*Edit 012609 - I've attached a running list of items this covers. Still need a suitable ending for Mr. Colquetle's Quest...
Attached Files
Edited by erebusant, 08 February 2009 - 09:29 AM.
Posted 27 December 2008 - 01:57 PM
Edited by erebusant, 08 February 2009 - 09:29 AM.
It takes a village...
Posted 27 December 2008 - 02:10 PM
It takes a village...
Posted 27 December 2008 - 02:35 PM
Posted 27 December 2008 - 05:51 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 29 December 2008 - 07:18 AM
Posted 30 December 2008 - 03:37 PM
Posted 30 December 2008 - 04:03 PM
Deactivated account. The user today is known as The Imp.
Posted 30 December 2008 - 05:03 PM
Posted 01 January 2009 - 11:19 PM
It takes a village...
Posted 01 January 2009 - 11:20 PM
It takes a village...
Posted 02 January 2009 - 12:33 AM
Updated install for the RR order
Edited by aVENGER, 02 January 2009 - 12:33 AM.
Posted 02 January 2009 - 09:16 AM
Agh.. it's not too far to roll back in the install, and I want to see how Tarnesh looks after I made him a Fighter-Mage anyway... Thanks.Updated install for the RR order
You should have updated to RR v4.02 while you were at it.
It contains some compatibility improvements along with other optimizations and can safely be (re)installed over v4.01 without botching your saved games.
It takes a village...
Posted 04 January 2009 - 12:01 AM
It takes a village...
Posted 10 January 2009 - 02:44 PM
It takes a village...
Posted 10 January 2009 - 03:55 PM
I've added Melkor Morgoth's BG Spawn system. It looks as if as long as the BGT Tweaks "Tutu style levelled spawns" component is installed prior to installing BGSpawns then a new game is not required in order to have the new spawn system take effect even within areas you have already visited. I'll update on how the spawns appear.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 10 January 2009 - 10:23 PM
It takes a village...
Posted 12 January 2009 - 01:49 AM
That's probably because the BG1 dialogue didn't update your journal correctly either. I should be able to fix that though.In Nashkel, the 1st time you speak with Berrun Ghastkill, if you do not have Jaheira, Khalid, Xzar, or Montaron in your party, he'll acknowledge you as an able party, but does not update your "investigate the Nashkel Mines" Journal. I needed to do an ALTER_TRANS to all states of BERRUN 19 to add the UNSOLVED_JOURNAL entry.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 13 January 2009 - 12:08 AM
~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #0 // A Collection of Queer, Obscure BG1 Quests & Fixes: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #1 // Alternate 3rd Path to join Bandits in the Bandit Camp: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #2 // Extended Colquetle Quest: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #3 // Gullykin Enforcer Restoration: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #4 // Alter Beregost Flaming Fist Husband Encounter: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #5 // Make Tarnesh a Fighter-Mage and equip his items: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #6 // Drizzt Joining fixes for post-Durlag Tower Drizzt Saga start: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #7 // Kelddath gives Wyvern Quest for "No Coran" party: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #8 // Fake Shaella gets removed from Blade & Stars: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #9 // Make Shoal encounter more plausible (and fun!): v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #10 // Fix Broken "Choose NPC Proficiency" .cre's: v1 ~SETUP-EREBUSANTSBG1CHANGES.TP2~ #0 #11 // Miscellaneous "other mod" in game fixes: v1Looks very great.
Edited by Leomar, 13 January 2009 - 12:14 AM.
Posted 21 January 2009 - 09:52 PM
It takes a village...