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#1 Sir BillyBob

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Posted 02 October 2004 - 02:00 PM

Yes, this is the original TeamBG mod. I am slowly converting it over to a BGT-BP format. Check TheWizard's sites for the 3 files you will need.

I didn't add anything special and I tried to leave everything in the mod (I fixed what I could). Scripts now work, dialogs are better. Items should work correctly.

This is very buggy!!!!!!! Most quests should work fine, the areas should work also. Some modified areas are not here (I can't figure out what they changed). You have been warned. This is beta.

Here is what I have working so far:

6 NPCs -

Jetlaya
CuChoinneach
Conchobhair
Keiria
Skeezer
Ferthgil

There are two NPCs left, I don't know what area they belong on. Bub and some other guy. If you know, tell me and I will include them.

Some of the 6 have new dialogs and some I was able to use existing dialogs. Most have new kits assigned to them as what seemed appropriate, i.e. Conchobhair is a DragonSlayer (perfect fit).

Quests and Areas -

Their quests and the new areas are all here. I didn't make new areas (too lazy), and this is a conversion not a rebuild. On a few maps I added stairs to make it obvious where you need to go next. I also included another set of caves in the Ferthgil quest because I found that the mod had one but the travel triggers were broken so you couldn't get there. It is just more spiders, don't get all excited.

Items -

Yes they are overpowered. Items are the same, some have BAMs from BP. Many of the BAM files are corrupt and DLTCEP and NI both won't work with them. If the game still used them, I left them in. If someone wants to clean them up, it would really help out.

Spells -

Spells do not work. Simple as that. Most are SOA or TDD spells brought to the BG1 engine. Those are fine, but Mass Charm and some others are broken and I don't understand spells enough to fix them. Yet. You may get some to work because they just use different names for spells already in the game (Ray of Frost is just a Wand of Frost).

Innates don't seem to work at all. Not sure what the problem is. So the shadow wolf does not entangle her enemies. I didn't copy over the SPL file since it didn't work. You will see an error about this during the install.

One thing I did do, I fixed the duplicating Shadow Wolf (yea!!) and the Dragon Arrows.

Post your findings here and I will work on fixing the mod as best as I can.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#2 NiGHTMARE

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Posted 02 October 2004 - 02:48 PM

Have you been in touch with the guys handling the DSotSC revision over at CoM? . It sounds like they've done a tonne of fixes, and if they're willing to share them it'd save you a lot of work :).

#3 Sir BillyBob

Sir BillyBob
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Posted 02 October 2004 - 03:06 PM

I'm sure it would help. I haven't contacted them about this. The biggest problem has been trying to read the files from the original game. NI and DLTCEP both are confused on some of the spells and they will actually crash the program or at least fail to load the spell.

At this point, the spells are really the main area I am missing. The rest of the mod is done with just small parts to be cleaned up.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 Melkor

Melkor

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Posted 03 October 2004 - 03:44 AM

Yes why are you wasting your time on this when we have the majority of the things redone, fixed and corrected? Wait until the end of this month hopefully and I'll have it released.

Edited by Melkor, 03 October 2004 - 03:45 AM.

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#5 Sir BillyBob

Sir BillyBob
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Posted 03 October 2004 - 04:42 AM

Mainly because your version wouldn't be compatible with BGT. So this is the start of that conversion. I do hope to bring over changes that you all make to the mod.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website