
*Hands him an energy drink so he can mod for hours in a row

Posted 31 December 2009 - 01:12 PM
Posted 01 January 2010 - 11:35 AM
Posted 07 March 2010 - 11:28 AM
Edited by RaoulDuke, 07 March 2010 - 11:33 AM.
Posted 08 March 2010 - 01:18 PM
Posted 13 March 2010 - 11:07 AM
Mod in Progress: Valen Expansion
Posted 19 March 2010 - 04:18 PM
Posted 22 March 2010 - 10:08 PM
Posted 22 May 2010 - 05:43 AM
Read the F.A.Q. part of this forum.Hi... I've played Weimer Valen and it likes me so much... I've made update of spanish translation of it and I'd like to know if this expasion is other kind of mod, or is the same more long.
Thank you
Posted 30 May 2010 - 08:35 PM
Posted 24 July 2010 - 01:24 PM
Posted 22 September 2010 - 06:11 AM
Posted 03 October 2010 - 08:48 AM
Posted 10 December 2010 - 09:38 AM
Thanks, as always, for your patience. I've been busy with school the last few months, but hopefully a light at the end of the tunnel will present itself and I can dedicate more time to the project.I'm still here and watching, hope things are well!
Mod in Progress: Valen Expansion
Posted 20 March 2011 - 11:29 PM
Thanks, as always, for your patience. I've been busy with school the last few months, but hopefully a light at the end of the tunnel will present itself and I can dedicate more time to the project.
I'm still here and watching, hope things are well!
Posted 22 March 2011 - 05:59 AM
Posted 09 April 2011 - 09:28 AM
Posted 11 April 2011 - 05:22 AM
Posted 14 April 2011 - 08:47 AM
Yes, there are still many new things to experience with this old game through the modding community. I look forward to finishing Valen Expansion so that I can experience the game once again as a player with some of the new content that has been released.Alot of people are following your work with keen eye. I bought Baldur's Gate II ten years ago - and I'm still plaing it: not only because it is a great game by itself, but because of people like you - modders.
I'll drink to you tonight (among other things!)
Mod in Progress: Valen Expansion
Posted 06 May 2011 - 02:03 PM
Posted 07 May 2011 - 04:47 AM
I will reach out for help when I need it. First I need to finish my creative part of the project. I'm currently in the tail end of my degree program and I've actually taken some classes that would help in this project including a project management class. And I am now in a software development class. Both of these have given me some valuable skills that I can apply to the Valen Expansion. One of the big pitfalls in software development is something known as "feature creep", which basically means that the developers keep adding stuff into the project because they think it would be cool and this causes delays. The mitigation for this problem includes "setting boundaries", which specifies what the product will not do. In retrospect, I should have done this from the project outset and had a defined project that was small, develop and produce it, then add features on in subsequent versions. Instead I took the opposite approach and built up a massive feature list before the production. I've made every mistake in project planning and management possible. But at least I know where I went wrong and can now work to fix it.In order to keep this Thread alive:
Is it done yet?
Need help in any way?
Mod in Progress: Valen Expansion