correct tp2 file
#1 -shiva-
Posted 16 September 2004 - 12:35 PM
but the link doesn't work...
does anybody have it, or know where to look for it?
AND i take it you can install after BP
#2
Posted 16 September 2004 - 06:09 PM
#3 -Yasu-
Posted 17 September 2004 - 06:16 AM
#4
Posted 17 September 2004 - 10:22 AM
#5 -Shiva-
Posted 28 September 2004 - 06:39 AM
am i right with this?
My 148 version is sitting there,.... waiting ... dreaming of release....
#6 -Shiva-
Posted 29 September 2004 - 06:56 AM
Or should we just wait for the next incarnation of......du.du.dern....
Check The Bodies!
#7
Posted 29 September 2004 - 08:04 AM
Edited by Psykotik, 29 September 2004 - 08:04 AM.
#8
Posted 29 September 2004 - 10:47 AM
cheers mate,
radish
Edited by radish_hoedown, 29 September 2004 - 03:16 PM.
#9
Posted 01 October 2004 - 03:25 PM
Unfortunately, the "correct" .tp2 file has been lost in TeamBG land and I can't get it for you. What you can do- if you think you can do it- to fix the crash is this: search the .tp2 file in your BG II directory for the text "COPY_EXISTING ~AR0500.ARE~" and delete from that line to the next "COPY_EXISTING" command then insert the following text at that point. If you can't do that, there's no current way that I can help you, and I hope that you understand that it's not really my fault, it's just the fact that I didn't expect TeamBG's servers to get hacked.
Here's the Text you need to replace:
-----------------------------------
COPY_EXISTING ~AR0500.ARE~ ~override/AR0500.ARE~
READ_SHORT ~0x058~ ~#ofActor~
READ_SHORT ~0x054~ ~actorOff~
READ_SHORT ~0x05a~ ~#ofTrigg~
READ_SHORT ~0x05c~ ~triggOff~
READ_SHORT ~0x064~ ~#ofSpawn~
READ_SHORT ~0x060~ ~spawnOff~
READ_SHORT ~0x06c~ ~#ofEntra~
READ_SHORT ~0x068~ ~entraOff~
READ_SHORT ~0x074~ ~#ofConta~
READ_SHORT ~0x070~ ~contaOff~
READ_SHORT ~0x076~ ~#ofItems~
READ_SHORT ~0x078~ ~itemsOff~
READ_SHORT ~0x080~ ~#ofVerti~
READ_SHORT ~0x07c~ ~vertiOff~
READ_SHORT ~0x082~ ~#ofAmbia~
READ_SHORT ~0x084~ ~ambiaOff~
READ_SHORT ~0x08c~ ~#ofVaria~
READ_SHORT ~0x088~ ~variaOff~
READ_SHORT ~0x09c~ ~#ofExplo~
READ_SHORT ~0x0A0~ ~exploOff~
READ_SHORT ~0x0A4~ ~#ofDoors~
READ_SHORT ~0x0A8~ ~doorsOff~
READ_SHORT ~0x0AC~ ~#ofAnima~
READ_SHORT ~0x0B0~ ~animaOff~
READ_SHORT ~0x0B4~ ~#ofTiled~
READ_SHORT ~0x0B8~ ~tiledOff~
READ_SHORT ~0x0BC~ ~songsOff~
READ_SHORT ~0x0C0~ ~restcOff~
READ_SHORT ~0x0C8~ ~#ofAutom~
READ_SHORT ~0x0C4~ ~automOff~
WRITE_SHORT 0x05a (~%#ofTrigg%~ + 1)
INSERT_BYTES (~%triggOff%~ + ~%#ofTrigg%~ * 196) 196
WRITE_SHORT 0x060 (~%spawnOff%~ + 196)
WRITE_SHORT 0x068 (~%entraOff%~ + 196)
WRITE_SHORT 0x070 (~%contaOff%~ + 196)
WRITE_SHORT 0x078 (~%itemsOff%~ + 196)
WRITE_SHORT 0x07c (~%vertiOff%~ + 196)
WRITE_SHORT 0x084 (~%ambiaOff%~ + 196)
WRITE_SHORT 0x088 (~%variaOff%~ + 196)
WRITE_SHORT 0x0A8 (~%doorsOff%~ + 196)
WRITE_SHORT 0x080 (~%#ofVerti%~ + 5)
INSERT_BYTES (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196) 20
WRITE_SHORT 0x0A0 (~%exploOff%~ + 216)
WRITE_SHORT 0x0B0 (~%animaOff%~ + 216)
WRITE_SHORT 0x0B8 (~%tiledOff%~ + 216)
WRITE_SHORT 0x0BC (~%songsOff%~ + 216)
WRITE_SHORT 0x0C0 (~%restcOff%~ + 216)
WRITE_SHORT 0x0C4 (~%automOff%~ + 216)
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196) ~CbMaltes~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + ~e~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 16) ~~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 24) ~~
WRITE_SHORT (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 32) 0
WRITE_SHORT (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 52) 0
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 56) ~~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 64) ~~
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 96) 01
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 100) ~-1~
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 104) 00
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 106) 00
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 108) 01
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 110) 00
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 112) 1141
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 114) 3321
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 116) ~~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 124) ~CBMALMGE~
WRITE_ASCII (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 188) ~~
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 34) 1039
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 36) 3163
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 38) 1244
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 40) 3477
WRITE_SHORT (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 42) 5
WRITE_LONG (~%triggOff%~ + ~%#ofTrigg%~ * 196 + 44) ~%#ofVerti%~
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196) 1039
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 2) 3241
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 4) 1116
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 6) 3477
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 1244
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 10) 3396
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 12) 1156
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 14) 3163
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 16) 1039
WRITE_SHORT (~%vertiOff%~ + ~%#ofVerti%~ * 4 + 196 + 18) 3241
----------------------------------------------------
After you do that, I strongly suggest you not use your save game as that may also cause problems because of the way the game works.
