Shadow Weave?
#1
Posted 14 September 2004 - 04:37 PM
- Played Baldur's Gate: Dark Alliance II. The necromancer had a section in his magic book about shadow magic. Supposedly Shar's version of the weave, and the magic of the shadow lords...
#2
Posted 14 September 2004 - 06:49 PM
#3
Posted 14 September 2004 - 09:44 PM
It amounts to (in 3rd edition) getting +1 caster level on all spells of certain schools, -1 caster level on all spells of certain schools, and the inability to cast spells with the [Light] descriptor. You permanently lose some wisdom when you take the feat that gives you access to the Shadow Weave, and you cant use the normal Weave after you do so. Maybe some other stuff, but those are the major parts.
And that is the Shadow Weave in short.
#4
Posted 15 September 2004 - 01:00 AM
but apart from that nitpick that's the shadow weave in a paragraph.
#5
Posted 15 September 2004 - 08:32 PM
So... links?
#6
Posted 16 September 2004 - 09:32 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#7
Posted 16 September 2004 - 11:52 AM
In other word, if a Shadow Weave user travels to another plane or elsewhere in the Prime, he won't be able to cast any spells.
#8
Posted 16 September 2004 - 12:04 PM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#9
Posted 16 September 2004 - 12:07 PM
BTW I'm reading through Prince of Lies at the moment, and the revised cosmology means parts of the novel couldn't have actually happened - the gods couldn't have imprisoned Kezef the Chaos Hound in Pandemonium, and Cyric couldn't have journeyed there to free him, because with the advent of 3E Pandomenium never existed from the perspective of the Forgotten Realms. Oops.
If only they had the cosmology alter as part of some major event, rather than simply make it a retcon...
#10
Posted 16 September 2004 - 02:46 PM
I am pretty sure, from the Wizards boards, that Shadow Weave magic is ruled to work anywhere - it's not meant to be a disadvantage compared to normal Weave.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#11
Posted 01 October 2004 - 01:13 AM
Character-wise I can't think of any points, but history-wise I believe Shar made the Shadow Weave as an answer to the Weave because Mystra had chosen to ally with Selune over Shar (fool!).
...I could find out more, but I'm at college at the moment so I don't have the campaign setting with me. Might mention it in Faiths and Pantheons too, but I don't think so.
#12
Posted 01 October 2004 - 11:15 AM
Simple answer--the people of the Realms are stupid and they're getting things wrong.As far as I know, the gods still don't have any power anywhere other than in Faerun or their home plane.
BTW I'm reading through Prince of Lies at the moment, and the revised cosmology means parts of the novel couldn't have actually happened - the gods couldn't have imprisoned Kezef the Chaos Hound in Pandemonium, and Cyric couldn't have journeyed there to free him, because with the advent of 3E Pandomenium never existed from the perspective of the Forgotten Realms. Oops.
If only they had the cosmology alter as part of some major event, rather than simply make it a retcon...
#13
Posted 01 October 2004 - 04:14 PM
During the Nethril era there was the diety Mystara no mistra... in which there was magic that was like the horrid wilting spell(level was more or less a mere level 5 spell, magic was everywhere and it was being overused(peasants had magic spells at will) spells that made flying cities fly indefinately was an example of level 8 spells. What happened was the normal weave was overused and mystara had to saccrifice her divine essence and commit suicide to hold the weave in tact, and yes Mistra has hold of the weave and can deny magic to all wizards but to deny magic to clerics of other dieties she'd have to deny magic to her own devotee's. Now shar has found the shadow weave and that weave is VERY unstable, but technically it could be used to cast the "forbidden magics" and Mistra could do NOTHING about the wizards who use the shadow weave from casting them. So a shadow adept who finds a spellbook from the fall of nethril that is still intact will be a VERY DEADLY foe indeed.
Now it is stated in one of the Faerun books that Mistra is willing to become a True Neutral Diety instead of the standard NG, and take control of the shadow weave.
The problem with the shadow weave, is like the problem with AOL internet, you never know when it will crash....
#14
Posted 02 October 2004 - 09:05 AM
#15
Posted 02 October 2004 - 09:22 AM
1) The chance of seeing a forbidden spell is incredibly rare (Mystra tried to take all the spellbooks and so forth of that era)
2) If seen by a forbidden spell, it would be totally unknown to the mages thus they wouldn't know what to do
3) it would be incredibly more powerful than known spells
4) Mystra couldn't say NO, to the spell from happening
5) The chance of "lower level" abjuration helping would be damn small.
But that being said, I will agree to archmage to a point
An archmage using the weave will more than likely win, but right when the an archmage who uses the shadow weave gets ahold of forbidden magics(deemed forbidden by mystra) then the archmage using the weave (like you and khelben) have a good chance of being completely boned over...
But as saying Mystra being said would rather be neutral and try and take control of the shdaow weave so magic like that could not exist period, and ACTUALLY be the true power behind the "art"
And that Talos is refuting her claim to wild magic, isn't helping her to look like the "true goddess of magic"
Edited by LordKableNikon, 02 October 2004 - 09:29 AM.
#16
Posted 02 October 2004 - 09:40 AM
#17
Posted 02 October 2004 - 10:28 AM
#18
Posted 02 October 2004 - 10:31 AM
#19
Posted 02 October 2004 - 10:48 AM
One of the most powerful archwizards, Karsus, created and cast a spell called Karsus' Avatar. The only 12th level spell ever created, it was capable of stealing a god's portfolio (the things he or she was the god of, i.e. in Mystryl's case magic, the Weave, spellcasters, etc).
Karsus stupidly decided to target the spell at the one deity he shouldn't have - Mystryl. He was nowhere near ready for the sudden job of having to maintain and control the Weave, and it instantly started going haywire. The Netherese cities plummeted to the ground, though Shade was saved, thanks to the Princes of Shades' strong connection to the Shadow Weave (though they inadvertently ended up pushing the city into the Plane of Shadow in the process).
Mystryl still retained her divine essence, and managed to save the Weave, but at the expense of her own life. She passed on her powers to a mortal farm girl (name unknown), who would go on to become the first Mystra.
#20
Posted 02 October 2004 - 10:56 AM