BGMAIN.EXE meets the tin woodsman
#41 -sheol16-
Posted 31 August 2004 - 07:50 PM
#42 -sheol16-
Posted 31 August 2004 - 07:52 PM
oh, well i guess i won't mention it again
#43
Posted 01 September 2004 - 02:50 AM
Summons are ported over when you go in or out of buildings/other areas (sorta like familiars). You can do something of the sort by ordering them to attack you just before you enter, but it's annoying, and doesn't always work.
#44 -sheol16-
Posted 01 September 2004 - 11:27 PM
I think that's a perfect number
#45
Posted 01 September 2004 - 11:38 PM
The Darkish Day - Tome of Wisdom (+3). Armageddon XIII. ©Alltime - GOD.
Western - LEO (Leo Aspect (Cnjt)). Eastern - Dragon (Element - Fire). Acronymizing UPD8!!!!!!.
Fravia ... || || || ... "Some sections of this lore will remain closed to you until you develop your egoistical searcher's Heijoshin into a more capable ethical seekers' Fudoshin" - © 3rd Millennium: [fravia+], all rights reserved. (APC - 3 Libras). Go6gle.
#46 -sheol16-
Posted 02 September 2004 - 12:05 AM
when you click on a race, will you be able to make the subraces appear, like kits.
has that been mentioned already
#47
Posted 02 September 2004 - 01:57 AM
I completely agree with that, and maybe increasing party size? But I think you need the source code for that oneTrue dual classing rules. IE, being able to dual-class anything into anything (provided you met the requirements), and being able to dual several times. A human NG Thief/Bard/Ranger should be possible.
Defy me and die!
#48
Posted 02 September 2004 - 02:59 AM
Also, certain classes (e.g. paladin) cannot be dualled to or from at all, and certain classes (e.g. thief and ranger) are incompatible even though they're from different groups.
In other words, fighter/rangers, thief/bards, invoker/illusionists and cleric/druids aren't allowed, and dual-classing more than three times is impossible.
Of course, there are a few legal combinations that aren't available in BG2, such as the mage/druid.
#49
Posted 03 September 2004 - 09:42 AM
Umm, Paladin can dual-class itself and non-paladin character can be dual-classed into paladin. PHB doesn't forbid it and The Complete Paladin's Handbook specify that paladin dual-class is allowed. There is no limit of number of possible dual-classing. And I'm not sure with the fact that dual-classing into same class group is really forbidden (can't get my PHB for the details now).You can't dual-class from any class to any other class in 2E, even if you meet the requirements. IIRC prohibited classes are any that are in the same group, i.e. warrior (fighter, ranger, paladin), rogue (thief, bard), wizard (mage, the various speciality wizards) and priest (cleric, druid, monk, etc).
Also, certain classes (e.g. paladin) cannot be dualled to or from at all, and certain classes (e.g. thief and ranger) are incompatible even though they're from different groups.
In other words, fighter/rangers, thief/bards, invoker/illusionists and cleric/druids aren't allowed, and dual-classing more than three times is impossible.
Of course, there are a few legal combinations that aren't available in BG2, such as the mage/druid.
#50
Posted 03 September 2004 - 10:18 PM
Can't muck with the party size. There's no way for me to track that one down. I spent about 7 months trying. I even have a copy of a CHU file around here somewhere where an extra portrait socket is designated and placed.. it wont display it on the screen, and the exe say "don't think so!" tracking down the function call and altering the value would be real rough.... and as previously stated, you would need to modify the portrait sizes if you added more than one.I completely agree with that, and maybe increasing party size? But I think you need the source code for that oneTrue dual classing rules. IE, being able to dual-class anything into anything (provided you met the requirements), and being able to dual several times. A human NG Thief/Bard/Ranger should be possible.
Edited by Chevar, 03 September 2004 - 10:19 PM.
