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Lost City MOD


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#1 Chevar

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Posted 20 September 2004 - 11:44 PM

I initially was making huge 80x80 maps for the lost city mod for WTP.. I've since found out that 80x80 tiles is too big.. so I can either rework the maps or try something different..

The quest is to find a lost city within the depths of a forest. the characters must move from forest map to forest map searching for it. it was going to be two huge forest maps, but I have to change that now.

I can either trim the two forests, or break it into segments. each segment would be 40x40 tiles, and have multiple entry paths that don't inter-link, due to the thickness of the woods.

I was thinking it could be interesting to set it up so that most of the maps were smaller parts of the woods so the characters could actually get lost in the woods - more realistic in theory. . however in terms of play this could make it simply annoying.

What do you think? Let them get lost, or use huge maps?
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#2 Stone Wolf

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Posted 20 September 2004 - 11:52 PM

I rather like the idea of the smaller maps and the chance of getting lost. Let whoever decides to make the walkthrough try and map the place. :D

#3 GreyViper

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Posted 21 September 2004 - 12:19 AM

I rather like the idea of the smaller maps and the chance of getting lost. Let whoever decides to make the walkthrough try and map the place.

Reminds me IWD2 forest where only person who could navigate through was ranger.
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#4 dragon_lord

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Posted 21 September 2004 - 01:29 AM

Smaller maps will be fine just dont make it like the lost woods from Zelda: Ocarina of Time (one of my favourite games of all time, I can still remember the song from that area... *Starts whistling*) where I remember getting completely lost and annoyed... So you can make it big but not so big that you get completely lost with no idea what to do next. *Still whistling to Zelda tunes*
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#5 Sir-Kill

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Posted 21 September 2004 - 01:59 AM

It kind of reminds me of the first time playing through Watchers Keep, which was frustrating (now it's easy).

Would it be possible to make the areas exit/entry points random? Say you have X number of forest maps, you then exit one and go to will another, it will be random, and it checks if you have been there before then it takes that one out of the equation. So your chances improve with each map you get to, and there is a slight chance that you will get to the ?Lost City? on your second try.
Did that make any sense?
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#6 GreyViper

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Posted 21 September 2004 - 03:29 AM

It made sense but could prove annoying in long term.
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But once ladies glanced at
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They vanished with nary a trace."

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#7 Chevar

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Posted 21 September 2004 - 07:19 AM

It kind of reminds me of the first time playing through Watchers Keep, which was frustrating (now it's easy).

Would it be possible to make the areas exit/entry points random? Say you have X number of forest maps, you then exit one and go to will another, it will be random, and it checks if you have been there before then it takes that one out of the equation. So your chances improve with each map you get to, and there is a slight chance that you will get to the ?Lost City? on your second try.
Did that make any sense?

Actually the really bizare random location map is going to be deep desert.. one of those that REALLY want to find the crype in the deep desert will have to work for it (if you want a really powerful item you need to earn it..)

the forest lost city will have another power items, and a couple quests.. I want to make it hard to find, but right now I'm working with 6 maps, I don't plan on more than 10 - and that'd be including forest boarders.
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