first impressions...
#21 -dorotea-
Posted 20 August 2004 - 08:57 AM
And keeping his in game stats is important for me and for the roleplay component of the mod. As to why -- you will have to complete the mod at least twice to see it.
#22
Posted 20 August 2004 - 09:01 AM
By this argument, you should be treating Irenicus as a chaotic good cleric/mage, because that's what he was originally coded as. I'd say it's more important to go off what seems to make sense, rather than Bioware's coding, which was frankly rubbish. Now, if you think those stats are appropriate, then that's fair enough, but if you're keeping them purely because Bioware said so, then I'd strongly suggest you consider the chaotic good cleric/mage model.Just to assure you that I do take input seriously -- after reading EMT comment I removed all modifications to JI stats that I saw as an overkill... He however will stay his level 30 self, for the purpose of the storyline. His stats are that of the final stand in SoA (with dexterity 20 and in 19) I am not the one who made these -- I am not the one to remove these.
#23 -Guest-
Posted 20 August 2004 - 09:02 AM
#24 -dragonlord-
Posted 20 August 2004 - 09:06 AM
#25 -dragonlord-
Posted 20 August 2004 - 09:08 AM
#26
Posted 20 August 2004 - 09:21 AM
lady... I'm not saying that Irenicus is a total diminisher of the challenge of the game. I'm just saying that his intelligence stat is a little bit overstated. so my advice as a beta-tester remains that: just to lower a bit the effect of the mask. 22 is much. 20 is enough...Just to assure you that I do take input seriously -- after reading EMT comment I removed all modifications to JI stats that I saw as an overkill... He however will stay his level 30 self, for the purpose of the storyline. His stats are that of the final stand in SoA (with dexterity 20 and in 19) I am not the one who made these -- I am not the one to remove these.
And he has a point...By this argument, you should be treating Irenicus as a chaotic good cleric/mage, because that's what he was originally coded as. I'd say it's more important to go off what seems to make sense, rather than Bioware's coding, which was frankly rubbish. Now, if you think those stats are appropriate, then that's fair enough, but if you're keeping them purely because Bioware said so, then I'd strongly suggest you consider the chaotic good cleric/mage model.
Edited by Elan Morin Tedronai, 20 August 2004 - 09:24 AM.
#27
Posted 20 August 2004 - 09:24 AM
Now, if you think those stats are appropriate, then that's fair enough, but if you're keeping them purely because Bioware said so, then I'd strongly suggest you consider the chaotic good cleric/mage model.
Question - have you seen this stats or him being a CG c/m yourself? Because I can assure you -- this is an urban legend. Irenicus has about half a dozen cre's in the game -- for various cutscenes and other mysterious purposes. Neither one of these is CG or has a c/m template. Well, maybe there is one cutscene cre hastily put together for some reason, but it is actually never used in the game.
The last Suldanesselar fight JI is what I used -- NE level 30 mage and his stats are pretty consistent for most of the other cre's made for Irenicus in the game.
In any case, I feel that the argument is taking a 'you are a moron' , 'no it is you who are a moron' flavor, and I suggest you wait till the mod is out and then play it or not, same goes about critique. At least EMT tested one of the earlier versions before starting this thread.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#28
Posted 20 August 2004 - 09:26 AM
22 is much. 20 is enough...
Hey -- I removed the modifier. He now has int 19. And I removed the alacrity. The fight is now over level 30, and this stays.
Freedom cannot be equated with goodness, virtue, or perfection. Freedom has its own unique self-contained nature; freedom is freedom ? not universal goodness. Any confusion or deliberate equalization of freedom with goodness and excellence is in itself negation of freedom, and acceptance of the path of restraint and enforcement.
Nikolai Berdyaev - Christian Existentialist, Philosopher of Freedom.
The Longer Road mod
Redemption mod
Bitter Grey Ashes
#29
Posted 20 August 2004 - 09:36 AM
It corrects Irenicus' alignment to Neutral Evil as it supposed to be (and his race to elf) as he was listed as a Chaotic Good human due to his files being based on those of Elminster, as his stats are exactly the same.
