Jump to content


Photo

Levelling up spell


  • Please log in to reply
6 replies to this topic

#1 Corvin/ddr/

Corvin/ddr/
  • Member
  • 10 posts

Posted 09 August 2004 - 02:37 PM

How to make a spell wich will change at different char levels (as fireball and others)?
I've tryed to make a multi layered spell but that just dont helps :(

#2 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Modder
  • 1505 posts

Posted 09 August 2004 - 06:20 PM

We need a bit more info to diagnose the problem... what are you trying to do, exactly?

My initial suggestion for problems such as these is to find an existing spell with similar effects and either base the new spell off of it or use it for comparison purposes.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.


#3 Corvin/ddr/

Corvin/ddr/
  • Member
  • 10 posts

Posted 09 August 2004 - 08:01 PM

What i need is "lay hands" spell which damages instead of healing

My first idea was to do so:
layer1: first level spell do 2 damage
layer2: second level spell do 4 damage
layer3: third level spell do 6 damage
layer4: fourth level spell do 8 damage and so on
but that just do not seem to work....
the thecond thing i'v thought about was a layhands.2da (or something near that) file wich i've found - but i've got no idea of how schould it be writen or connected to spell

#4 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

  • Member
  • 4505 posts

Posted 10 August 2004 - 03:28 AM

Sounds like you're trying to address an issue that is handled by the clab files. Use NI or whatever you prefer to take a look at the CLAB files for various classes and you'll see how, at various levels corresponsing to the NPC levels at the top.

So, if you want this to start at level 10, you change the **** under the 10 column with at GA_xxxxx.spl (GA stands for GA ability) accordingly.


I don't know if you can reproduce something similar to the layhands 2da linked to a spell, maybe someone else can help with that.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#5 Corvin/ddr/

Corvin/ddr/
  • Member
  • 10 posts

Posted 10 August 2004 - 09:22 PM

to take a look at the CLAB files for various classes and

But i need a spell, not a class ability. Anyway there's nothing about that. I'll try to specify a question:

how should i make fireball which deals [char level]d6 of damage instead of 1d6 all of the time?

#6 Idobek

Idobek

    Pocket Plane Gibberling

  • Member
  • 429 posts

Posted 11 August 2004 - 03:29 AM

Take a look a the spells in the game, many of them change as the character levels up. SPWI116 (Sleep) increases the length of time the spell has an effect. It does this by having several extended headers (abilities) each referring to a new character level the effects are then altered for each level.

#7 Corvin/ddr/

Corvin/ddr/
  • Member
  • 10 posts

Posted 11 August 2004 - 08:29 PM

Somewhy it doesn't work when I do it the same whay/ Maby I get mistaken at some point.