This is intended as a quick introduction to the tried and true resources of the modding community
Welcome and good luck with your mod!
-Browse IESDP. Know that it is there and do not try to read through all of it just yet. But try to see teh difference between the Triggers and Actions
IESDP
http://iesdp.teambg.net/
-Download NI and make it work for you. Familarize yourself with CRE BCS, ARE and IDS files
Near Infinity
http://www.idi.ntnu.no/%7Ejoh/ni/
-Download WeiDU, read the basic documentation, make it work and learn how to extract/compile files.
WeiDU
http://www.weidu.org/
-Download Context
Context
http://fixedsys.com/context/
-Work your way through Ghrey's How to Create a Simple NPC Tutorial placing attention on every step and trying to understand what file you are working with and where it goes in the game.
"A Beginner's Guide to NPC creation with WeiDU" - by Ghreyfain
http://forums.pocket....php?topic=52.0
( some additional commentary and shortcuts for a beginner modder to this tutorial can be found in this thread: http://www.shsforums...?showtopic=7798 )
- Work your way through Blue/JC's "Road to Banter Tutorial
"The Road to Banter" - by Blue, the Immortal Bard (Revised by JC)
http://forums.pocket....php?topic=61.0
- Work your way through Sim's Scripting Guide
"Complete Scripting Guide" - by SimDing0
http://forums.pocket....php?topic=68.0
- Try breaking into a very simple NPC mod. Her eis a link to so called "One Day NPCs" - they are pretty basic:
http://www.pocketpla...d=113&Itemid=84
More Tutorials:
http://www.shsforums...p?showforum=125
Modding QA on FW:
http://www.shsforums...hp?showforum=53
Modding Groups (forums and hosting):
http://www.shsforums...?showtopic=7261
Hope this helps!
How to Start Making a Mod?
Started by
-Ashara-
, Jun 20 2004 05:55 PM
1 reply to this topic