So it gets even better, because you're actually using Elminster's stats.
#30 -dorotea-
Posted 20 August 2004 - 09:42 AM
If Elminster has dexterity of 20 btw he is a fraud, he is no elf and he is 2000 old...
#31
Posted 20 August 2004 - 09:50 AM
So we've got two neutral evil and two chaotic good, all with stats identical or so-near-identical-that-it-doesn't-matter to Elminster. Dorner's right... they copied the CRE file.
Ascension JI will just be copied again from one of the above. I very much doubt Gaider would ever have felt the need to look at the stats, because they'd never show up ingame.
#32 -dorotea-
Posted 20 August 2004 - 09:58 AM
And for those unhappy few there is always 10, 10, 10, 10, 10 level 1 Irenicus optional component... B)
#33
Posted 20 August 2004 - 09:58 AM
Oh, and sticking to the more consistent incarnations of his stats doesn't take away the fact that they're Elminster's.
Edited by SimDing0, 20 August 2004 - 10:00 AM.
#34
Posted 20 August 2004 - 11:15 AM
Most EVERY npc's stats in the game are "unrealistic" compared to the pen and paper game they were based on; they'er supposed to be, so you don't die hundreds and hundreds of times.
But you know what? That's irrelevant. You don't need to agree with the way Dorotea's put the mod together to play it. I don't think Jon has *any* chance of redepmtion, any more than Dorotea thinks Melly or Bohdi does. Will that stop me from playing the mod? No. Will it stop me playing a game where I redeem Jon? No. Why? Because the BG saga is *over* kids (don't get me started on the supposed BG 3, which has about as much to do with the BG 1/2/TOB saga as Temple of Elemental Evil does). Longer Road is a way of adding something fresh and new to TOB--and a way to have an all-evil party for those of us who want one, finally! Jon is *supposed* to be overpowered, that *is* keeping it "in character". If if bothers you that much, use him sparingly until you REALLY need him for a particular fight, then only use those powers that you find to be "balanced". Problem solved.
I am a powegamer and I don't apologize for it. I look forward to siccing Jonny Boy on Draconis and the Master Wraith, and the final seal guardians in WK, and the third fight with Melly and those damnable Slayer Shadows, without having to use spike trap cheese. Quite frankly, I need him!
I think Dorotea has already bent over backwards to accomodate some balancing requests regarding Irenicus. In her place I would've simply said "if you have that much of a problem with it, then dont download it". But she's been more accomodating than she needed to be. But remember ultimately the *player* decides what Jonny does and doesn't do. That should be all the balance you'll ever need.
Let it go, folks.
#35
Posted 20 August 2004 - 11:21 AM
#36
Posted 20 August 2004 - 11:30 AM
Besidse which, Dorotea already made some accomodation to the opposing argument.
Edited by Arcalian, 20 August 2004 - 11:31 AM.
#37
Posted 20 August 2004 - 11:33 AM
Wait, yeh, it was pretty unnecessary really.
But anyway, I don't see how playing it would make me any more qualified to say what I have. Please point out anywhere I'm making an assumption that might be changed by playing the game.
#38 -Ashara-
Posted 20 August 2004 - 11:43 AM
You already were - before playing the mod, you do not know how the subplot is set up, how Ireniucs' is introduced into the game, and how his interactions are presented with the game world. When you say "let's downsize!" you in this case say: re-write the mod. Which is, frankly, can only be acheived to your satisfaction by you sitting down and creating an alternative Irenicus' in ToB mod. There is nothing wrong with this solution - I do not like a certain mod, for example and therefore I am doing my own version of it. Everyone is happy.
Edited by domi, 20 August 2004 - 11:45 AM.
#39
Posted 20 August 2004 - 11:50 AM
Does it?
#40
Posted 20 August 2004 - 12:36 PM
It seems that what you want is "your" version of an Irenicus mod, as Domi said. Expecting Dorotea to create a mod to your specifications is worse than "if you dont like it, dont play it"; it was, in fact "if it isn't the way I want it to be, it's automatically wrong". Which is, yes indeed, pathetic.