Timestop
#1
Posted 07 August 2004 - 11:12 PM
But anyhow, that would be a great tweak and very much appreciated (at least by me).
(And I know there is SConrad's Timestop tweak somewhere, but I don't need to get rid of the spell, I just would like it to be not so cheesy).
#2
Posted 08 August 2004 - 04:32 AM
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#3
Posted 08 August 2004 - 03:47 PM
Well it's really an engine limitation if you ask me. However, the fact that spells fire off after the timestop expires CAN be fixed, which I am doing in my own mod (Lost Crossroads). It's more than just a "minor tweak". You have to redo all of the spells in the game.I wonder, has anyone made a mod that corrects the thing with the timestop spell, that when it is cast, and you can't do anything, your protection spells still wear off? I mean, if time would really stop for the party, wouldn't it stop for the spells also? Or have I got it all wrong...
-Galactygon