Flaws?
#1
Posted 26 September 2004 - 11:40 PM
Let me be quick with the congratulations (I think the dialogs are great and "believable"), and on to the "flaws".
First, I seem to remember some spoken lines (selection sounds and so) were not "synchronized" with the text.
But maybe it's just my italian version?
Second... the paperdoll!!!
Hm, I understand you meant something special for him, but really, that one is absolutely out of place, it looks too "alien" for the game.
You have the specific avatar already, and not even CHARNAME is granted such a feature.
The paperdolls are equivalent for everyone, they're meant as a "symbolic" image just for the purpose of placing items: I'd suggest to use the same logic for Irenicus.
Opinions?
Ever forward, my darling wind...
#2
Posted 26 September 2004 - 11:46 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#3
Posted 26 September 2004 - 11:46 PM
The trouble is that none of the paperdolls bears any resemblance to Irenicus. But one that would fit in better with the rest of them would be nice.
#4
Posted 27 September 2004 - 12:24 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#5
Posted 27 September 2004 - 03:10 AM
Irenicus should use the regular elf sorcerer, imho.
What about the sounds?
Ever forward, my darling wind...
#6
Posted 27 September 2004 - 03:25 AM
I don't know about elven sorcerer. It just doesn't look like Irenicus in the least. In case of other NPCs the avatars at least have something in common with the paper dolls.
#7
Posted 27 September 2004 - 04:33 AM
I disagree totally here.Hm, paperdolls are the same for everyone, they're not meant to portray the specific NPC.
Irenicus should use the regular elf sorcerer, imho.
Irenicus is a most unique character, and he uses a special avatar too. The paperdoll should reflect the avatar, not an ideological picture of the character. I shudder at the thought of seeing Irenicus as a stubborn mage, with black hair, all over its face of course...
On the other hand, the paperdoll should represent visible changes on a character's avatar too - but since we decided to give him a non-removeable helm and robe, this wouldn't really bother anyone in the future.
An about the sounds: that is also being discussed in the workroom, really, ask for a pass and join in.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#8
Posted 27 September 2004 - 06:55 AM
On other hand I should probably re-work the bam and remove the background. That paperdoll bam is absolutely unique by the way, the problem with such an image that it has to be cut into 2 halves and imported as 2 different frames, then re-aligned so they fit each other, etc etc -- check the squirrel inventory bams if you want to get the picture...
I fear I should drop all the silly notions of leisurly editing the last 4 chapters of BGA and producing 1 chapter biweekly as I planned to, and jump back into bam editing and various fixes for LR. Sigh. Life is strength I suppose...
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#9
Posted 28 September 2004 - 06:05 AM
Really, I feel that these changes are not really relevant. You can't make the actual actor who did Jon's voice in SOA do it for the mod, and however the sounds are rearranged, the situation would hardly improve.
It's the same with bams. Irenicus' mask and books of Elven lore look much the same as lamp in UB or items in TDD - very well done, but alien to original BGII.
Maybe it's just me, but as far as I've seen there no mods where the quests AND pics AND dialogs (AND spells ! :-( ) completly blend into BGII environment.
This way, working months to change a little here and there is a bit pointless (and ungrateful for sure).
The dialogs make the feel of the mod, they're 90% of the mod, probably.
Though it would be nice to see the pic in inventory to look a bit better,
and be able to equip/throw out LR items at will, it's not cruical. :-)
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#10
Posted 28 September 2004 - 08:10 AM
I think there are quite a few mods that do. Certainly I ensure that everything on my install list blends perfectly, and I've been told I have insultingly high standards.Maybe it's just me, but as far as I've seen there no mods where the quests AND pics AND dialogs (AND spells ! :-( ) completly blend into BGII environment.
As for the inventory pic, does it still have the background with the actual picture of Irenicus? If so, I'd suggest cutting his actual figure out, because none of the other paperdolls have backgrounds.
#11
Posted 28 September 2004 - 08:27 AM
Edited by dorotea, 28 September 2004 - 08:27 AM.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#12
Posted 28 September 2004 - 11:32 AM
As TGM knows well, I prefer to re-work, even entirely, an idea, when it's not possible to implement it properly.
Mods that can be integrated seamlessly with the game have another pace, let's face it, and that's what modders must pursue, in these times
On the other hand, flaws of such evidence generally push me to discard a mod, and this would be really a pity in this case, given the quality of the rest of the work (and given the fact that I was specifically waiting for this one!)