CB
#10
Posted 02 October 2004 - 10:04 AM
#11
Posted 03 October 2004 - 06:51 AM
Re. replacing the .TP2 code. I did as suggested but to no effect for the saved game. It still crashes. In your strong suggestion not to use the saved game were you impying that replacing the code may still not allow the saved game to go to the Bridge District but that new games will?
Thanks
#12
Posted 03 October 2004 - 12:35 PM
Provided you couldn't reach the modified area before, it will not be in the save game you have, therefore you should be able to restart from your save game after the new installation.
#13 -guestmike-
Posted 03 October 2004 - 05:39 PM
#14 -guestmike-
Posted 03 October 2004 - 06:11 PM
"[checkbod/backup/3/UNSETSTR.3] SET_STRING uninstall info not found
ERROR: error loading [checkbod/backup/3/UNINSTALL.3]
Error Uninstalling [SETUP-CHECKTHEBODIES V148.TP2] component 3:
Unix.Unix_error(20, "stat", "checkbod/backup/3/UNINSTALL.3")
[SETUP-CHECKTHEBODIES V148.TP2] parsed
[checkbod/backup/2/UNSETSTR.2] SET_STRING uninstall info not found
ERROR: error loading [checkbod/backup/2/UNINSTALL.2]
Error Uninstalling [SETUP-CHECKTHEBODIES V148.TP2] component 2:
Unix.Unix_error(20, "stat", "checkbod/backup/2/UNINSTALL.2")
SUCCESSFULLY REMOVED OLD [Check The Bodies for Baldur's Gate II (SoA & ToB) v 148]
Installing [Check The Bodies for Baldur's Gate II (SoA & ToB) v 148]"
snip
"[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 123 column 56-56
Near Text: )
[SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]
[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 211 column 63-63
Near Text: )
[SpellCast] argument [WIZARD_TRUE_DISPEL_MAGIC] not found in [Spell.IDS]
[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 396 column 56-56
Near Text: )
[SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]"
"[override/WESTBRDG.bcs] backed up to [checkbod/backup/2/WESTBRDG.bcs]
[override/106X32.BAM] PARSE ERROR at line 1 column 0-2
Near Text: BAM
syntax error
[override/106X32.BAM] ERROR at line 1 column 0-2
Near Text: BAM
Parsing.Parse_error
ERROR: parsing [override/106X32.BAM]: Parsing.Parse_error
Processing 2 dialogues/scripts ..."
"[override/WSMITH01.bcs] backed up to [checkbod/backup/2/WSMITH01.bcs]
[override/106X32.BAM] PARSE ERROR at line 1 column 0-2
Near Text: BAM
syntax error
[override/106X32.BAM] ERROR at line 1 column 0-2
Near Text: BAM
Parsing.Parse_error
ERROR: parsing [override/106X32.BAM]: Parsing.Parse_error"
I didn't notice getting any install errors until modifying the tp2 file as described above (to try to take care of the problem of it crashing when I try to go to the Bridge District).
#15
Posted 04 October 2004 - 12:52 AM
#16 -guestmike-
Posted 04 October 2004 - 04:27 AM
KMA - what ended up working for you? Just modifying the tp2 file as suggested? Did your saved game file work (or did you have to start over)?Death to Neb! Death to the Hidesman! I've crossed the Bridge. Thanks, Isaya Uh, good luck, Guestmike
I'm modifying the tp2 file in notepad - anything wrong with doing it that way? I don't think notepad puts in any of its own formatting information, which might screw it up, but I could be wrong.
#17
Posted 04 October 2004 - 12:05 PM
Good News - I edited the .TP2 file in Notepad and uninstalled/reinstalled CtB. I entered the Bridge District. After taking care of business...
Bad News - I can't get out. If I attempt to leave the BD the game crashes just as it did when I couldn't get in. Is this the reason why I shouldn't continue to play the saved game?
Continued assistance continues to be appreciated. Thanks.
#18 -guestmike-
Posted 04 October 2004 - 12:12 PM
At this point I'm trying to decide if there's any real NEED to go to the Bridge District. Yes, there's the skinner quest... hmmm... what else...Good News/Bad News
Good News - I edited the .TP2 file in Notepad and uninstalled/reinstalled CtB. I entered the Bridge District. After taking care of business...
Bad News - I can't get out. If I attempt to leave the BD the game crashes just as it did when I couldn't get in. Is this the reason why I shouldn't continue to play the saved game?
Continued assistance continues to be appreciated. Thanks.
#19 -Roangoar-
Posted 04 October 2004 - 04:13 PM
#20
Posted 04 October 2004 - 04:56 PM
Does anybody know if the big CB is nearly done yet?