So, I whipped out NI and removed the ECM from his armor slot and voila- no crash. So if anyone else is getting a CTD trying to enter Suldanessalar, try putting this into your override.
(Man! I'm becoming a whizz at this infinity modding stuff!!!)
Posted 08 September 2009 - 06:39 PM
Posted 08 September 2009 - 06:49 PM
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Posted 09 September 2009 - 09:55 AM
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Posted 10 September 2009 - 05:36 PM
weidu --change-log chan12.itm
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Posted 10 September 2009 - 06:28 PM
IR changes the description and usability of some elven chainmail to only be wearable by humans, elves, and half-elves. Changing the usability of an item makes it turn red in certain characters' inventories, preventing it from being manually equipped - but that's all. It should in no way cause a crash if the item becomes equipped by other means and indeed I was unable to reproduce your crash with the provided .cre and IR's chan12.Now, if only we knew which mod changes the elven chain to be wearable by only some guys (nudges for changelog of chainmail )
Edited by Mike1072, 10 September 2009 - 06:29 PM.
Posted 10 September 2009 - 11:36 PM
In the case of CREs (not *characters*) such an unequippable item that is already equipped can cause crashes, and they aren't always reproducable from one computer to another (oddity of the engine I suppose).Changing the usability of an item makes it turn red in certain characters' inventories, preventing it from being manually equipped - but that's all. It should in no way cause a crash if the item becomes equipped by other means and indeed I was unable to reproduce your crash with the provided .cre and IR's chan12.
Not really necessary, since you already stated which mod made the change . If it does, however, have something to do with animations (unlikely, but remotely possible if some other mod messed with the animations) then the change-log needs to be run on the animations themselves (something in the CIMxxxxx.bam range I reckon), not the items or CREs.Running a changelog on the item is a good idea.
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Posted 11 September 2009 - 01:44 AM
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Posted 11 September 2009 - 03:03 AM
It is an overwriting mod responsible, as Mike1072 noted. Not sure if WeiDU preserves the change history of all overwriting mods, but anyhoo, only the last one will have an effect. Sure, another mod could do the same thing, but then it'd also cause the same effect (a crash), no?But, it may still be possible that some other overwritter mod's responsible
It is ugly . But he solved his problem with NI hacking apparently, and like I said, the changelog won't tell us a whole lot, since the modder already said his mod caused the effect.Before this turns ugly ... Darpaek, DO THE CHANGELOG ALREADY!!!
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Posted 11 September 2009 - 11:47 AM
Responsible for changing the usability, yes. Responsible for the crash? As I mentioned, I was able to equip IR's "unusable by halflings" version of the item on this exact creature and spawn them without a crash. If some part of altered item usabilities can cause crashes, I've not heard of it and would definitely appreciate any information on the subject, especially a repeatable test case. As of now, I can only consider the cause of the crash to be still undetermined.It is an overwriting mod responsible, as Mike1072 noted. Sure, another mod could do the same thing, but then it'd also cause the same effect (a crash), no?But, it may still be possible that some other overwritter mod's responsible
WeiDU's changelog does preserve this information. It works via the mod backup folders I believe.Not sure if WeiDU preserves the change history of all overwriting mods, but anyhoo, only the last one will have an effect.
Posted 12 September 2009 - 06:17 AM
And as I mentioned:As I mentioned, I was able to equip IR's "unusable by halflings" version of the item on this exact creature and spawn them without a crash.
We've seen this several times in other mods.In the case of CREs (not *characters*) such an unequippable item that is already equipped can cause crashes, and they aren't always reproducable from one computer to another (oddity of the engine I suppose).
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Posted 12 September 2009 - 01:43 PM
Can you link me to these several cases, then? I'm looking for an actual report that this can cause troubles. If it does, I definitely want to fix problems it and the X other items that have changed usabilities might have, but I don't want to spend time and effort producing an ugly patch that ends up swapping all sorts of equipped items to who knows what because of an unconfirmed, unreproducible report.And as I mentioned:As I mentioned, I was able to equip IR's "unusable by halflings" version of the item on this exact creature and spawn them without a crash.
We've seen this several times in other mods.In the case of CREs (not *characters*) such an unequippable item that is already equipped can cause crashes, and they aren't always reproducable from one computer to another (oddity of the engine I suppose).
And it isn't necessary to actively oppose attempts made to get to the bottom of what caused this crash, but whatever floats your boat.And it isn't necessary to underline part of your post so it looks like a hyperlink.
Posted 12 September 2009 - 02:00 PM
Edited by 10th, 12 September 2009 - 02:01 PM.
Posted 12 September 2009 - 06:43 PM
Google and SHS's search feature are your friends . Offhand, such reports will probably crop up in the DS forum, maybe stuff like Bonehill, CtB etc. too... erebusant might know more if he's around (been kinda scarce lately though).Can you link me to these several cases, then? I'm looking for an actual report that this can cause troubles.
How the hells am I "actively opposing" any troubleshooting here? I don't think I'm even "passively opposing" any such attempts - if that's even possible. I suppose it might be if I knew something further and didn't bother posting about it. I suppose also I could be "more active" and do your googling for you, but I'm quite busy at the moment and probably wouldn't have the time even if you asked nicely (which you haven't ).And it isn't necessary to actively oppose attempts made to get to the bottom of what caused this crash, but whatever floats your boat.
Could be, which is what I implied with the suggestion that an item change-log won't help if it is a BAM issue. But we should probably get the WeiDU.log first before speculating further. Maybe we scared the OP off, since he's been around other posts since then .Just a wild guess, as I haven't yet seen any crash-report about it, but what if Darpaek has 1ppV3: Thieves Galore installed, and the halfling armor animation sequence contains some errors?