Is it REALLY mandatory for Irenicus to appear in his former body?
We know where he's been, after all.
I mean, are the non-elvish muscles necessary, after all?
He was a normal elf, once, he might be revived with a normal elven body (but with his own face, probably)
I know how you will take the proposal at first, but please consider it.
(sorry if I come too late, but I couldn't know about this problem...)
Ever forward, my darling wind...
#13
Posted 28 September 2004 - 11:57 AM
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#14
Posted 28 September 2004 - 01:18 PM
I hope so, of course. But what about items? Are they properly displayed on the paperdoll?hopefully removing the background and adding a shadow will work for you.
Sorry, I had to disintall LR for now, for modding purposes, so I can't check...
I expected your reaction, it's very understandable (and I've witnessed it a dozen times in TGM )I will be very very sorry if you will have to discard this mod forever because of this issue, but I have my inner vision of the final product too, and Irenicus's custom animation is vital for LR.
But ask yourself this question: how much is it vital? Vital to the point of becoming the mod's major flaw? Then what's the point in using it?
There are goals when we mod, I know, but in the end, if something doesn't work, it doesn't work, we have to face it.
The paperdoll is something that's constantly under the eyes (and the use!) of the player, accepting such an evident flaw by design risks to turn a potentially perfect mod in a "simply good" mod.
I only ask you to try to imagine *for a moment* what would you do with the mod if Irenicus wasn't forced to appear with that animation.
Edited by Littiz, 28 September 2004 - 01:19 PM.
Ever forward, my darling wind...
#15
Posted 28 September 2004 - 01:21 PM
#16
Posted 28 September 2004 - 03:32 PM
#17
Posted 28 September 2004 - 07:06 PM
If that is the mod's major flaw, then I am definitely very interested in playing this mod.But ask yourself this question: how much is it vital? Vital to the point of becoming the mod's major flaw?
I haven't tried it yet because I've vowed to play no computer games until December (and instead I hangout on forums... great...), but seriously, do you really think something like this is a 'major flaw'? For instance, I would actually very much prefer Jon's old self to a generic male elf.
#18
Posted 28 September 2004 - 10:42 PM
Aczually, the words of Littiz hold much truth here and should be considered.The paperdoll is something that's constantly under the eyes (and the use!) of the player, accepting such an evident flaw by design risks to turn a potentially perfect mod in a "simply good" mod.
As he pointed out, while the bams have no technical connection to the story and the actions, they are still one of the most vital elements of a project. If they look flawed or out-of-place, it damages the whole project.
I have to agree here. There ARE mods at an even higher standard than the original game imlpementation...I think there are quite a few mods that do. Certainly I ensure that everything on my install list blends perfectly, and I've been told I have insultingly high standards
Hopefully that will do the work here. Again, its a shame that it seems to get impossible to add him a REAL, avatar-like paperdoll... that would be the ideal choice.I am working on fixing the paperdoll bam -- hopefully removing the background and adding a shadow will work for you. Check on the Sol Ek forum to see what I asked them to help me with.
I expected your reaction, it's very understandable (and I've witnessed it a dozen times in TGM )
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#19
Posted 28 September 2004 - 11:07 PM
Could you name it, please ? It'd be very interesting.I have to agree here. There ARE mods at an even higher standard than the original game imlpementation...
If they have even higher standard then it would be no problem for
these mods to be compatible with every other mod (hey, original BGII
is compatibable with any other mod by definition, isn't it ? :-) ), and
so it's no problem to have these mods with "original clean install".
But mostly people I've met consider the only mod to be in the clean install, and that is Baldurdash fixpack. Other mods get installed and uninstalled, so they do not completly fit into the big picture.
So, as I said, it would be very, very nice to see ones that do.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#20
Posted 29 September 2004 - 02:29 AM
This is very silly logic. BG2 is compatible with every other mod because every other mod is based on it. If every other mod were based on Third Party Mod X, it would also be universally compatible.If they have even higher standard then it would be no problem for
these mods to be compatible with every other mod (hey, original BGII
is compatibable with any other mod by definition, isn't it ? :-) ), and
so it's no problem to have these mods with "original clean install".
Incidentally, I can also think of mods with no known compatibility issues, but the argument's just too daft at this point.