4) !Global("Chapter","GLOBAL",5) !Global("Chapter","GLOBAL",7) !AreaCheck("RR#001") !AreaCheck("AR1900") !AreaCheck("AR2500") !AreaCheck("AR2600") AreaType(OUTDOOR) !Exists("Terl02") Global("EdwinRomanceActive","GLOBAL",2) Global("EdwinDekkieLetter","GLOBAL",0) THEN RESPONSE #100 SetGlobal("EdwinDekkieLetter","GLOBAL",1) IncrementGlobal("EdwinLoveTalk","LOCALS",1) IncrementGlobal("EdwinLoveTalkCheck","GLOBAL",1) RealSetGlobalTimer("EdwinRomance","GLOBAL",TWO_MINUTES) CreateCreatureObjectOffScreen("TERL02",Myself,0,0,0) // Terl END
Posted 14 June 2011 - 08:15 AM
'Aliya', on 13 June 2011 - 09:50 AM, said:
Well, that's quite strange. Tell me, was he dead when Degardan showed up or he died during the battle?
'Aliya', on 13 June 2011 - 09:50 AM, said:
Well, one time I clearly remember him standing to the side waiting for me. I took my time to buff and roll out some summons. He still killed Edwin that time, so I reloaded. Eventually I got tired of him killing Edwin and just let it slide.Quote
On a side note - Degardan sometimes spawns far enought from party that his conversation doesn't fire, that might need fixing as well.
Degardan spawns an approaches the party with a special command CreateCreatureObjectOffScreen("DEGARD",Myself,0,0,0) // Degardan
'Aliya', on 13 June 2011 - 09:50 AM, said:
Quote
And that's where I am in game...
ROMANCEACTIVE at 1
LOVETALKCHECK at 40IF InParty(Myself) RealGlobalTimerExpired("EdwinRomance","GLOBAL") Global("EdwinMatch","GLOBAL",1) Global("EdwinLoveTalk","LOCALS",40) Global("EdwinTerl","GLOBAL",0) THEN RESPONSE #100 RealSetGlobalTimer("SpawnTerlEdwin","GLOBAL",800) SetGlobal("EdwinTerl","GLOBAL",1) END IF InParty(Myself) GlobalTimerExpired("SpawnTerlEdwin","GLOBAL") !Global("Chapter","GLOBAL",4) !Global("Chapter","GLOBAL",5) !Global("Chapter","GLOBAL",7) !AreaCheck("RR#001") !AreaCheck("AR1900") !AreaCheck("AR2500") !AreaCheck("AR2600") AreaType(OUTDOOR) !Exists("Terl02") Global("EdwinRomanceActive","GLOBAL",2) Global("EdwinDekkieLetter","GLOBAL",0) THEN RESPONSE #100 SetGlobal("EdwinDekkieLetter","GLOBAL",1) IncrementGlobal("EdwinLoveTalk","LOCALS",1) IncrementGlobal("EdwinLoveTalkCheck","GLOBAL",1) RealSetGlobalTimer("EdwinRomance","GLOBAL",TWO_MINUTES) CreateCreatureObjectOffScreen("TERL02",Myself,0,0,0) // Terl END
'Aliya', on 13 June 2011 - 09:50 AM, said:
PS: Checked Degardan dialog via IE; true, you can screw the quest with him. Maybe because the player is obliged to cover Edwin or something I don't know. Maybe it will be corrected in the future version.
Posted 12 February 2012 - 03:12 AM