ASSASSIN: This is a killer specialized in discreet and efficient murder, relying on anonymity and surprise to perform his task. Training in anatomy, stealth and poison use allows an Assassin to carry out missions of death with terrifying precision. A clever Assassin might never be seen by his victim.
Advantages:
- May use Poison Weapon once per day at 1st level and every 4 levels thereafter
- Acquires Poison Expertise at 8th level. This ability further improves every 8 levels thereafter
- May use Death Attack once per day at 16th level and every 8 levels thereafter
- Backstab reaches x7 instead of x5
Disadvantages:
- Only 15% per level to distribute on abilities
- Must be of evil or neutral alignment
Poison Weapon:
Due to the requirements of his profession, an Assassin becomes adapt at coating his weapons in poison early during his career. Any weapon prepared in this manner will deal an extra 1d3 points of poison damage upon contact. Furthermore, unless a saving throw vs. poison is made, the poison will be injected into the bloodstream of the victim dealing one additional point of damage per each level of the Assassin (up to a maximum of 20). The poison coating evaporates after 5 rounds. Constructs, Elementals, Slimes and Undead creatures cannot be poisoned.
Poison Expertise
Through training and experience, an Assassin gradually learns to utilize poison more effectively. Furthermore, due to the constant exposure to poison an Assassin slowly becomes desensitized towards it. Each time this ability is acquired, the Assassin gains a permanent +1 bonus to his saving throws vs. poison. At the same time, the saving throw difficulty class of his Poison Weapon ability improves by 1.
Death Attack:
By thoroughly studying the weak spots of his victim, an Assassin can focus all of his cunning and prowess into a single, deadly strike. The next attack he makes automatically becomes a critical hit and his victim must make a saving throw vs. death or die instantly. As the Assassin gains more experience, the lethality of the Death Attack increases. The victim saves with a -1 penalty at level 24, a -2 penalty at level 32 and a -3 penalty at level 40. Constructs, Elementals, Slimes and Undead creatures cannot be slain by a Death Attack.
Note: the provided description is a work in progress and is therefore subject to change.
Edited by aVENGER, 28 September 2009 - 09:29 AM.