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Change - Soundset (scripting question!)


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#41 Vae Victus

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Posted 26 August 2004 - 08:11 AM

I really like the unless... thing... :thumb:

hehe this mod has surpassed noob, it is now for the prof's! :lol:

#42 Vae Victus

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Posted 27 August 2004 - 08:12 AM

...I don't want to be impatient, but sConrad, do you have any progress? or any kind of luck?

#43 SConrad

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Posted 27 August 2004 - 11:09 AM

Sorry, no.

I thought that there might be a way through the save-file, if the sound and portrait and stuff were stored there. But if that is so, I can't find it.

Unfortunently, I don't think that there's any way, unless you want to manually change it back after every shapeshift, using the "Customize"-button on your character-display.

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#44 SConrad

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Posted 27 August 2004 - 11:26 AM

Actually, don't hold your horses just yet. I got another idea. Im discussing it at IRC at the moment.

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#45 Vae Victus

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Posted 27 August 2004 - 12:37 PM

Giddy Up! Posted Image:lol:

#46 SConrad

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Posted 27 August 2004 - 01:51 PM

Okay, I've found a solution, but it requires some "penalties".

Intrested in hearing? :P

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#47 Vae Victus

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Posted 27 August 2004 - 01:58 PM

Wooohhh Horsie! Posted Image
:huh: PPppenalties....Oh well..if it brings a solution, give me all the penalties you need! :lol: So yeah, tell me, give the solution to the Young Grasshopper! :ph34r:

#48 SConrad

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Posted 27 August 2004 - 02:02 PM

There is a way to make the soundset change, and then let it change back.

But that requires one of these two:

1. That the soundset the player wants to play with is chosen at installation of the mod.

2. That the soundset the player wants to play with is chosen in a dialogue at the start of the game, in Irenicus Dungeon.

Your call.

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#49 Vae Victus

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Posted 27 August 2004 - 02:25 PM

There is a way to make the soundset change, and then let it change back.

But that requires one of these two:


Well that's good to hear. :)

1. That the soundset the player wants to play with is chosen at installation of the mod.


Well, that's not really what I was looking for... :rolleyes:

2. That the soundset the player wants to play with is chosen in a dialogue at the start of the game, in Irenicus Dungeon.


Well then it is only possible to do it once... ;)

Your call.


Can you say, WERE DOOMED!!! ohh a wall! :bash: , ough in my mind it looked alot less painfull...

So reading this, there is no way to make you choose when you shapeshift back and forth.

I was thinking, probaly you had already thought about it, but is there a way to make the creature have his own soundset, that has strings in the dialog, so that when you shapeshift, the creature sounds will be used instead of the character sounds? I saw something like that in DLTCEP. I mean I saw that DLTCEP has strings for the soundset's.

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#50 SConrad

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Posted 27 August 2004 - 02:38 PM

Actually, what I meant with the dialogue-thing was that you have to specify in that dialogue: "I would like to use soundset x for my character". It will work flawlessly to shapeshift back and forth.

And it's possible to add that "person" which you talk to in a lot of other places too, if you want to (in case someone wants to change the soundset).

I haven't tried what you're suggesting. I don't think it'll work, though.

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#51 Vae Victus

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Posted 27 August 2004 - 02:50 PM

Actually, what I meant with the dialogue-thing was that you have to specify in that dialogue: "I would like to use soundset x for my character". It will work flawlessly to shapeshift back and forth.


Well I don't see if the dialogue thing would be a problem, seeing that it would make you give a choice if you would continue the same voice or the demon voice. So this could be a good solution.

I haven't tried what you're suggesting. I don't think it'll work, though.


I hate it to say it, but I have the same feeling, that it wouldn't make a difference.

So if you can make option 1 to work, so that you have a dialogue, when you shapeshift to the demon form and when you shapeshift back, the same dialogue appears, giving you the same choices all over again. Then thanks. :)

#52 SConrad

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Posted 27 August 2004 - 03:32 PM

You only have to use the dialogue once. Then you don't need to use it.

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#53 Vae Victus

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Posted 27 August 2004 - 03:49 PM

:huh: I don't get it, so this means this is only one dialogue, and you cannot change it back? so the first dialogue comes in Irenicus's dungeon, giving you the option to choose which soundset you want to use, and after that you cannot change the soundset's? well only if you do it manualy. Am I right?

Oh wait now I get it, that's why you said you can do it via the install or the dialogue. There has to be a one time dialogue so that everything is set right, and after that, it works, you don't get any dialogue's anymore. because everything has been set as it should be, and making sure that the soundset will change when you shapeshift back and fort.

Edited by Vae Victus, 27 August 2004 - 03:53 PM.


#54 SConrad

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Posted 27 August 2004 - 04:50 PM

Oh wait now I get it, that's why you said you can do it via the install or the dialogue. There has to be a one time dialogue so that everything is set right, and after that, it works, you don't get any dialogue's anymore. because everything has been set as it should be, and making sure that the soundset will change when you shapeshift back and fort.

Exactly.

Another thing is that this will grant your characters to have subtitles for their soundsets.

There could still be possible to initiate the dialogue at other places too, but you should only do that if you want to change the soundset to something else.

It won't work if you change you sound through "Customize".

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#55 Vae Victus

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Posted 27 August 2004 - 05:05 PM

Exactly.


Hear'ye, hear'ye, Vae Victus has surpassed Noob! :lol:

Another thing is that this will grant your characters to have subtitles for their soundsets.


:)

There could still be possible to initiate the dialogue at other places too, but you should only do that if you want to change the soundset to something else.


It is usefull to have that option, but it would not be needed, eitherway to me that is.

It won't work if you change you sound through "Customize".


So basicly, that option has been disabled. That's not a problem.

I have a feeling my mod is going to work! :)

#56 SConrad

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Posted 27 August 2004 - 05:23 PM

Yeah, perhaps. It ain't over 'til the fat lady sings, though.

What's next to do?

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#57 Vae Victus

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Posted 27 August 2004 - 05:57 PM

...about the fat lady.... :P


I think, you could start with making the script and then I will write the subtitels.

My question only just to be sertain, do I have to write all the sounds that are in the soundset over to a txt file?

example: BECOMING_LEADER = None of them know my true power.

And so on?

#58 SConrad

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Posted 28 August 2004 - 04:53 AM

When I said subtitles, I meant *all* soundfiles that the PC can have, ie. male1-5 and female1-5.

The custom soundsets that floats around are too much, I think.

And yes, you should subtitle your demon-soundset too.

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#59 Vae Victus

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Posted 28 August 2004 - 05:12 AM

Alot of work, I see....oh well, then best way is to do it via the alfabetical way. :lol:

So Male1, Male2, Male3, Male4, Male5.

and Female1, Female2, Female3, Female4, Female5.

And Illid_ and the Demon_.


So the all above named should have all subtitles.

#60 SConrad

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Posted 28 August 2004 - 05:59 AM

Yes. All of them. I won't work otherwise.

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