Project Forum
#51
Posted 06 September 2004 - 09:38 AM
I forgot that there's an exception to the paladins can't dual-class rule, namely the cleric. Any "extra" classes that are added to the priest group (e.g. speciality priests, crusaders and monks) that aren't prohibited from being LG would be allowable as well.[Umm, Paladin can dual-class itself and non-paladin character can be dual-classed into paladin. PHB doesn't forbid it and The Complete Paladin's Handbook specify that paladin dual-class is allowed.
Fighters and rangers are ruled out because they're part of the same group as paladins (i.e. warrior); thieves, bards and druids can't do it because of alignment conflicts (i.e. they can't be LG); and wizards because they can't wear armour.
I assumed this rule also applied to characters wishing to dual to paladin, but apparently I was wrong - any LG character other than a fighter or ranger (or any new class which is part of the warrior group) is eligible. However, there's the small matter that a character wishing to dual to a paladin would need to have an ability score of 17 in no less than four seperate stats, and 15 in their original class' prime requisite...
There is no limit of number of possible dual-classing.
Sorry, but there is a limit to the number of times a character can dual-class. As I said, you can only dual-class to one class from each of the four groups, so therefore once a character has a class from each group, that's it. Of course, it's very unlikely a character would have the neccessary stats to even be able to dual-class twice anyway.
The rule doesn't seem to be listed in the PHB or the DMHB, but I could swear I've seen it somewhere. Looking through the various Complete Handbooks, none of them list a class from the same group as a dualling possibility.And I'm not sure with the fact that dual-classing into same class group is really forbidden (can't get my PHB for the details now).
#52
Posted 06 September 2004 - 10:06 AM
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!
Like dealing with terrorists by giving them explosives. -NotMrT
If you don't know where you're going, any road will take you there.
#53
Posted 06 September 2004 - 11:37 AM
It would also lead to grossly overpowered characters.I don't know if this has been mentioned already, but dual-classing into kits would be cool, probably impossible, but cool
Project Forum
#55
Posted 06 September 2004 - 12:55 PM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#56
Posted 06 September 2004 - 01:06 PM
That should be possible via scripting. Upon dualing to the new class, a dialogue would pop up allowing you to select a kit. Of course, any new kits added by other mods wouldn't be listed.I don't know if this has been mentioned already, but dual-classing into kits would be cool, probably impossible, but cool
#57
Posted 06 September 2004 - 01:38 PM
I think that's an excellent idea.If people are really desperate, we can put together a list of what we know about the .exe already.
e.g. where the XP is, where the CD check is, where the strref's are.
Then there'd be less of the .exe left to explore.
Mod in Progress: Valen Expansion
#58
Posted 06 September 2004 - 02:14 PM
ya need a no-cd crack? i have one. i dont like switching cds.Making a no-CD crack for BG2 would probably be very hard, and definitely very, very boring to attempt. It also may be impossible (hahaha).
#59
Posted 06 September 2004 - 03:43 PM
BTW I have TWO legal copies of the game.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#60
Posted 06 September 2004 - 10:29 PM
The limit of possible dual-classing is in relation with the fact whether you aare llowed to dual-class into a class from the same group. If this rule doesn't exist (I've have nto checked it yet), you are limited just by the fact that you can't dual back in the class that you already "have" and by the value of your stats. But as you've said - it is very unlikely to dual more than twice due to the statsThere is no limit of number of possible dual-classing.
Sorry, but there is a limit to the number of times a character can dual-class. As I said, you can only dual-class to one class from each of the four groups, so therefore once a character has a class from each group, that's it. Of course, it's very unlikely a character would have the neccessary stats to even be able to dual-class twice anyway.The rule doesn't seem to be listed in the PHB or the DMHB, but I could swear I've seen it somewhere. Looking through the various Complete Handbooks, none of them list a class from the same group as a dualling possibility.And I'm not sure with the fact that dual-classing into same class group is really forbidden (can't get my PHB for the details now).