Levelling up spell
#1
Posted 09 August 2004 - 02:37 PM
I've tryed to make a multi layered spell but that just dont helps
#2
Posted 09 August 2004 - 06:20 PM
My initial suggestion for problems such as these is to find an existing spell with similar effects and either base the new spell off of it or use it for comparison purposes.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#3
Posted 09 August 2004 - 08:01 PM
My first idea was to do so:
layer1: first level spell do 2 damage
layer2: second level spell do 4 damage
layer3: third level spell do 6 damage
layer4: fourth level spell do 8 damage and so on
but that just do not seem to work....
the thecond thing i'v thought about was a layhands.2da (or something near that) file wich i've found - but i've got no idea of how schould it be writen or connected to spell
#4
Posted 10 August 2004 - 03:28 AM
So, if you want this to start at level 10, you change the **** under the 10 column with at GA_xxxxx.spl (GA stands for GA ability) accordingly.
I don't know if you can reproduce something similar to the layhands 2da linked to a spell, maybe someone else can help with that.
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#5
Posted 10 August 2004 - 09:22 PM
But i need a spell, not a class ability. Anyway there's nothing about that. I'll try to specify a question:to take a look at the CLAB files for various classes and
how should i make fireball which deals [char level]d6 of damage instead of 1d6 all of the time?
#6
Posted 11 August 2004 - 03:29 AM
#7
Posted 11 August 2004 - 08:29 PM