Shields on avatars different from item bams
#1
Posted 23 September 2009 - 04:37 AM
They were (for me atleast) the most profound and beautiful change in the game in my last installation using the BWP6, coming a very close second to the fact that you could play BGI in BGII now
But in my latest BWP8 installation, I have a minor problem/glitch/bug with the shields in the avatars and paperdolls. The inventory bams for all the shields got changed alright
1. Small Shields -> Rounded
2. Medium -> Upper square, lower taper
3. Large -> Rectangular
but the paperdolls and avatar bams didn't get changed and remain the same. More specifically, ...
1. Medium Shield and +1 have the vanilla BGII rough and curvy triangular with 2 spikes paperdoll and avatar bam
2. Large Shield and +1 have the vanilla BGII rough oval with 2 "wing-like things" on top in the avatar ... Paperdoll's rectangular though
I also noticed that only vanilla shields seem to be affected, I got a Knight's Shield +1 (Medium Shield) and it had the BGI paperdoll AND avatar bam. And bucklers and small look like BGI too (vanilla ones too)
This is my playthrough thread with my WeiDU.log and a changelog of the 3 shields here. Feel free to ask for any more changelogs/DEBUGs/attachments as you may need
Thanks,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#2
Posted 23 September 2009 - 10:11 AM
If you experience any similar inconsistencies using only IR, please let Demi and I know.
#3
Posted 23 September 2009 - 05:49 PM
But, shouldn't 1pp repatching the files have no effect on their already-1ppified () bams?? And this post mentions that there should be no install order problems with the new patcher version of 1pp (albeit it doesn't mention shields but I take it they were updated to "patch" as well )
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#4
Posted 23 September 2009 - 08:13 PM
I'll see if I can get Demi in here to say exactly which item patches from 1PPv2 are/aren't included in IR to see if the components could ever be conceptually compatible.
#5
Posted 24 September 2009 - 03:55 AM
Yep, something like that.So, if I can understand right (which I mostly don't ) ItemRev includes 1pp's shield bams and patches them into the game when it gets installed (almost at the beginning) ... Then when 1pp itself gets installed, it patches the ItemRev-modified-shields to revert back to BGII vanilla bams???
No because it patches the items without being able to know what IR does to each item. For example Reflection Shield is not a small shield anymore, it's a buckler, and it not only uses 1PP new animation and bam, but also uses a different inventory icon, and a different color palette.But, shouldn't 1pp repatching the files have no effect on their already-1ppified () bams??
If you ask me overwriting IR changes would actually be better than patching it, because at least the end result would be what Erephine wanted instead of a mess.
I'd say everything concerning animation, bams, icons, and so on regarding shields should be better handled within IR and IR alone, but I'll discuss it with Mike.
#6
Posted 24 September 2009 - 05:12 AM
I'd probably agree with that as well .. but, since IR gets installed pretty early in the BWP, won't mod items and shields AFTER IR remain unaffected?? And if 1PP were to be installed after IR anyway, (to change the megamod items) won't the same problem recur??I'd say everything concerning animation, bams, icons, and so on regarding shields should be better handled within IR and IR alone, but I'll discuss it with Mike.
Imho, a solution could be to let 1PP check for IR and promptly skip the already-1ppified-through-IR (try saying that ) items and only patch those that aren't patched by IR's 1PP components. Btw, is IR the only mod that uses these great bams?? 1PP could check for all the mods that use its components and adjust itself ... (probably a lotta work though )
Btw, why do I get the feeling that this is an isolated case? Hasn't anybody noticed this before or did everyone think this was a "feature"??
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#7
Posted 25 September 2009 - 09:50 AM
Now, for some screenshots
The Helmet I took is the "War Helm" (MAHELM01.itm) from DarkHorizons ... Didn't find any other curvy helms
Pic 0000 -> Shows Minsc wearing the helm ... Nothing unusual ... unless you see what happens to the others
Pic 0001 -> Here we have Khalid with the same helm, notice the curvy helm paperdoll And for completeness sake, I included the shield bam to show how mod Medium shields are unaffected by the paperdoll change
Pic 0002 -> Here's Montaron with the same helm, same curvy paperdoll (makes me wonder why humans don't have the curviness ) ... And here's his Large Shield +1 (vanilla item) ... Nothing unusual until ...
Pic 0003 -> Here's Monty's avatar, same items as Pic 0003. Look at the shield and helm ... The shield is vanilla BGII's Large shield bam while the helm looks like Minsc's paperdoll helm (so i guess humans had the right paperdoll after all )
Other helms tried also give similar results ... The paperdolls and avatars match for humans but go pretttty off for Monty and Khalid
EDIT: Now that I've understood how to directly post images (courtesy Jarno ) Showing another helm (the one carried by Doom Guards)
Order same as above: Minsc, Khalid (check out the shield bam and paperdoll) and Monty
Now, showing avatars ... Khalid. Notice that the helm looks like Minsc's paperdoll ... and the shield matches the paperdoll but not the item bam.
and Khalid wielding the yellow Medium Shield from above (from Aurora's Mod)
In conclusion everything can be summarized as:
- Shields
- Medium Shields - Item bams don't match paperdolls and avatars
- Large Shields - Item bams and paperdolls don't match avatars
- Medium Shields - Item bams don't match paperdolls and avatars
- Helms
- Paperdolls match item bams for Half-Elves and Halflings, but don't match avatars
- Paperdolls match avatars for Humans, but not the item bams
- Paperdolls match item bams for Half-Elves and Halflings, but don't match avatars
Lol
Edited by Lollorian, 26 September 2009 - 06:27 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#8
Posted 29 September 2009 - 04:12 PM
The large shields always display like they do in the original game, because I haven't made new content for them.
崇高与滑稽
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#9
Posted 07 October 2009 - 03:14 AM
Would that be ItemRev or DarkHorizons?? Is there any way to check which mods "include" 1PP content??Same issue, it's a different mod using work-in-progress content I posted ages ago
I could've sworn I saw rectangular shield avatars in my BWP6 install Maybe i was mesmerized by all the new contentThe large shields always display like they do in the original game, because I haven't made new content for them.
Btw: lookie lookie seems like I'm not the only one
I also have a discussion going on in the IR forums btw
Cheers,
Lol
Edited by Lollorian, 07 October 2009 - 08:24 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod