Why the IWD II monks use kick animation only when wielding a staff?
IWD II
Started by Archmage Silver, Sep 19 2004 05:27 AM
4 replies to this topic
#2
Posted 19 September 2004 - 07:50 AM
They actually have kick animation?
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"A handsome young Cyborg named Ace,
Wooed women at every base,
But once ladies glanced at
His special enhancement
They vanished with nary a trace."
Barracks Graffiti
Sparta Command
#3
Posted 19 September 2004 - 08:09 AM
Yep, accidentally discovered it while attacking with a staff.
#4
Posted 22 September 2004 - 10:19 AM
Lol, It's because the monk's punch-kick animations are it's double handed weapons animation. That's why monks arn't allowed any double-handed weapons in BG2.
#5
Posted 27 December 2004 - 05:43 AM
How to get kick-attacks with a monk in IWD2
- Tested very shortly with IWD2 v2.01
- Works only with humans (and subraces probably)
- The author hasn't tested what would happen if you gave your monk armor or weapons
1. Download both Near Infinity and Dale Keeper 2.
2. Use Dale Keeper 2 to change your monk's appearence from 'Fighter Male Human' to 'Monk Male Human' (from 'Fighter Female Human' to 'Monk Female Human').
3. With Near Infinity extract the BAM-files 'CHMM1A2.BAM' and 'CHMM1A4.BAM' for males and the BAM-files 'CHFM1A2.BAM' and 'CHFM1A4.BAM' for females.
4. Rename 'CHMM1A2.BAM' to 'CHMM1A1.BAM' and 'CHMM1A4.BAM' to 'CHMM1A3.BAM' for males; 'CHFM1A2.BAM' to 'CHFM1A1.BAM' and 'CHFM1A4.BAM' to 'CHFM1A3.BAM' for females. This will probably cause those two fist attacks not to be performed but who cares.
5. Put the renamed files into your override folder.
- There is no method for non-human races as there are no animations available (which was appearently the reason the monk from BG2 wasn't enabled).
- Tested very shortly with IWD2 v2.01
- Works only with humans (and subraces probably)
- The author hasn't tested what would happen if you gave your monk armor or weapons
1. Download both Near Infinity and Dale Keeper 2.
2. Use Dale Keeper 2 to change your monk's appearence from 'Fighter Male Human' to 'Monk Male Human' (from 'Fighter Female Human' to 'Monk Female Human').
3. With Near Infinity extract the BAM-files 'CHMM1A2.BAM' and 'CHMM1A4.BAM' for males and the BAM-files 'CHFM1A2.BAM' and 'CHFM1A4.BAM' for females.
4. Rename 'CHMM1A2.BAM' to 'CHMM1A1.BAM' and 'CHMM1A4.BAM' to 'CHMM1A3.BAM' for males; 'CHFM1A2.BAM' to 'CHFM1A1.BAM' and 'CHFM1A4.BAM' to 'CHFM1A3.BAM' for females. This will probably cause those two fist attacks not to be performed but who cares.
5. Put the renamed files into your override folder.
- There is no method for non-human races as there are no animations available (which was appearently the reason the monk from BG2 wasn't enabled).