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How to Start Making a Mod?


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#1 -Ashara-

-Ashara-
  • Guest

Posted 20 June 2004 - 05:55 PM

This is intended as a quick introduction to the tried and true resources of the modding community :)

Welcome and good luck with your mod!

-Browse IESDP. Know that it is there and do not try to read through all of it just yet. But try to see teh difference between the Triggers and Actions

IESDP

http://iesdp.teambg.net/


-Download NI and make it work for you. Familarize yourself with CRE BCS, ARE and IDS files

Near Infinity

http://www.idi.ntnu.no/%7Ejoh/ni/

-Download WeiDU, read the basic documentation, make it work and learn how to extract/compile files.

WeiDU

http://www.weidu.org/

-Download Context

Context

http://fixedsys.com/context/

-Work your way through Ghrey's How to Create a Simple NPC Tutorial placing attention on every step and trying to understand what file you are working with and where it goes in the game.

"A Beginner's Guide to NPC creation with WeiDU" - by Ghreyfain

http://forums.pocket....php?topic=52.0

( some additional commentary and shortcuts for a beginner modder to this tutorial can be found in this thread: http://www.shsforums...?showtopic=7798 )


- Work your way through Blue/JC's "Road to Banter Tutorial

"The Road to Banter" - by Blue, the Immortal Bard (Revised by JC)

http://forums.pocket....php?topic=61.0


- Work your way through Sim's Scripting Guide

"Complete Scripting Guide" - by SimDing0
http://forums.pocket....php?topic=68.0

- Try breaking into a very simple NPC mod. Her eis a link to so called "One Day NPCs" - they are pretty basic:

http://www.pocketpla...d=113&Itemid=84

More Tutorials:

http://www.shsforums...p?showforum=125

Modding QA on FW:

http://www.shsforums...hp?showforum=53

Modding Groups (forums and hosting):

http://www.shsforums...?showtopic=7261


Hope this helps!

#2 khay

khay

    Swords to Rust, Hearts to Dust

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  • 1719 posts

Posted 22 June 2004 - 03:28 AM

Great topic, congratulations!