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IWD II


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#1 Archmage Silver

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Posted 19 September 2004 - 05:27 AM

Why the IWD II monks use kick animation only when wielding a staff?

#2 GreyViper

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Posted 19 September 2004 - 07:50 AM

They actually have kick animation? :huh:
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#3 Archmage Silver

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Posted 19 September 2004 - 08:09 AM

Yep, accidentally discovered it while attacking with a staff.

#4 Eclipse

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Posted 22 September 2004 - 10:19 AM

Lol, It's because the monk's punch-kick animations are it's double handed weapons animation. That's why monks arn't allowed any double-handed weapons in BG2.

#5 Archmage Silver

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Posted 27 December 2004 - 05:43 AM

How to get kick-attacks with a monk in IWD2

- Tested very shortly with IWD2 v2.01
- Works only with humans (and subraces probably)
- The author hasn't tested what would happen if you gave your monk armor or weapons

1. Download both Near Infinity and Dale Keeper 2.

2. Use Dale Keeper 2 to change your monk's appearence from 'Fighter Male Human' to 'Monk Male Human' (from 'Fighter Female Human' to 'Monk Female Human').

3. With Near Infinity extract the BAM-files 'CHMM1A2.BAM' and 'CHMM1A4.BAM' for males and the BAM-files 'CHFM1A2.BAM' and 'CHFM1A4.BAM' for females.

4. Rename 'CHMM1A2.BAM' to 'CHMM1A1.BAM' and 'CHMM1A4.BAM' to 'CHMM1A3.BAM' for males; 'CHFM1A2.BAM' to 'CHFM1A1.BAM' and 'CHFM1A4.BAM' to 'CHFM1A3.BAM' for females. This will probably cause those two fist attacks not to be performed but who cares.

5. Put the renamed files into your override folder.

- There is no method for non-human races as there are no animations available (which was appearently the reason the monk from BG2 wasn't enabled).