fuxored books?!
#1
Posted 12 August 2004 - 02:15 PM
I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D
#2
Posted 12 August 2004 - 02:29 PM
I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D
#3
Posted 12 August 2004 - 03:39 PM
#4
Posted 16 August 2004 - 05:09 AM
i experimented with sorc clerics a long time ago, simply using shadowkeeper...*coughs* ok now i realise the spells are added in my magebook... gee... hehe i was expecting a kit name change or the cleric book.... anyway.... SWEET!!! hehehe
i made a mage cleric, and memorized the cleric spells i wanted, rested, and turned into a pure sorceror...
when i click on the button for spells, i can now choose between cleric and mage spells...
however, while i can cast mage spells, i can't access them from the mage spell trigger/contingency/etc macro spells, and they casted at level ten, as if i was somehow casting a cleric spell scroll...
yes, the only way to really make it work right is to modify cleric spells into mage spells using near infinity...
wow...i had no idea this project existed...
ok, are people still limited to 5 spells per level for sorcs? how about extending that to 8???
(you don't want to go over 8, since this can cause spells to behave in strange and unpredictable ways...when using spell sequencer and chain contingency. you will find a sorc with more than 8 spells per level will not see some spells he/she has memorized when casting chain contingency, or see multiple copies of the same spell)
:^^:
Darth...
Darth Gizka...
#5
Posted 16 August 2004 - 05:11 AM
'Tis possible, but involves 2da-patching.ok, are people still limited to 5 spells per level for sorcs? how about extending that to 8???
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#6
Posted 16 August 2004 - 05:27 AM
2) The Sorcs may end up knowing up to 14 spells per level, not from spell picks but from the automatically added Cleric spells. This has not caused any problems with sequencers in my beta tests; I'm not sure if this is because the spells are added diferently, or if I just haven't noticed. Please feel free to test it and report back.