I ran into this too... good thing I checked here before asking anything stupid.I just found a dialog loop late in the TOB part of the mod. When Edwin asks to marry the PC, Imoen chimes in about it being so cute, it loops around back to Edwin, and so on. Doesn't even get to the PC's chance to reply. Has this particular bug been reported yet?
Thank you for reporting this. Easiest way to get past the problem would be to temporarily drop Imoen out of party. Alternatively taking Sarevok to the party if you're of good or neutral alignment should help.
Bug Report Thread
#121 -Kestenvarn-
Posted 21 May 2005 - 07:11 AM
#122 -Guest-
Posted 21 May 2005 - 07:12 AM
#124
Posted 31 May 2005 - 06:53 AM
In SoA, Anomen caused it, so I kicked him out.
In ToB, Irenicus MIGHT be causing it (Longer Road), but I don't wanna kick him out.
Is this a bug? I've started a thread on it-"TOB-Is this related to ERM?"-, and while the sympathtic responses were nice, I was wondering if it was something else?
I also didn't get the lovetalk after the wraith.
Edited by Shining Light, 31 May 2005 - 06:54 AM.
"Life is when the Spirit prepares for the Ethereal," Gorion Ralethscar
"Death can only rule Supreme. Anyone who resists this is a fool"
#125
Posted 31 May 2005 - 11:54 AM
Edit:
Nevermind, it was an incompatibility thing with the Imoen Romance. I fixed it.
Edited by Conker, 31 May 2005 - 02:28 PM.
#126
Posted 06 June 2005 - 01:51 AM
In Edwin ToB I met with the gnome after Yaga-Shura's demise. After the...*cough* event *cough*...the gnome (Jadda) just stood around doing nothing. When talked to, he gives that Jadda- has nothing to say to you. thing. It might be better to give him an extra line, or just make him walk off ( EscapeAreaMove() or something like that) after the talk with Eddie.
And just to complete it, my WeiDU logfile.
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~NPCKIT/NPCKIT.TP2~ #0 #0 // NPC Kit Pack
~NPCKIT/NPCKIT.TP2~ #0 #1 // Anomen Gains Helm Kit on Passing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #2 // Anomen Gains Berserker Kit on Failing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #4 // Add Red Wizard to Edwin's Kit Description
~NPCKIT/NPCKIT.TP2~ #0 #5 // Give Imoen Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #15 // Change Korgan's Kit to Battlerager
~NPCKIT/NPCKIT.TP2~ #0 #16 // Give Mazzy a Proper Truesword of Arvoreen Kit
~NPCKIT/NPCKIT.TP2~ #0 #17 // Change Minsc's Title to Rashemaar Ranger
~NPCKIT/NPCKIT.TP2~ #0 #24 // Give Nalia Invoker Kit] [Option 6 of 8] [Please do not install if you wish Nalia to have a different mage kit.
~NPCKIT/NPCKIT.TP2~ #0 #28 // Give Sarevok a Proper Deathbringer Kit
~NPCKIT/NPCKIT.TP2~ #0 #29 // Improved Specialist Mage Descriptions
~SETUP-TOTEMIC_CERND.TP2~ #0 #0 // Totemic Cernd v1.3
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #8 // Ghrey's Holy Symbol Fix
~SETUP-D0TWEAK.TP2~ #0 #10 // Smarter Illusionary Clones
~SETUP-D0TWEAK.TP2~ #0 #13 // Kensai Ryu's Restored Drow Innate Abilities
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~KITRTT.TP2~ #0 #0 // Do you want to install all the kits now?
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Add-on Mod (for ToB)
~SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha v9 (BG2:SoA NPC) created by Sillara of the Tamari
~SETUP-YASRAENA.TP2~ #0 #0 // Yasraena v7 (BG2:SoA & TOB NPC) created by nethrin & Sillara of the Tamari
~SETUP-KINDREK.TP2~ #0 #0 // Kindrek v2.3 (BG2:SoA & TOB NPC) created by nethrin
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-JPS_PORTRAITS.TP2~ #0 #0 // Alternate Aerie Portrait by JPS
~SETUP-JPS_PORTRAITS.TP2~ #0 #4 // Alternate Nalia Portrait by JPS
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #52 // Icewind Dale Casting Graphics (Andyr)
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #113 // Reveal Wilderness Areas Before Chapter Six
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #188 // Identify All Items
~G3TWEAKS.TP2~ #0 #191 // 100% Learn Spells
~G3TWEAKS.TP2~ #0 #194 // Bottomless Containers
~SETUP-WIKAEDE.TP2~ #0 #0 // Wikaede One-Day NPC (Created by Moongaze)
~EDWINFIX.TP2~ #0 #0 // Edwina-Edwin fixes
Edited by Moongaze, 06 June 2005 - 01:52 AM.
