1) The ability to manipulate the monk's abilities external to BGMain.exe (i.e. a 2DA file) and create kits for them.
If you only succeed in #1 you'll be my hero. I think monk kits and monk multiclass/dualclass would go a long way to making that class interesting again.
I think it's possible without exe-hacking. the difficult part is not giving to the new class the monk abilities (es stunning blow, more attacks, ac bonuses...). the difficult part is giving him the hide/move silently/detect traps abilities and the d8 hit points each level. i think that there are 2 possibilities for this: a ranger kit without spells, but he will lose the detect traps and will incur in a fallen ranger problm if his reputation decreases too much. or a thief kit, without the steal button. for the new monk kit, you should make more kits, with different abilities.
I think i'm going to try to make it. (I'm going to choose the thief version... there are more thing in common). The real problem is that now i must stop playing bg-tutu for some time...
![:P](http://www.shsforums.net/public/style_emoticons/default/tongue.gif)
if someone is intersted, some time ago i was trying to create a multiclass ranger/paladin with 3rd edition multiclass rules. I stopped because i finally realized the amount of code i must write to do it. but it's doable (only with classes VERY similar).
Edited by Bif, 07 September 2004 - 02:05 AM.