BSC#Hub.d:
You're using See and StateCheck for banter checks, which is nice, but what about invisibility, especially with Staff of the Magi? I'd also throw a silence check in there for a good measure, although a combination of various other StateChecks might be worthwhile.
... is generally preferable to . . . as far as ellipses go. Bioware used both, so I can't argue too strongly, but all it takes is a mass find/replace, and the former does look better.
Are the journal entries working properly (title only displayed in battle text, etc.)? Bioware have two carriage returns between the title and main text, but hey, if it's working with one...
SAY ~*singing* You can bugger the bear if ye do it with care, in the Winter when he is asleep in his lair, thouh Ah would not advise it in Spring or in Fall, but the Hedgehog can never be buggered at all!~ [SC#Hub48]- I'm fairly sure descriptions go in brackets, not asterisks. Asterisks are used to indicate emphasis by Bioware.
- Pretty sure Spring and Fall are not seasons in the Realms. If I'm right, that's gonna void the voicing.
- "Ah" is odd. At first I wondered why it was capitalised. Then I realised and thought it shouldn't be. Then I noticed that it'd still look weird either way.
- This song is just... shockingly silly. I was expecting some less-than-serious stuff in the mod, obviosuly, but... whoa.
SAY ~Eh? Ah didnae realize ye were listenin? mah <LADYLORD>. That was one of the great traditional songs of the Ogg family ...Whatever it may sound like, this looks very weird in writing to me. There's a very strong accent in the first part, but then no evidence of anything at all in the second. I personally feel that while it's improved since the posted dialogue, you're still overdoing the phonetic spelling at times.
++ ~No.~ + PCHub_4On the whole, it looks like you're getting a good range of dialogue responses across, but I'd discourage one-worders. It doesn't look right.
== IMOEN2J ~Does it? *grins*~ == BSC#Hub ~Ah. . . Hey, look! Ah foun' some rock candy still in me pack! Ye wan' a little before supper?~ == IMOEN2J ~Yes, please. *still grinning*~- I don't think it's necessary to give regular updates on the state of Imoen's face. It's better just to let the dialogue convey her mood than have *still grinning*.
- I'm also uncertain as to whether rock candy is appropriate to the FR setting. I've been convinced that it's no more high-tech than Kelsey's ice-cream, but...
= ~. . . Ah blew on it twice fer luck an? finally tasted it. . . ~ = ~. . .~That's a lot of pausing. I don't think it's really necessary to tell us nothing's happenning, especially with a line of its own.
Global("PCKeepOwner","LOCALS",1) //PC must have the keep as stronghold.Spot the coding error. Yeh, it should be "GLOBAL". That's twice now that a variable has been checked in the wrong area... might be worth having a closer look through.
== BANOMEN ~Accepted. Forgive me if I seem defensive. It would seem that it is popular these days to criticize my manner of speech, and indeed my manner in general.~
== BANOMEN ~Can I still tell you how I killed twelve giants?~Do I really need to say anything about the wall-breaking here?
SC#HubQuest.d:
The 3rd response option (the CAPS LOCK one) in every state isn't really appropriate. You're not offering options like that anywhere else, and neither is the rest of the game. PC options should be more generalised and restrained, on the whole, although the occasional slightly sillier one isn't out of place.
== SC#GT2 ~Grrrrrr! *Jumps off bench*~Point about asterisks vs brackets, and it'd probably be better to use full sentences (I actually recall a longer one about handkerchieves which should definitely have been, but I can't find it now).
Does this even work in context, though? Because *Jumps off bench* is going to be somewhat random if there's not a bench in sight. I'd suggest not overdoing actions, because jumping off a bench probably doesn't further the dialogue that much.
Honorable Brotherhood of Teamsters Local 14597...no Fourth Wall breakers?
SAY ~Oh, I wouldn?t know anything about that! The girls here are all but simple women between the ages of sixteen and nineteen and a half, cut off in this tavern with no one to entertain us! Oh, it is a lonely life, bathing, dressing, undressing, making exciting underwear... We are just not used to kind and generous adventurers.~I'm told this is a Casino Royale line. I feel no further comment is necessary.
Sweet Fanny AdamsWell I certainly know what it means, which probably isn't a good sign as far as wall-breaking goes.
+ ~Global("SC#HubPlot","GLOBALS",3)~ + ~Yes sir. I was wondering if I could ask you some questions?~ + Aegis_2"GLOBALS"?
DO ~SetGlobal("SC#HubPlot","GLOBAL",6) AddexperienceParty(25000) DestroyItem("SC#HuGl") EraseJournalEntry(@1) EraseJournalEntry(@2) EraseJournalEntry(@3) EraseJournalEntry(@4) EraseJournalEntry(@5)~I'm suspicious. Are you erasing a load of quest entries without providing a Done Quests counterpart?
Miscellaneous:
- His portrait isn't terribly Bioware, but that doesn't bother most mods. If it worries you, pretty much front-on, and no trees in the background is the way to go.
- I spy "Durring" in the TP2.
- Is "smeg" really a word we hear on a regular basis in the Realms?
- In the biography string, the characters name goes in all-caps.
... and that's me done for now.
Edited by SimDing0, 29 July 2004 - 04:16 PM.