#127
Posted 06 June 2005 - 03:19 AM
In Edwin ToB I met with the gnome after Yaga-Shura's demise. After the...*cough* event *cough*...the gnome (Jadda) just stood around doing nothing. When talked to, he gives that Jadda- has nothing to say to you. thing. It might be better to give him an extra line, or just make him walk off ( EscapeAreaMove() or something like that) after the talk with Eddie.
Did the commentary after the cutscene work properly? End of the dialogue being skipped is the only reason I can think of that would keep him from leaving.
#128
Posted 06 June 2005 - 07:06 AM
Did the commentary after the cutscene work properly? End of the dialogue being skipped is the only reason I can think of that would keep him from leaving.
Yes, the dialogue with the gnome, Edwin and Dekaras worked properly. When it ended normally, I just thought it was a little odd for the fellow to just stand there doing nothing, not even saying "Hey, leave me alone.".
#129
Posted 11 June 2005 - 12:17 AM
At the "ascend to godhood or not" dialogue in ToB after the Amelyssan battle, every character usually speaks up. Edwin spoke first, giving his romance dialogue. Then Sarevok spoke, along with Yasraena, and then Edwin spoke again! This time giving his generic response (which is a lot less charming than his romance dialogue. First I was his Deva, now I'm a lowly simian. Thanks Eddie. :closedeyes: ).
The game and epilogue continued normally. It just seemed off.
#130
Posted 12 June 2005 - 10:20 AM
There's a line in the post-Wraith dialog that repeats. It's right near the beginning, if the player chooses any dialog option but "Oh, fine. Just great. Just take off because some stupid ghost feeds you a lie or three."
#131
Posted 13 June 2005 - 01:47 PM
This might've been for dramatic effect, but somehow, it seems off to me...
There's a line in the post-Wraith dialog that repeats. It's right near the beginning, if the player chooses any dialog option but "Oh, fine. Just great. Just take off because some stupid ghost feeds you a lie or three."
Which line was it that repeated?
#132
Posted 16 June 2005 - 03:29 PM
This might've been for dramatic effect, but somehow, it seems off to me...
There's a line in the post-Wraith dialog that repeats. It's right near the beginning, if the player chooses any dialog option but "Oh, fine. Just great. Just take off because some stupid ghost feeds you a lie or three."
Which line was it that repeated?
*boots up Infinity Explorer*
"That may very well be the case. But that disgusting thing knew too much, far too much. And you know divination is not my forte. I have no other certain way of finding out the truth, and I must know."
#133
Posted 18 June 2005 - 06:20 AM
PS. I have the latest mod version installed.
#134 -Isina-
Posted 18 June 2005 - 08:44 PM
#135
Posted 18 June 2005 - 11:46 PM
In ToB, does Edwin have an encounter with the Master Wraith? ... Just making sure the import didn't royally screw this up
He's supposed to... You had all dialogs but the one with Wraith, right? I've imported the game, too, and it didn't mess anything up (I just had to use the console at the very beginning, setting all needed variables, and everything went as it should).
#136 -Guest-
Posted 19 June 2005 - 06:11 AM
He's supposed to... You had all dialogs but the one with Wraith, right? I've imported the game, too, and it didn't mess anything up (I just had to use the console at the very beginning, setting all needed variables, and everything went as it should).
I'm pretty sure I did... so you're saying you summoned him in with the Fate Spirit and manually set the variables? Uhm...how do you set variables? And what should it be to?
#137 -Isina-
Posted 19 June 2005 - 06:18 AM
#138
Posted 19 June 2005 - 01:25 PM
#139
Posted 19 June 2005 - 03:33 PM
no, I don't think I had any other dialougues in ToB before the Master Wraith.
Then you'll probably have to restart ToB... And use the console *should I tell you how to activate it?*:
CLUAConsole:SetGlobal("EdwinRomanceActive","GLOBAL",2)
CLUAConsole:SetGlobal("EdwinMatch","GLOBAL",1)
CLUAConsole:SetGlobal("ExpLoveTalk","LOCALS",0)
*and by the way*
It must because my eyes are practically burned out of my head from staring at the computer screen for almost eight hours straight and I can?t get to sleep. Yes, that is it. Not because of my obsession with Edwin...nope that?s not it at all! ...
Soooo very familiar
#140 -Isina-
Posted 19 June 2005 - 04:59 PM
CLUAConsole:SetGlobal("EdwinRomanceActive","GLOBAL",2)
CLUAConsole:SetGlobal("EdwinMatch","GLOBAL",1)
CLUAConsole:SetGlobal("ExpLoveTalk","LOCALS",0)
So just type those in in that order at the begining of the game?