A Mod to MAKE Mods (without Pain!)
#1
Posted 28 August 2004 - 02:52 PM
This GENERALY happens because I am SO stupid in Other areas...
Anyway, awhile back I took (and flunked out of...) a Visual Basic/Web Design course. While there, I learned that there was a Program that did much of the "Nuts and Bolts Programming" end of things for webpages. It was called Dreamweaver and it IS pretty neat.
What I am thinking of is for some bright boys and girl to come up with an equally painless way to make NPC characters, Areas, simple quests and such.
Y'know... maybe a point/add interface that has the programming done as You (the modder) add things. That way the modder could stick with the more CREATIVE end of things and let the Program do the zillion and one "If one tilde is outa place I will crash your game forever and ever amen" coding. :bash: :bash: :bash:
Am I the only one who's ever thought of this? What would be involved???
Minotaur In Maze - "October" NPC in the works. (with lots a help from folk here)
They say the world is going to Hell.
They are wrong.
The world IS Hell! Always has been, always will be; except perhaps for the five percent or so of the population who can afford differently.
And, if one must reside in Hell, it is far better to do it as a minion of the Devil than as a member of the damned.
* * * * * *
LOVE SUCKS: It makes fools and slaves of us all.
But being alone and unloved is worse.
- Nancy A. Collins "Thin Walls" * * * * * *
#2
Posted 28 August 2004 - 03:23 PM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#3
Posted 28 August 2004 - 03:32 PM
Sillara
#4 -Ashara-
Posted 28 August 2004 - 04:19 PM
And it always buggs me when people think that writing is creative/artistic while coding is not. It's a bit... er... wrong way of looking at modding. Some of the scripts I saw were much more creative than some of the dialogue/plots.
Edited by domi, 28 August 2004 - 04:20 PM.
#5
Posted 28 August 2004 - 05:17 PM
#6
Posted 28 August 2004 - 05:46 PM
- MAKE_KEWL_MOD
- PUBLIC_NUDITY (Mang0 Request)
- CREATE_HACKMASTER_12
- NPC_PWN_J00
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
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#7
Posted 28 August 2004 - 06:16 PM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#8
Posted 29 August 2004 - 01:13 AM
It's just that I am SO new to modding and going nuts trying to learn how to (Correctly) code. I just thought this would be a nice dream.
Actually, I HAVE played around with the NWN toolset, but, as I am not crazy about NWN graphics, I thought something like it for the BGII style engine would be a good thing.
Just dreaming
Minotaur In Maze :drunk:
They say the world is going to Hell.
They are wrong.
The world IS Hell! Always has been, always will be; except perhaps for the five percent or so of the population who can afford differently.
And, if one must reside in Hell, it is far better to do it as a minion of the Devil than as a member of the damned.
* * * * * *
LOVE SUCKS: It makes fools and slaves of us all.
But being alone and unloved is worse.
- Nancy A. Collins "Thin Walls" * * * * * *
#9
Posted 29 August 2004 - 03:07 AM
#10
Posted 29 August 2004 - 03:19 AM
#11
Posted 29 August 2004 - 12:23 PM
"Do you know how much that turns me on, Ki?"
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When angry, count to four; when very angry, swear. -- Mark Twain
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Oscar Wilde
And alien tears will fill for him Pity's long-broken urn, For his mourners will be outcast men, And outcasts always mourn.
Dante Romancable Mod: 'Tis a courtly love of a different sort
#12
Posted 01 September 2004 - 10:22 AM
I remember starcraft editor and I could operate it with no problem.
(while in Weidu, the furthest I got was, "press enter for more options" :turnip2: )
#13
Posted 01 September 2004 - 12:42 PM
I think such tools can be made and if I knew programming I might have started thinking about stuff like that. If not areas, but simple quests and scripts could be possible.
#14
Posted 01 September 2004 - 12:58 PM
You aren't meant to use the WeiDU executable. You are meant to use textual files (.tp2, .d and .tra) in order to tell WeiDU_renamed.exe what to do.(while in Weidu, the furthest I got was, "press enter for more options" :turnip2: )
Yikari, monk NPC
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#15 -sheol16-
Posted 01 September 2004 - 11:07 PM
http://www.shsforums...ter&f=53&t=7798
http://www.shsforums...er&f=125&t=7219
http://www.shsforums...?showtopic=8851
these are some tutorials that are becoming very good friends, and they are right here on this sight. I know nothing about coding. Absolutely nothing, yet i understand these. mainly check out the last 1, the first two are printing versions that i selected so i could lay on my bed and read them.
Good luck
#16
Posted 02 September 2004 - 03:54 AM
i've created a whole 10 map campaign(humans), with intro speeches (perfectly timed, of course), cutscenes (iirc) and own ai (improved insane ai). this tool was so easy to work with.I don't know how many people here have ever used it, but the editor that came with Starcraft was one of the best (and easiest) editors I've ever used. If someone came up with a similar program for the Infinity Engine I'd die happy .
only problem was on later maps, you have to fight 3-4 insane ai teamed up. pretty much impossible if you get rushed after a few minutes with 40-50 zealots, marines and zerglings.
Edited by Schatten, 02 September 2004 - 03:55 AM.
#17
Posted 02 September 2004 - 04:58 AM
I tried at Starcraft forums but no one could help me. From memory it's the tenth Terran mission, "The Hammer Falls".
I imagine that would be the name of the .scm if anyone can extract it.
It would make me really happy if someone could somehow extract this for me.
If you can, please PM me, and I'll send you an email to send the attachment.
Alternatively, host it somewhere temporarily and I can ftp if you prefer.
Huge love if anyone can figure out how to do this!!
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