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Posted 12 September 2009 - 07:45 PM
I did a Google search for usability + crash on the major IE modding forums and didn't find anything relevant.Google and SHS's search feature are your friends . Offhand, such reports will probably crop up in the DS forum, maybe stuff like Bonehill, CtB etc. too... erebusant might know more if he's around (been kinda scarce lately though).Can you link me to these several cases, then? I'm looking for an actual report that this can cause troubles.
Well, you've said that doing a changelog on the item is unnecessary and exclaimed "that mod br0ke it!", so I wouldn't be surprised if the OP got an impression that the mystery was solved.How the hells am I "actively opposing" any troubleshooting here? I don't think I'm even "passively opposing" any such attempts - if that's even possible. I suppose it might be if I knew something further and didn't bother posting about it.And it isn't necessary to actively oppose attempts made to get to the bottom of what caused this crash, but whatever floats your boat.
Posted 12 September 2009 - 07:57 PM
Edited by Lollorian, 12 September 2009 - 08:01 PM.
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Posted 12 September 2009 - 09:23 PM
Well, your google skills must really suck.I did a Google search for usability + crash on the major IE modding forums and didn't find anything relevant.
I exclaimed nothing of the sort, and if I did, I wouldn't've used loserspeak (or leetspeak or whatever it's called when you get your numbers confused with your letters).Well, you've... exclaimed "that mod br0ke it!"
The item *is* affected by Item Revisions - the modder himself said so. There's no conspiracy there. Does that that same mod causes the crash necessarily? Did anyone actually say that?But still, a changelog of the itm would stop anymore conspiracy theories of the itm being affected by mod X and mod Y.
Mike1072 said:Paddy Stoutfellow was making my game crash in the South Forest (the area where you enter Suldanessalar). He comes equipped with Elven Chain Mail in his armor slot, but another mod made ECM only wearable by humans/elves/half-elves.
Now we also know Item Revisions overwrites, which means any changes other mods made to the item would be irrelevant, unless they happened after the fact. In any case, he says his mod is responsible for the item change (note again: *not* necessarily the item causing a crash). A change-log on the item would diagnose nothing therefore, though it may be helpful on other resources just as I've stated (and 10th has also suggested).IR changes the description and usability of some elven chainmail to only be wearable by humans, elves, and half-elves.
Yes, of course - all sorts of reasons, which is why we can't really troubleshoot this further if Darpaek isn't willing to provide more info. Though I guess someone could try to reproduce his exact install (including all mods, or at least the suspect ones) and then try to reproduce the crash, if someone really wanted to go that far.Isn't there any other reason for a CtD than an animation bug?
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Posted 12 September 2009 - 10:01 PM
Yes ItemRev affects the mod, agreed. But, you might also take into account that the component that does that "[Item Revisions by Demivrgvs]" (if i'm not mistaken ) is installed pretty high up in Darpaek's WeiDU.log. And there are bucketloads of mods that affect items later.The item *is* affected by Item Revisions - the modder himself said so. There's no conspiracy there. Does that that same mod causes the crash necessarily? Did anyone actually say that?But still, a changelog of the itm would stop anymore conspiracy theories of the itm being affected by mod X and mod Y.
Edited by Lollorian, 12 September 2009 - 10:08 PM.
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Posted 12 September 2009 - 10:08 PM
But you, my friend, are still assuming it's the *item* causing the crash, and not a BAM or something else.But, you might also take into account that the component that does that "[Item Revisions by Demivrgvs]" (if i'm not mistaken ) is installed pretty high up in Darpaek's WeiDU.log. And there are bucketloads of mods that affect items later.
You mean, we don't *one* respectable modder... heh heh... alright, fine... tell him to stop putting words in my mouth and I'll consider not getting all half-orc barbarian on him (though frankly, I haven't even done that yet ).we don't want two very respectable modders taking digs at each other's google-fu and leetspeak
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Posted 12 September 2009 - 10:13 PM
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Posted 12 September 2009 - 10:40 PM
None of those threads contain reports having anything to do with usabilities causing crashes.Well, your google skills must really suck.I did a Google search for usability + crash on the major IE modding forums and didn't find anything relevant.
http://www.shsforums...&...st&p=399041
http://www.shsforums...&...st&p=219052
http://www.shsforums...&...st&p=168408
http://www.shsforums...pic=24764&st=20
http://www.shsforums...showtopic=18069
http://www.shsforums...showtopic=36528
Though I really don't know how any of that will help you fix this. And some of those may concern weapons rather than armour or may even have unknown causes (as does this error) but the reports are out there, and more besides.
It's essentially the same thing to say that a changelog would give no useful information because the cause of the effect "known" to be responsible for unreproducible crashes had already been found.I exclaimed nothing of the sort, and if I did, I wouldn't've used loserspeak (or leetspeak or whatever it's called when you get your numbers confused with your letters).Well, you've... exclaimed "that mod br0ke it!"
IR is installed as like the third mod in the BWP. The mod contains very specific instructions about where to install it. Nobody here is installing the main component at the end of all their other mods, or if they are, they deserve whatever bugs may arise from doing so.Now we also know Item Revisions overwrites, which means any changes other mods made to the item would be irrelevant, unless they happened after the fact.
There are plenty of other things could mess the item up. What if mod #82 patches on an effect to whatever chain mail this is that tries to play a non-existing animation? What if mod #129 changes the animation of the item to look like plate mail? There's no reason not to run a changelog on this, nor on other files.A change-log on the item would diagnose nothing therefore, though it may be helpful on other resources just as I've stated (and 10th has also suggested).